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TruckSafeZone
Makes the truck an actual safe zone. Enemies can't see, hurt, or camp you while you're inside.
By zoltan
| Last updated | 7 hours ago |
| Total downloads | 117 |
| Total rating | 0 |
| Categories | Mods Server-side AI Generated |
| Dependency string | zoltan-TruckSafeZone-1.0.0 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100README
TruckSafeZone
Makes the truck a real safe zone in R.E.P.O.
Vanilla already refuses to spawn monsters in the truck room or an adjacent one, but nothing stops one chasing you inside and camping the doorway. This closes that gap.
Built and compiled against game build v0.4.4 (Cosmetics Update line).
What it does
- Blinds enemies to anyone standing in the truck. Patches
EnemyVision.VisionTrigger, the single funnel every monster's sight check passes through — so it covers all vanilla enemies and most modded ones. - Blocks enemy damage to players inside the truck.
- Cancels instant-kill grabs (Robe, Apex Predator, etc.) which bypass the health system entirely.
- Repels loiterers — enemies that wander within a configurable radius of the truck get their vision disabled and are forced to leave.
Truck detection uses the game's own RoomVolumeCheck.inTruck flag — the same
one vanilla uses for truck-based revives — so it stays correct across every
map layout without hardcoded coordinates.
Only active during levels. Shop, truck lobby, and arena are untouched.
Who needs it
| Feature | Host | Clients |
|---|---|---|
| Blind enemies | Required | Not needed |
| Repel enemies | Required | Not needed |
| Block damage | — | Each player needs it for their own protection |
| Cancel kills | — | Each player needs it for their own protection |
Enemy AI is authoritative on the master client, so vision and repel are host-only. Damage is applied on the victim's client, so everyone should install it for full coverage. It degrades gracefully either way.
Config
BepInEx/config/benjamin.trucksafezone.cfg
| Key | Default | Notes |
|---|---|---|
Enabled |
true |
Master switch |
BlindEnemies |
true |
Host-side |
BlockEnemyDamage |
true |
|
BlockAllDamage |
false |
Also blocks fall damage and friendly fire |
PreventDeath |
true |
Catches instant-kill grabs |
RepelEnemies |
true |
Host-side |
RepelRadius |
6.0 |
Metres from the truck safety spawn point |
RepelInterval |
1.0 |
Seconds between scans |
Verbose |
false |
Logs every block |
Building
Requires .NET SDK 8.0+. Add the NuGet feeds in nuget.config, then:
dotnet build -c Release
Output lands in bin/Release/netstandard2.1/TruckSafeZone.dll. Drop it in
BepInEx/plugins/.
The R.E.P.O.GameLibs.Steam package pins stripped reference assemblies for
the game build, so you don't need to decompile anything or point at a local
install. Bump the version when the game updates.