zoltan-TruckSafeZone icon

TruckSafeZone

Makes the truck an actual safe zone. Enemies can't see, hurt, or camp you while you're inside.

By zoltan
Last updated 7 hours ago
Total downloads 117
Total rating 0 
Categories Mods Server-side AI Generated
Dependency string zoltan-TruckSafeZone-1.0.0
Dependants 0 other packages depend on this package

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100

README

TruckSafeZone

Makes the truck a real safe zone in R.E.P.O.

Vanilla already refuses to spawn monsters in the truck room or an adjacent one, but nothing stops one chasing you inside and camping the doorway. This closes that gap.

Built and compiled against game build v0.4.4 (Cosmetics Update line).

What it does

  • Blinds enemies to anyone standing in the truck. Patches EnemyVision.VisionTrigger, the single funnel every monster's sight check passes through — so it covers all vanilla enemies and most modded ones.
  • Blocks enemy damage to players inside the truck.
  • Cancels instant-kill grabs (Robe, Apex Predator, etc.) which bypass the health system entirely.
  • Repels loiterers — enemies that wander within a configurable radius of the truck get their vision disabled and are forced to leave.

Truck detection uses the game's own RoomVolumeCheck.inTruck flag — the same one vanilla uses for truck-based revives — so it stays correct across every map layout without hardcoded coordinates.

Only active during levels. Shop, truck lobby, and arena are untouched.

Who needs it

Feature Host Clients
Blind enemies Required Not needed
Repel enemies Required Not needed
Block damage Each player needs it for their own protection
Cancel kills Each player needs it for their own protection

Enemy AI is authoritative on the master client, so vision and repel are host-only. Damage is applied on the victim's client, so everyone should install it for full coverage. It degrades gracefully either way.

Config

BepInEx/config/benjamin.trucksafezone.cfg

Key Default Notes
Enabled true Master switch
BlindEnemies true Host-side
BlockEnemyDamage true
BlockAllDamage false Also blocks fall damage and friendly fire
PreventDeath true Catches instant-kill grabs
RepelEnemies true Host-side
RepelRadius 6.0 Metres from the truck safety spawn point
RepelInterval 1.0 Seconds between scans
Verbose false Logs every block

Building

Requires .NET SDK 8.0+. Add the NuGet feeds in nuget.config, then:

dotnet build -c Release

Output lands in bin/Release/netstandard2.1/TruckSafeZone.dll. Drop it in BepInEx/plugins/.

The R.E.P.O.GameLibs.Steam package pins stripped reference assemblies for the game build, so you don't need to decompile anything or point at a local install. Bump the version when the game updates.