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AoiTodo

Aoi Todo as a playable survivor: throw the stone, mark a target, clap - Boogie Woogie swaps anything with anything

Last updated 4 hours ago
Total downloads 15767
Total rating 4 
Categories Mods Player Characters AI Generated
Dependency string Marmennz-AoiTodo-1.4.1
Dependants 0 other packages depend on this package

This mod requires the following mods to function

Marmennz-SatoruGojo-1.4.1 icon
Marmennz-SatoruGojo

Satoru Gojo as a playable survivor: steerable Blue and Red, Hollow Purple, flight, Unlimited Void

Preferred version: 1.4.1

README

Aoi Todo

Slow on foot, as hard-hitting as anyone in the set, among the best armoured, and the only one who doesn't get anywhere by running. He throws a stone to make somewhere to be, marks what he wants moved, and claps it across to whatever he's looking at: himself, a teammate, or the thing trying to kill him.

Needs Satoru Gojo, which is both a character and the shared library. The mod manager installs it for you.

Skills

Key Skill
M1 Consecutive Blows Three blows while held — jab, cross, and a hook that throws what it hits. Perfect Swap: land the jab right after a clap on a body and the clap's blow is ready again sooner.
M2 Overhead Smash Both fists into the ground, knockback all around. In the air, a slam that grows with the fall — straight onto the enemy you just clapped, if it landed below you.
Shift Boogie Woogie: Stone Throw a stone along a drawn arc: it becomes a place you can clap to.
R Plus Ultra Dash the way you're facing and kick — always a Black Flash, always a critical hit. Hold to dash further; in the air it dashes level.
R Boogie Woogie: Revised Picked in the loadout instead of Plus Ultra. A stomp stands ten stones up in a ring around him, and the nearest enemies in reach, up to ten, are clapped onto them all at once, stunned, and each takes a blow from the stone it lands on. Never a boss; nothing is spent if nobody is in reach. No guaranteed Black Flash in this loadout.
Mouse4 Mark Mark a teammate, an enemy, or the stone. Aim at nothing to clear. Free, no cooldown.
Mouse5 Boogie Woogie The clap: two things trade places, no cooldown, and an enemy end is stunned where it lands. An ally who throws Black Flash, clapped into place, arrives in a Black Flash zone.
X Pair / Crowd Pair trades the two things; Crowd trades them too and takes the enemies near each end along, up to six an end, never a boss. The crowd rides on a short clock of its own: after a crowd clap an arc under the crosshair fills, and a clap before it is full moves only its two ends.
— Impact Both ends of a swap take damage and are thrown out — on a clock of its own, not every clap, and a body standing at both ends is hit once. Landed blows build attack speed and armour, high stacks heal, and a clap fills the beat outright.

He has no Domain Expansion.

The clap

The marked thing swaps with whatever you're aiming at. Nothing marked and you are one end; nothing under the crosshair (not even near the stone) and the mark trades with you — or, with nothing marked either, you trade with the stone. So: aim and clap to travel, mark an ally and aim at the stone to pull them out, mark an enemy and aim at another to rearrange the fight. Both ends take Impact damage, so a clap is an attack as much as a move, and the loop is throw the stone → mark → clap.

  • Feint — clap out of Overhead Smash or Plus Ultra before it connects and that skill comes back in half the time. The energy stays spent.
  • Gut Punch — when the stone hits an enemy, clap to the stone straight after it lands and you land in front of that enemy instead: it is held where it stands, the stone takes your place, and your next punch is the hook. Not on an enemy right beside where you threw from, and not while the stone still flies: that clap is the ride.

Everything else

  • Cursed energy — one bar with the same rules as everyone else who has one, drawn blue on him. Refills on its own, faster on melee hits and kills. A skill you can't afford won't fire and won't go on cooldown. The clap has no cooldown but does cost energy — least to your own stone, most when you are not one of its ends — and his punches are free and pay the bar back.
  • Skins — three: Jujutsu High, Off Duty, Jacket Off.
  • Config — Mod Options, or BepInEx/config/dev.marmennz.satorugojo.cfg. One config for the whole set; extra mouse buttons count from zero, so your Mouse 4 is Mouse3 there.
  • Multiplayer — everyone needs the same version of this and of Satoru Gojo; the lobby check refuses mismatches. A clap that moves anyone but Todo runs on the host, so it works from a joined game too.
  • Numbers — not on this page on purpose. Every in-game description is built from the constants the skill actually runs on.
  • F3 opens the guide: pages of cards over the interface, each with an arrow to the skill, bar or slot it explains. The mouse wheel, ← / → or Page Up / Page Down turn the pages. It opens by itself the first time you play this survivor; Guide opens by itself in Mod Options turns that off.

Donations

Not needed, the mod is free. If you want to anyway: Solana RGHL3oHK7CRd7W63EqFa1WWSTUP2cWoBczsP4dWJ7Xw, Ethereum 0x89693F2e8e081Eaf9620F66fEE4271462452DCeA.

Credits

Made by Marmennz. The code, the tooling and these pages are written with an AI assistant (Claude); the kit design, the balance, the model and audio sourcing and every in-game test are Marmennz's own work. Bugs and requests: Discord, or u723bh87_. Model and audio sources are in MODEL_SOURCE.md and AUDIO_SOURCES.md, shipped with Satoru Gojo. Rights to Jujutsu Kaisen and to the original game assets belong to their owners; nothing here is sold.