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YujiItadori
Yuji Itadori as a playable survivor: Divergent Fist, Black Flash or Soul Strike, Piercing Blood or Scissors, with six outfits. Needs SatoruGojo, which is the shared library.
By Marmennz
| Last updated | 6 hours ago |
| Total downloads | 214 |
| Total rating | 1 |
| Categories | Mods Player Characters |
| Dependency string | Marmennz-YujiItadori-1.2.0 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
Marmennz-SatoruGojo
Satoru Gojo as a playable survivor, and the library the other three Jujutsu Survivors are built on. Install this on its own for Gojo alone.
Preferred version: 1.2.0README
Yuji Itadori
He has no technique of his own, so he throws himself at things. Built around one hit: his Black Flash chance is several times everyone else's, and landing one puts him in the flow — a streak that heals him, hardens him, and at the top refuses a killing blow outright.
Needs Satoru Gojo, which is both a character and the shared library this one runs on. The mod manager installs it for you.
At a glance
| Range | Arm's length, apart from one long lance |
| Escape | Rush — an aimable dash that can be pointed straight up |
| Lives or dies by | Black Flash. Land one, then land the next before the streak lapses |
| Cursed energy | Only the lance really spends it, and it spends it continuously |
Skills
| Key | Slot | Skill | What it does |
|---|---|---|---|
M1 |
Primary | Divergent Fist | A punch that lands twice: the contact, then the delayed cursed-energy impact a beat later at the same spot. Cycles right hook, left straight, spin kick — the step changes the swing and its reach, never the damage. |
M2 |
Secondary | Manji Kick | One turning kick thrown mostly upward, so what it hits is lifted rather than sent away. |
Shift |
Utility | Rush | A fast dash down the crosshair that cuts through everything on the way, hitting each thing once. Gravity is off for it, so it can be aimed straight up — this is his height as well as his escape. |
R |
Special | Black Flash | A wind-up into a guaranteed Black Flash. Everything caught also takes Soul Shake: for a few seconds its health is forced back down whenever it rises, and its timed buffs are stripped. |
R |
Special | Soul Strike | The other choice on that key. One punch that arrives twice: on the body, then a third of a second later on the soul, for half again as much and through armour and any block. The first blow stuns, which holds the target still for the second. What it catches takes a longer Soul Shake than the flash's. Lands at once where the flash winds up, and comes back sooner. |
Mouse4 |
Extra | Piercing Blood | Choso's technique, inherited. Hold to open a long lance down the crosshair; it ticks continuously on everything in the line and opens bleeds. Nothing but an empty pool ends it. |
Mouse4 |
Extra | Scissors | The other choice on that key. One flat cut of cursed energy, level and straight in front of him, catching everything standing in a line 12 metres across. |
Mouse5 |
Extra | Divergent Quake | A stamp with no aim: a wave around him, then a wider one a moment later. Both stun — and catching anything at all puts him straight at the top of the flow. |
T |
Domain | Domain Expansion | Seals a room that deals no damage at all. Everything inside simply stops fighting: targets cleared, movement zeroed. It is an aggro wipe rather than a stun, so bosses are not immune to it. Opening it also puts him at the top of the flow. |
| — | Passive | Sukuna's Vessel | A Black Flash chance far above anyone else's, and the flow, below. |
Two slots hold a choice, made in the loadout: R is Black Flash or Soul
Strike, and Mouse4 is Piercing Blood or Scissors. Black Flash and the
lance are the defaults. The lance is a line into depth and the cut is a line
across, so which one belongs on the key is a question about what you keep
running into.
The flow
Landing a Black Flash puts him in the flow for a few seconds: much more attack speed, more movement speed, and a heal for each enemy the blow caught.
Land another before it lapses and it climbs:
| Tier | What it adds |
|---|---|
| 1 | Attack speed, movement speed, and healing per enemy struck |
| 2 | Double the healing, and armour |
| 3 | Double it again, more armour — and he refuses one incoming hit outright, every few seconds |
Two things put him at the top tier without a flash and without the heal: Divergent Quake catching anything, and opening the Domain. A kill refreshes the streak but never climbs it.
Tips
- The Special is a guaranteed Black Flash. It is how you start a streak on purpose rather than waiting for one.
- A run of Black Flashes stacks healing and armour.
- A flash that catches five enemies heals five times over — flash into a crowd, not into one straggler.
- Rush can be aimed straight up.
- Soul Strike is the pick against anything that heals or shrugs off damage: it goes through armour and holds the wound open. Black Flash is the pick for everything else, because it is the bigger number and it starts a streak.
Topens his domain, and opening it puts him at the top of the flow.
Cursed energy
One purple bar above the skill row, shared by every character in this set. It refills on its own and faster on melee hits and kills. A skill you cannot afford does not fire and does not go on cooldown. The maximum grows with your level, so the domain — priced as a share of the pool rather than a flat cost — stays usable at every level.
Controls
| Action | Key |
|---|---|
| Extra skill 1 (Piercing Blood or Scissors) | Mouse4 |
| Extra skill 2 (Divergent Quake) | Mouse5 |
| Domain expansion | T |
| Hint panel on / off | F3 |
All keys can be rebound in the config. One thing to know if you edit the file by
hand: it numbers extra mouse buttons from zero, so the button your mouse calls
Mouse 4 is written Mouse3 there, and Mouse 5 is Mouse4. The skill
strip in game draws them as M4 and M5.
Where the numbers are
Damage, cooldowns and costs are not listed on this page on purpose. Every skill description in game is assembled from the same constants the skill runs on, so the figures on the skill panel and in character select are the real ones and cannot drift out of date the way a hand-written page does.
Skins
Seven, picked in the ordinary skin selector. The newest is Shinjuku Showdown.
Settings
Under Mod Options if you have Risk of Options installed, and in
BepInEx/config/dev.marmennz.satorugojo.cfg either way — the config is shared
with the library, so every character in the set is configured in one place.
Black Flash chance and multiplier, keys, audio levels and model scales live
there.
Multiplayer
Everyone in the lobby needs the same version of this package and of Satoru Gojo. A mismatch between the two is refused by the lobby check.
Donations
Not asked for and not needed — the mod is free and stays free. If you would like to anyway:
| Solana | RGHL3oHK7CRd7W63EqFa1WWSTUP2cWoBczsP4dWJ7Xw |
| Ethereum | 0x89693F2e8e081Eaf9620F66fEE4271462452DCeA |
Credits
Made by Marmennz. Bugs, requests and screenshots:
Discord, or u723bh87_ directly.
Model and audio sources are listed in MODEL_SOURCE.md and AUDIO_SOURCES.md,
shipped with Satoru Gojo. Rights to Jujutsu Kaisen and to the original game
assets belong to their owners; nothing here is sold.