Some mods target the Mono version of the game, which is available by opting into the Steam beta branch "alternate"
All mods
One overlay and one key for every mod's HUD - and it auto-catches mods that grab function keys.
Last updated: 2 months ago
Litterally more trash, zero lag - routes Schedule I's litter into a cheap instanced field so the map holds far more of it, with no feature loss.
Last updated: 2 months ago
A proper handheld flashlight - dial the beam from a wide near-flood to a tight far-throw.
Last updated: 2 months ago
A hand winch for Schedule I. Hook anything at the exact point you aimed at and reel it in - built for vehicles wedged where they can never drive out.
Last updated: 2 months ago
Repair your wrecked RV in Schedule I - get the job from Mrs. Ming, pay Marco the mechanic, guided by a tracked quest with a repair cinematic.
Last updated: 2 months ago
Bigger co-op lobbies for Schedule I - raise the 4-player cap (32 by default, configurable). Standalone, no other lobby mod needed.
Last updated: 2 months ago
Cartel Enforcer adds new features and challenges to the Cartel, including new ambush locations, events, and a better dealer robbery system. Experience the drive-by events, take on mini-quests, and influence the enforced Cartel's presence in new ways!
Last updated: 2 months ago
Cartel Enforcer adds new features and challenges to the Cartel, including new ambush locations, events, and a better dealer robbery system. Experience the drive-by events, take on mini-quests, and influence the enforced Cartel's presence in new ways!
Last updated: 2 months ago
This mod changes the cartel's activity to be more prominent as you progress through the in game ranks! Additionally, as you level up, the Benzies will get more violent too!
Last updated: 2 months ago
Add vehicles, order multiple deliveries from the same place!
Last updated: 2 months ago
Adds Heavenly-Quality Pseudo
Last updated: 2 months ago
Testing tools for Schedule I
Last updated: 2 months ago
Custom tattoo framework. Mods ship tattoo packs (a PNG folder + manifest, or via the API) and Inkorporated adds them to the tattoo shop - rendered, saved and co-op-synced like vanilla.
Last updated: 2 months ago
NPCs who see a corpse react (citizens call the police, police investigate) and carried bodies are heavier. Hide your bodies.
Last updated: 2 months ago
In-game 3D tattoo editor: import PNGs, place them on the character, preview live, and export a ready-to-publish Inkorporated tattoo pack - all from the main menu.
Last updated: 2 months ago
Mono build: expands Schedule I's native save menu from 5 to up to 20 slots (10 by default).
Last updated: 2 months ago
Expands Schedule I's native save menu from 5 to up to 20 slots (10 by default).
Last updated: 2 months ago
A simple mod that requires the player have stamina to sprint, and that drains their stamina as they sprint.
Last updated: 3 months ago
Adds Heisenberg as a new premium employee option at Manny’s. He’s more expensive than other employees, but he’s the best chemist available and makes every product he works with heavenly quality.
Last updated: 3 months ago
S1MAPI is a mapping and construction library for Schedule 1 mods. Create procedural meshes, build structures, and load GLTF assets without depending on game assemblies.
Last updated: 3 months ago
Let recruited dealers restock packaged products from assigned storage or outdoor dead drops.
Last updated: 3 months ago
Community-maintained AdvancedDealing fork for Schedule I 0.4.5f2: separate product/cash dead drops, save migration, dealer automation, and editable English/Russian localization.
Last updated: 3 months ago
Makes workstation item dragging stronger, with optional Mod Manager & Phone App configuration.
Last updated: 3 months ago