Some mods target the Mono version of the game, which is available by opting into the Steam beta branch "alternate"
All mods
Adds employees to the Sewer Office
Last updated: 5 days ago
Adds effect and weed-strain filters, product search, and sorting to the in-game Product Manager phone app.
Last updated: 6 days ago
Adds in-game tools to author and adjust worker idle points per property, with visual markers, hotkeys, and support for extra hire locations like Motel Room, RV, and Sewer office, including in‑game movement of existing/default idle points.
Last updated: a week ago
Перевод текста игры на русский язык
Last updated: 2 weeks ago
An in-game terminal with completion, output, history, and offline natural-language commands. Needs Sideload.
Last updated: a month ago
A performance profiler - measure the cost + state of NPCs, trash, quests and your own mods, with a per-mod panel in the Hotline overlay, a live web dashboard, and a phone remote (scan a QR to drive it).
Last updated: a month ago
Police Officers now have a new helper! K9 Patrol units can smell the drugs on you, don't get too close!
Last updated: 2 months ago
A streamlined, object-oriented Steam networking library designed specifically for Schedule 1 mods.
Last updated: 2 months ago
Time no longer stops at 4AM. Also adds a config option to set the day speed multiplier.
Last updated: 2 months ago
Time no longer stops at 4AM. Configurable day speed multiplier. (Mono build)
Last updated: 2 months ago
Adds hunger, thirst and sleep, plus a comfort meter that only ever helps you. Food vendors all over town, casual chatter that changes with how people feel about you, and a rotating rumor system. Chill by default, tunable to brutal.
Last updated: 2 months ago
NACops adds property raids, investigators and extends the configurability of the police in the Hyland Point.
Last updated: 2 months ago
Quality of Life improvements to the Counter-offer popup. Only products that are listed get displayed when changing product. The sell price automatically updates when a different product is selected or the quantity is changed.
Last updated: 2 months ago
In-game NPC editor: design body, face, hair, clothing and tattoos live on the menu character, then export a ready-to-publish Personnel NPC pack.
Last updated: 2 months ago
A MelonLoader mod for Schedule 1 (v0.4.6f12) that adds an Auto Reorder button to the Past Orders tab in the delivery app. Automatically re-places orders when deliveries complete.
Last updated: 2 months ago
Adds a new phone app that allows you to manage custom keybinds for console commands. Automatically loads your saved keybinds on game start and saves new keybinds when the game is closed.
Last updated: 2 months ago
Adds a mouse hover tooltip to the Dealers app customer list detailing customer preferences, including favorite effects and liked/disliked products.
Last updated: 2 months ago
A Teleport Menu for game version IL2CPP
Last updated: 2 months ago
Multiplayer prop hunt for Schedule I: hiders disguise as props and blend in while hunters track them down. Hosted from the Side Hustle menu.
Last updated: 2 months ago
A MelonLoader mod for Schedule 1 (v0.4.6f11) that adds SuperGrow - a craftable growth enhancer combining the effects of PGR, Speed Grow, and Fertilizer into one powerful additive.
Last updated: 2 months ago
A MelonLoader mod for Schedule 1 (v0.4.6f11) that adds Gophxr as a custom NPC with a full daily schedule, dialogue, and customer behavior, plus his branded cap and t-shirt available at Thrifty Threads. CrossCompat for Mono and IL2CPP.
Last updated: 2 months ago
One overlay and one key for every mod's HUD - and it auto-catches mods that grab function keys.
Last updated: 2 months ago
Litterally more trash, zero lag - routes Schedule I's litter into a cheap instanced field so the map holds far more of it, with no feature loss.
Last updated: 2 months ago