Mods that depend on BepInExPack
Add the current time to the spectate HUD. 観戦HUDに現在時刻を追加します。
Last updated: a week ago
oh these aren't hoarding bugs they where made in a factory a bomb factory their bombs
Last updated: a week ago
Don't download this unless I ask you to, it doesn't even work outside of QATest branch anyway!
Last updated: a week ago
Replaces the Bowtie's audio with a snippet of Riptide
Last updated: a week ago
ARGH BUGLE SUCKS BALLS.
Last updated: a week ago
Unofficial compatibility patcher that makes Diversity 3.1.0 (IntegrityChaos) work on the current Lethal Company version. Private use.
Last updated: a week ago
Enables unreleased shop items and one valuable. Host-only mod (mostly)
Last updated: a week ago
Adds a suit of Rayman from Mario + Rabbids: Sparks of Hope. Has physics on the hair and hoodie drawstrings
Last updated: a week ago
This mod replaces the crying baby sounds with the female announcer of White Knuckle.
Last updated: a week ago
Puts a solid dot in each player's color on the party portraits, so in multiplayer you can tell at a glance who plays which hero. Size, corner and spacing are configurable. Only you need it.
Last updated: a week ago
An awards show at the end of every adventure: drumroll, fanfare and confetti for 26 brag, roast and odd-stat awards (Heavy Hitter, Friendly Fire, Floor Inspector, Potion Addict...) and a Hero of the Adventure. Works in multiplayer.
Last updated: a week ago
Tilt the camera anywhere from almost level with the ground to straight down: hold right mouse and move up or down, or hold PageUp/PageDown. Home puts it back. Limits, speed, smoothing and keys are configurable.
Last updated: a week ago
New moon called Testo
Last updated: a week ago
EliteMasterEric's curated modpack for Lethal Company.
Last updated: a week ago
File manager & picker for ULTRAKILL
Last updated: a week ago
Outlines combat text: enemy names, buff/debuff labels and the dice numbers in roll events. Each surface toggles in the .cfg. No gameplay change; the visual result is not yet verified in game.
Last updated: a week ago
Adds a 'Skills' button (run HUD bottom bar, Remove Skill Trees modal and the level-up window) that opens the game's native skill tree read-only for the character in view, plus the shortcut F10. No skill point is spent; no gameplay change.
Last updated: a week ago
Development tool, not a player mod: dumps the game's internal data (skills, status, items, loot, gold, experience) into LogOutput.log for investigation. No gameplay change.
Last updated: a week ago
Rewrites skill and status tooltips so they stop leaving out what matters, and adds the missing explanation at the end, plus shrine aura values for the character in focus. No gameplay change.
Last updated: a week ago
Shows attributes as base (combined) on the character sheet and the level-up screen: the value you invested and the final value with powerups, gear and skills. No gameplay change.
Last updated: a week ago