MapKitLoader
Loads custom maps made with the Slip & Skid Map Kit. Maps run on a stock level's camera, lighting, scenery, start/finish gates and podium; surface cards and no-trap zones work.
| Last updated | 14 hours ago |
| Total downloads | 34 |
| Total rating | 0 |
| Categories | Mods |
| Dependency string | LesAmisDeIronWings-MapKitLoader-1.0.2 |
| Dependants | 2 other packages depend on this package |
This mod requires the following mods to function
SlipSkid_Modding-BepInExPack_SlipSkid
BepInEx modloader, preconfigured and ready to use for Slip & Skid
Preferred version: 6.0.697README
Map Kit Loader
Loads custom maps for Slip & Skid made with the Slip & Skid Map Kit. On its own it adds nothing: install it together with a map that depends on it (for example MegaStunt).
How maps work
When a map is picked, the game loads one of its own levels as a host. The loader hides the host's road and puts the map's track in its place, keeping everything else the game built:
- camera, lighting, fog and scenery of the host level, with extra scenery placed along the map's track;
- the real start gate (countdown lights, starting grid) and finish gate;
- the no-trap zones around the start and the finish;
- the end-of-race podium;
- tyre marks, gravity and the death plane below the track.
The map's road uses the host level's own asphalt and concrete, so surface cards (ice, sand, mud...) repaint it like a stock level, and the scenery changes with the main surface.
Maps also get their own picture, outline and spinning 3D model in the level select.
For players
Install maps with a mod manager; they pull in this loader automatically. Everyone in a lobby needs the same maps at the same version.
For map makers
A map is a folder with a mapkit.json and an asset bundle, built with the Slip & Skid Map Kit (Unity
2022.3.62f3). Put it in BepInEx/CustomMaps/<Map> or ship it as a Thunderstore package depending on this one.
This loader reads only mapkit.json maps, so it works side by side with other map loaders.