Mods that depend on BepInExPack
Outlines combat text: enemy names, buff/debuff labels and the dice numbers in roll events. Each surface toggles in the .cfg. No gameplay change; the visual result is not yet verified in game.
Last updated: 4 hours ago
[v40-81+] a mod aimed to improve save management
Last updated: 4 hours ago
Adds Tung Tung Tung Sahur as an interior enemy. When it knocks, break line of sight before the last tung.
Last updated: 4 hours ago
Extend Stonewards' built-in Toggler to disable default rings and tomes using the original shop interface and saved upgrade blacklist.
Last updated: 4 hours ago
Tool for making testing strats and routes in speedrunning easier! (Legacy Build)
Last updated: 4 hours ago
Tool for making testing strats and routes in speedrunning easier!
Last updated: 4 hours ago
Extend Stonewards' built-in FOV slider from 100° to 150°. Native controls, no extra UI or hotkeys, client-side only.
Last updated: 4 hours ago
Play as DarkLink from OOT
Last updated: 4 hours ago
Host-only wave bell lock for Stonewards. Block guest ringing by default and toggle access with F8 or a compact in-game button. No guest installation needed.
Last updated: 4 hours ago
More chores and growth for your zombies: suppliers empty furnaces and refill firewood sheds, gardeners tend compost, hives and trees, zombies fish, read, drink training potions and learn the cut zombie tree. Every chore is walked.
Last updated: 4 hours ago
A morning thought about what today is good for, evening reminders before the week's chances pass, the day and time on the HUD, and a week window (F3) with your town orders. Inspired by p1xel8ted's Thoughtful Reminders.
Last updated: 4 hours ago
Shopping list for the forgetful: Ctrl + Right Click a recipe, a quest, a town order or a dialogue answer and a small panel tracks what to bring, counting your backpack. Chest icons, a take-what-the-list-needs button, one list per save.
Last updated: 4 hours ago
Move buildings instead of rebuilding them: nothing spent, nothing refunded. Upgrade in place, move graves and the factory's belts and machines, copy-paste factory blueprints you can share as text. Works with Build Tools.
Last updated: 4 hours ago
Doors without the wait: no black screen inside an area, the game's memory clean-up moved to when you sleep instead of every door, an instant pause menu, and optional walk-in doors without E.
Last updated: 4 hours ago
An in-game wiki for Graveyard Keeper 2 (F4): how any item is made, a Now page with what needs attention, a plan for your zombies, bodies and organs, quests, chests, vendors, alchemy, a graveyard planner and the factory. Only what your save knows.
Last updated: 4 hours ago
Restores +8% Gold Ring income compounding in Stonewards 0.2.3, with a 200x cap. Experimental restoration.
Last updated: 4 hours ago
Replaces all entities with characters from Genshin Impact, including animations, sounds, and terminal entries. This includes map hazards as well as the Company Cruiser, and Genshin flavored scrap items!
Last updated: 4 hours ago
Highly customizable mod that organizes all items on your ship
Last updated: 5 hours ago
Client-side Stonewards HUD with live daily quest progress, accurate remaining counts, coin-aware positioning, adaptive scaling, and hide/mark options.
Last updated: 5 hours ago
A Mod that currently adds five new moons
Last updated: 5 hours ago
Client-side Stonewards party HUD with teammate HP, outlines, companion/wall/King health, host-only builds and ping, in-game settings, and rebindable hotkeys.
Last updated: 5 hours ago
ask verity what´s in this
Last updated: 6 hours ago
Allows for files to be ran outside the game based on in-game events.
Last updated: 6 hours ago