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Mods uploaded by MM94
Special attacks for every weapon type: swords, axes, clubs, sledges, atgeirs, spears, knives, fists, bows, crossbows. Plus Dash, Guard Cancel, Quickstep, tranquilizer bolts, crossbow reload upgrades, arrow embedding/recovery, cooldown HUD.
Last updated: a week ago
Monsters and players take fall damage with a shared configurable formula. Set fall height threshold, damage per interval, and damage cap freely.
Last updated: 11 hours ago
Turns the primary attack for Fist-class weapons into a 3-hit combo: punch, punch, kick. The kick always uses the vanilla Fists kick, so weapon-specific secondary attacks (e.g. Warfare mod fists) stay untouched on right-click.
Last updated: 2 months ago
Increases drop amounts for forage that cannot be farmed: Raspberry, Blueberry, Cloudberry, Lingonberry, Mushroom, Yellow Mushroom, Blue Mushroom, Dandelion, Thistle, Fiddlehead, Smoke Puff. Randomized per pick, configurable per item.
Last updated: 3 days ago
Unofficial Valheim 1.0 update of probablykory's MoreJewelry: configurable new rings and necklaces for Jewelcrafting. Fixes trinket gem effects. Requires Jewelcrafting 2.0.10+ from Hexium (the Thunderstore version is outdated).
Last updated: 3 days ago
Harvest monster corpses with E. Tag a knife with middle-click; knife damage, Knives skill and creature size shape speed, yield, jackpots and trophies. Fresh corpses yield more, and harvested ones leave bone piles. Works with modded creatures.
Last updated: 6 hours ago