Settings are in BepInEx/config/milkyteam.packpanel.cfg. Backpack and tacklebox recipes and sizes are in PackPanel.Backpacks.yml and PackPanel.Tackleboxes.yml beside it. Changes apply without a restart.
On a server
- With
Lock Configuration on (the default), every player uses the server's settings and YAML files.
- Admins and the host can change the server's values from their own game, for example with a configuration manager.
- Settings marked "per player" stay each player's own.
Settings
General
| Setting |
Default |
Effect |
Lock Configuration |
true |
Server only: players use the server's settings. |
1. Inventory
| Setting |
Default |
Effect |
Enabled |
true |
Master switch; off brings back the game's own inventory. |
Inventory Width |
8 (8-12) |
Columns of the grid. |
Inventory Rows |
5 (0-10) |
Rows of the grid; 0 leaves only your two hand cells. |
Base Carry Weight |
300 (50-10000) |
Carry weight before Megingjord, effects and backpacks. |
Keep Slots On Death |
false |
Slot items, your backpack and your tacklebox stay with you when you die. |
2. Slots
| Setting |
Default |
Effect |
Equipment Slots |
true |
Head, Chest, Legs and Back slots; off, armour is worn from the grid. |
Utility Slots |
3 (0-5) |
Utility slots, all worn at once; 0 wears one utility, as in the game. |
Trinket Slot |
true |
A slot for your worn trinket. |
Backpack Slot |
true |
The Backpack slot; PackPanel's backpacks need it. |
Backpack Items |
empty |
Other mods' items the Backpack slot accepts, as prefab names. |
Slots Per Group |
0 (0-5) |
Gives Utility, Food, Mead and Ammo this many slots each; 0 uses their own settings. |
Food Slots |
3 (0-5) |
Food slots when Food Slots Follow Eating is off. |
Food Slots Follow Eating |
true |
As many Food slots as foods you can eat at once (FeastMaster aware). |
Mead Slots |
3 (0-5) |
Slots for meads and potions. |
Ammo Slots |
3 (0-5) |
Slots for arrows, bolts and bait. |
Coin Purse |
true |
A purse slot for coins. |
Food Key |
Z |
Per player: eats from the Food slots; not with a hammer, hoe or cultivator in hand. |
Mead Key |
B |
Per player: drinks from the Mead slots; not with a hammer, hoe or cultivator in hand. |
Mead Slot 1 Key to Mead Slot 5 Key |
Alpha1 + LeftAlt to Alpha5 + LeftAlt |
Per player: drinks the mead in that Mead slot (left to right); not with a hammer, hoe or cultivator in hand. A key for a slot you do not have does nothing. |
3. Key Ring
| Setting |
Default |
Effect |
Key Ring |
true |
The key ring for your keys. |
Key Items |
the game's six keys |
Keys the ring holds, as prefab names. |
Key Stack |
10 (1-100) |
How many of one key stack together; lowering it loses keys in bigger stacks. |
The default Key Items: HildirKey_forestcrypt,CryptKey,HildirKey_mountaincave,HildirKey_plainsfortress,DvergrKey,BloodGoldKey.
4. Backpacks
| Setting |
Default |
Effect |
Backpacks |
true |
PackPanel's eight craftable backpacks. |
Backpack Portal Pass |
false |
Items in the Moosehide Pack go through portals. |
Show Worn Backpack |
true |
Per player: shows your backpack on your back. |
5. Look (all per player)
| Setting |
Default |
Effect |
Slot Labels |
true |
Icon and name on each empty slot. |
Brown Style |
true |
PackPanel's panel look instead of the game's wood. |
Panel Theme |
Timber |
Timber or Brown panels. |
Timber Border Width |
5.5 (3-8) |
Width of the Timber edge. |
Timber Border Jaggedness |
1.5 (0-2.5) |
How rough the Timber edge is. |
Night Shade |
0.65 (0.3-1) |
Panel brightness at midnight; 1 never darkens. |
Weight Under Minimap |
true |
Armour and weight boxes beside the minimap. |
Food And Mead Bar |
true |
Shows the Food and Mead keys under your health bar, then each Mead slot's mead with its Mead Slot key. |
Crafting Panel Width |
100 (0-600) |
Extra width for the crafting panel and the panel above it (the game's are 570); 0 is the game's width. |
Crafting Panel Height |
90 (0-400) |
Extra height for the crafting panel (the game's is 650); 0 is the game's height. |
6. Tacklebox
| Setting |
Default |
Effect |
Tacklebox |
true |
The Tacklebox slot and the four craftable tackleboxes. |
Tackle Items |
empty |
Items a tacklebox holds besides bait, as prefab names. |
The YAML files
Each entry changes one backpack or tacklebox. Every key is optional; one left out keeps its default.
| Key |
For |
Values |
Effect |
station |
both |
piece_workbench, forge, blackforge... |
Where it is crafted. |
level |
both |
1-10 |
Station level needed. |
cost |
both |
prefab:amount pairs |
What it costs. |
slots |
backpacks |
0-40 |
Cells it adds. |
carry |
backpacks |
0-1000 |
Carry weight it adds. |
portal |
backpacks |
true/false |
Its items pass portals while Backpack Portal Pass is on. |
cells |
tackleboxes |
0-20 |
Bait cells it gives. |
Item names: PackPanel_DeerhideSatchel, PackPanel_TrollhideBackpack, PackPanel_RootboundPack, PackPanel_WolfpeltPack, PackPanel_LoxHauler, PackPanel_CarapacePack, PackPanel_AsksvinPack, PackPanel_MoosehidePack; PackPanel_DriftwoodTacklebox, PackPanel_FinewoodTacklebox, PackPanel_CarapaceTacklebox, PackPanel_FlametalTacklebox.
backpacks:
PackPanel_DeerhideSatchel: { slots: 8 }
PackPanel_MoosehidePack: { carry: 250 }
Console command
PackPanel shares the charter command with the other MilkyTeam mods.
| Command |
Shows |
charter or charter status |
Whether the server's settings apply to you, for each mod. |
charter diff [mod] |
Settings where your value differs from the server's. |
charter versions |
Mod versions on your side and the server's. |