Configuration

Updated 2 weeks ago

Settings are in BepInEx/config/milkyteam.packpanel.cfg. Backpack and tacklebox recipes and sizes are in PackPanel.Backpacks.yml and PackPanel.Tackleboxes.yml beside it. Changes apply without a restart.

On a server

  • With Lock Configuration on (the default), every player uses the server's settings and YAML files.
  • Admins and the host can change the server's values from their own game, for example with a configuration manager.
  • Settings marked "per player" stay each player's own.

Settings

General

Setting Default Effect
Lock Configuration true Server only: players use the server's settings.

1. Inventory

Setting Default Effect
Enabled true Master switch; off brings back the game's own inventory.
Inventory Width 8 (8-12) Columns of the grid.
Inventory Rows 5 (0-10) Rows of the grid; 0 leaves only your two hand cells.
Base Carry Weight 300 (50-10000) Carry weight before Megingjord, effects and backpacks.
Keep Slots On Death false Slot items, your backpack and your tacklebox stay with you when you die.

2. Slots

Setting Default Effect
Equipment Slots true Head, Chest, Legs and Back slots; off, armour is worn from the grid.
Utility Slots 3 (0-5) Utility slots, all worn at once; 0 wears one utility, as in the game.
Trinket Slot true A slot for your worn trinket.
Backpack Slot true The Backpack slot; PackPanel's backpacks need it.
Backpack Items empty Other mods' items the Backpack slot accepts, as prefab names.
Slots Per Group 0 (0-5) Gives Utility, Food, Mead and Ammo this many slots each; 0 uses their own settings.
Food Slots 3 (0-5) Food slots when Food Slots Follow Eating is off.
Food Slots Follow Eating true As many Food slots as foods you can eat at once (FeastMaster aware).
Mead Slots 3 (0-5) Slots for meads and potions.
Ammo Slots 3 (0-5) Slots for arrows, bolts and bait.
Coin Purse true A purse slot for coins.
Food Key Z Per player: eats from the Food slots; not with a hammer, hoe or cultivator in hand.
Mead Key B Per player: drinks from the Mead slots; not with a hammer, hoe or cultivator in hand.
Mead Slot 1 Key to Mead Slot 5 Key Alpha1 + LeftAlt to Alpha5 + LeftAlt Per player: drinks the mead in that Mead slot (left to right); not with a hammer, hoe or cultivator in hand. A key for a slot you do not have does nothing.

3. Key Ring

Setting Default Effect
Key Ring true The key ring for your keys.
Key Items the game's six keys Keys the ring holds, as prefab names.
Key Stack 10 (1-100) How many of one key stack together; lowering it loses keys in bigger stacks.

The default Key Items: HildirKey_forestcrypt,CryptKey,HildirKey_mountaincave,HildirKey_plainsfortress,DvergrKey,BloodGoldKey.

4. Backpacks

Setting Default Effect
Backpacks true PackPanel's eight craftable backpacks.
Backpack Portal Pass false Items in the Moosehide Pack go through portals.
Show Worn Backpack true Per player: shows your backpack on your back.

5. Look (all per player)

Setting Default Effect
Slot Labels true Icon and name on each empty slot.
Brown Style true PackPanel's panel look instead of the game's wood.
Panel Theme Timber Timber or Brown panels.
Timber Border Width 5.5 (3-8) Width of the Timber edge.
Timber Border Jaggedness 1.5 (0-2.5) How rough the Timber edge is.
Night Shade 0.65 (0.3-1) Panel brightness at midnight; 1 never darkens.
Weight Under Minimap true Armour and weight boxes beside the minimap.
Food And Mead Bar true Shows the Food and Mead keys under your health bar, then each Mead slot's mead with its Mead Slot key.
Crafting Panel Width 100 (0-600) Extra width for the crafting panel and the panel above it (the game's are 570); 0 is the game's width.
Crafting Panel Height 90 (0-400) Extra height for the crafting panel (the game's is 650); 0 is the game's height.

6. Tacklebox

Setting Default Effect
Tacklebox true The Tacklebox slot and the four craftable tackleboxes.
Tackle Items empty Items a tacklebox holds besides bait, as prefab names.

The YAML files

Each entry changes one backpack or tacklebox. Every key is optional; one left out keeps its default.

Key For Values Effect
station both piece_workbench, forge, blackforge... Where it is crafted.
level both 1-10 Station level needed.
cost both prefab:amount pairs What it costs.
slots backpacks 0-40 Cells it adds.
carry backpacks 0-1000 Carry weight it adds.
portal backpacks true/false Its items pass portals while Backpack Portal Pass is on.
cells tackleboxes 0-20 Bait cells it gives.

Item names: PackPanel_DeerhideSatchel, PackPanel_TrollhideBackpack, PackPanel_RootboundPack, PackPanel_WolfpeltPack, PackPanel_LoxHauler, PackPanel_CarapacePack, PackPanel_AsksvinPack, PackPanel_MoosehidePack; PackPanel_DriftwoodTacklebox, PackPanel_FinewoodTacklebox, PackPanel_CarapaceTacklebox, PackPanel_FlametalTacklebox.

backpacks:
  PackPanel_DeerhideSatchel: { slots: 8 }
  PackPanel_MoosehidePack: { carry: 250 }

Console command

PackPanel shares the charter command with the other MilkyTeam mods.

Command Shows
charter or charter status Whether the server's settings apply to you, for each mod.
charter diff [mod] Settings where your value differs from the server's.
charter versions Mod versions on your side and the server's.