03. Settings Reference

Updated 2 hours ago

29 settings, all at vanilla by default. They live in Valheim/BepInEx/config/midgardplus.cfg, which is written on first launch with every description, type, default and range in it.

On a server, the host decides. See Multiplayer and Dedicated Servers.

1 - Quality of Life

Setting Default Range What it does
Stack size multiplier 1 1 to 100 Multiplies the maximum stack size of stackable items. Items that do not stack in vanilla (weapons, armour, tools) are never made stackable.
Item weight multiplier 1 0 to 10 Multiplies the weight of every item. 0.5 = everything weighs half as much.
Auto pickup range multiplier 1 0 to 20 Multiplies how far away you automatically pick items up.
Portals carry everything false on/off Allow ores, metal bars and other normally teleport-blocked items through portals.
Skill loss on death multiplier 1 0 to 2 Scales the skill penalty when you die. 0 = lose no skill at all, 1 = vanilla.

2 - Player

Setting Default Range What it does
Carry weight bonus 0 0 to 5000 Extra carry capacity added on top of your normal maximum.
Stamina regen multiplier 1 0.1 to 10 How fast stamina comes back. Higher regenerates faster.
Stamina cost multiplier 1 0 to 5 Scales stamina spent on running, jumping, attacking and dodging. 0 = free stamina.
Run speed multiplier 1 0.5 to 5 Multiplies your running speed.

3 - Building

Setting Default Range What it does
Free building false on/off Place building pieces without consuming materials. Crafting at a workbench or forge still costs resources as normal.
Ignore structural stability false on/off Pieces no longer need support to stay up, letting you build freely into the air. Structures still take damage normally.
Build range multiplier 1 1 to 10 Multiplies how far away you can place and repair pieces.

4 - Combat

Setting Default Range What it does
Enemy health multiplier 1 0.1 to 20 Scales the health of every non-player creature. Above 1 makes the world tougher.
Enemy damage multiplier 1 0 to 20 Scales damage dealt to players by anything that is not a player.
Player damage multiplier 1 0 to 20 Scales damage players deal to everything else.

5 - Production

Setting Default Range What it does
Smelter speed multiplier 1 0.1 to 50 Speeds up smelters, kilns, blast furnaces and similar. 2 = twice as fast.
Fermenter speed multiplier 1 0.1 to 50 Speeds up mead fermenting. 2 = twice as fast.
Fireplace fuel duration multiplier 1 0.1 to 50 How long each piece of fuel lasts in fires, torches and braziers.
Infinite fireplace fuel false on/off Fires, torches and braziers never burn out and never need fuel.

6 - World

Setting Default Range What it does
Day length in seconds 0 0 to 86400 Length of a full day/night cycle in seconds. 0 keeps the vanilla length (1800).

7 - Companions

See Companions for how these play out.

Setting Default Range What it does
Companions per player 1 1 to 10 How many companions one player may have summoned at once.
Companion health multiplier 1 0.1 to 20 Scales a summoned companion's health. Raise it if they die too easily.
Companion star level 1 1 to 3 Star level of summoned companions. Higher is tougher and hits harder.
Scale companion to player skill true on/off Scale a companion's strength to your best weapon skill. Turn off for one that is always at full strength.
Companion minimum strength 0.35 0.1 to 1 How strong a companion is at weapon skill 0, as a fraction of full strength. Only used when scaling is on.
Companion gear Starter Auto, Default, Starter, Flint, Bronze, Iron, Silver, BlackMetal What a companion arrives carrying. Applies to the next one you summon.
Companion recall distance 40 0 to 200 If a following companion falls further behind than this, it is pulled back to you. 0 disables recall.

8 - Containers

Setting Default Range What it does
Craft from nearby chests false on/off Build, craft and repair using materials sitting in chests around you, instead of carrying everything to the workbench.
Chest search range 20 5 to 100 How far the chest search reaches, in metres.

A note on chest search range

Larger is not always better. The search is a physics query run whenever a recipe list refreshes, and a wide radius scans more of the world every time. 20 metres covers a normal base. Push it to 100 and you will feel it when opening the crafting menu.

Materials are physically moved into your inventory a moment before the game consumes them, so vanilla crafting runs against a real inventory. Nothing has to be kept in sync afterwards, and there is no way for a recipe to half-complete.

Editing without a text editor

The MidgardPlus Launcher reads this file, shows every setting with its description and correct control (a switch for booleans, a spinner for numbers, a list for choices), and writes back only the value side of each line. Your comments and layout are left alone.