29 settings, all at vanilla by default. They live in
Valheim/BepInEx/config/midgardplus.cfg, which is written on first launch with every
description, type, default and range in it.
On a server, the host decides. See Multiplayer and Dedicated Servers.
1 - Quality of Life
| Setting |
Default |
Range |
What it does |
| Stack size multiplier |
1 |
1 to 100 |
Multiplies the maximum stack size of stackable items. Items that do not stack in vanilla (weapons, armour, tools) are never made stackable. |
| Item weight multiplier |
1 |
0 to 10 |
Multiplies the weight of every item. 0.5 = everything weighs half as much. |
| Auto pickup range multiplier |
1 |
0 to 20 |
Multiplies how far away you automatically pick items up. |
| Portals carry everything |
false |
on/off |
Allow ores, metal bars and other normally teleport-blocked items through portals. |
| Skill loss on death multiplier |
1 |
0 to 2 |
Scales the skill penalty when you die. 0 = lose no skill at all, 1 = vanilla. |
2 - Player
| Setting |
Default |
Range |
What it does |
| Carry weight bonus |
0 |
0 to 5000 |
Extra carry capacity added on top of your normal maximum. |
| Stamina regen multiplier |
1 |
0.1 to 10 |
How fast stamina comes back. Higher regenerates faster. |
| Stamina cost multiplier |
1 |
0 to 5 |
Scales stamina spent on running, jumping, attacking and dodging. 0 = free stamina. |
| Run speed multiplier |
1 |
0.5 to 5 |
Multiplies your running speed. |
3 - Building
| Setting |
Default |
Range |
What it does |
| Free building |
false |
on/off |
Place building pieces without consuming materials. Crafting at a workbench or forge still costs resources as normal. |
| Ignore structural stability |
false |
on/off |
Pieces no longer need support to stay up, letting you build freely into the air. Structures still take damage normally. |
| Build range multiplier |
1 |
1 to 10 |
Multiplies how far away you can place and repair pieces. |
4 - Combat
| Setting |
Default |
Range |
What it does |
| Enemy health multiplier |
1 |
0.1 to 20 |
Scales the health of every non-player creature. Above 1 makes the world tougher. |
| Enemy damage multiplier |
1 |
0 to 20 |
Scales damage dealt to players by anything that is not a player. |
| Player damage multiplier |
1 |
0 to 20 |
Scales damage players deal to everything else. |
5 - Production
| Setting |
Default |
Range |
What it does |
| Smelter speed multiplier |
1 |
0.1 to 50 |
Speeds up smelters, kilns, blast furnaces and similar. 2 = twice as fast. |
| Fermenter speed multiplier |
1 |
0.1 to 50 |
Speeds up mead fermenting. 2 = twice as fast. |
| Fireplace fuel duration multiplier |
1 |
0.1 to 50 |
How long each piece of fuel lasts in fires, torches and braziers. |
| Infinite fireplace fuel |
false |
on/off |
Fires, torches and braziers never burn out and never need fuel. |
6 - World
| Setting |
Default |
Range |
What it does |
| Day length in seconds |
0 |
0 to 86400 |
Length of a full day/night cycle in seconds. 0 keeps the vanilla length (1800). |
7 - Companions
See Companions for how these play out.
| Setting |
Default |
Range |
What it does |
| Companions per player |
1 |
1 to 10 |
How many companions one player may have summoned at once. |
| Companion health multiplier |
1 |
0.1 to 20 |
Scales a summoned companion's health. Raise it if they die too easily. |
| Companion star level |
1 |
1 to 3 |
Star level of summoned companions. Higher is tougher and hits harder. |
| Scale companion to player skill |
true |
on/off |
Scale a companion's strength to your best weapon skill. Turn off for one that is always at full strength. |
| Companion minimum strength |
0.35 |
0.1 to 1 |
How strong a companion is at weapon skill 0, as a fraction of full strength. Only used when scaling is on. |
| Companion gear |
Starter |
Auto, Default, Starter, Flint, Bronze, Iron, Silver, BlackMetal |
What a companion arrives carrying. Applies to the next one you summon. |
| Companion recall distance |
40 |
0 to 200 |
If a following companion falls further behind than this, it is pulled back to you. 0 disables recall. |
8 - Containers
| Setting |
Default |
Range |
What it does |
| Craft from nearby chests |
false |
on/off |
Build, craft and repair using materials sitting in chests around you, instead of carrying everything to the workbench. |
| Chest search range |
20 |
5 to 100 |
How far the chest search reaches, in metres. |
A note on chest search range
Larger is not always better. The search is a physics query run whenever a recipe list refreshes,
and a wide radius scans more of the world every time. 20 metres covers a normal base. Push it to
100 and you will feel it when opening the crafting menu.
Materials are physically moved into your inventory a moment before the game consumes them, so
vanilla crafting runs against a real inventory. Nothing has to be kept in sync afterwards, and
there is no way for a recipe to half-complete.
Editing without a text editor
The MidgardPlus Launcher reads this file, shows every
setting with its description and correct control (a switch for booleans, a spinner for numbers, a
list for choices), and writes back only the value side of each line. Your comments and layout are
left alone.