aetuss-StandingStonesOfValheim icon

StandingStonesOfValheim

Skyrim-style standing stones of the Norse gods, hidden around the world. Find them, choose one, and it guides you: faster skills, blessings, bargains with a cost, or a power once a day.

Last updated a week ago
Total downloads 118
Total rating 0 
Categories Mods Server-side Client-side World Generation AI Generated
Dependency string aetuss-StandingStonesOfValheim-1.1.0
Dependants 0 other packages depend on this package

This mod requires the following mods to function

ValheimModding-Jotunn-2.30.2 icon
ValheimModding-Jotunn

Jötunn (/ˈjɔːtʊn/, 'giant'), the Valheim Library was created with the goal of making the lives of mod developers easier. It enables you to create mods for Valheim using an abstracted API so you can focus on the actual content creation.

Preferred version: 2.30.2
denikson-BepInExPack_Valheim-5.4.2360 icon
denikson-BepInExPack_Valheim

BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.

Preferred version: 5.4.2360

README

Standing Stones of Valheim

Skyrim-style standing stones of the Norse gods, hidden around the world. Find them, choose one, and it guides you: faster skills, blessings, bargains with a cost, or a power once a day.

Works in new and existing worlds: install it, load your world, and the stones are there, also in land you've already explored.

Requires Jötunn (a mod manager installs it for you).

What changes?

Sixteen standing stones, one for each of sixteen gods, stand in the wilds of every new world. Each is a tall rune stone with the god's rune glowing on it, a ring of small stones around it and a few things that belong to the god, with a faint light at night. A world has two or three of each god's stone, in the land that fits it, so the stones come in the order you explore: the Meadows' stones on your first days, the Deep North's at the very end.

  • Read a stone (E): the god's lore, the kind of stone, and what it does. The first touch marks it as found.
  • Choose it (Shift+E): it guides you from now on. Only one stone guides you at a time; choosing another is free, and you can change as often as you like. The chosen stone shows as a rune icon with your other effects; its tooltip (or the compendium's active effects) says what it does.
  • Hints: after you read a stone, its runes point towards the nearest stone you haven't found yet, in the same land if there's one left there (a direction and a rough distance, no map pin).
  • Rune altar: once you've found a stone, you can build a rune altar at home (Hammer, Misc: 20 stone, 10 wood). Bind each stone you've found to it once, with an offering from that stone's land, and then choose any bound stone at the altar instead of travelling back to it.

What you've found, bound and chosen belongs to your character, like your skills, and goes with you to other worlds.

The stones

The colour of a stone's runes tells its kind: blue path stones make a group of skills rise faster, green blessing stones simply help, red bargain stones help more but take something, gold power stones give a power once a day.

Land Stone Kind What it does
Meadows Tyr path melee weapon skills and Blocking rise 25% faster
Meadows Bragi blessing Rested lasts 50% longer
Meadows Frigg bargain food lasts 50% longer; you run 10% slower
Black Forest Freyr path Wood Cutting, Pickaxes, Fishing and Farming rise 25% faster
Black Forest Ullr path Bows, Crossbows and Sneak rise 25% faster
Swamp Hel bargain 40% more damage while your health is below 30%; Hel's mark (below)
Swamp Eir blessing health regenerates 50% faster
Mountain Skadi blessing the cold and freezing hold you 50% less, and you are resistant to frost
Mountain Heimdall blessing enemies coming for you within 40 m show as red dots on your minimap
Plains Thor blessing +100 max carry weight
Plains Baldr power once a day, a blow that would kill you leaves you at 20% health, and nothing can hurt you for 3 seconds
Mistlands Odin path Elemental Magic and Blood Magic rise 25% faster
Mistlands Freyja power once a day, press H: for 60 seconds you deal 15% more damage and each kill gives back 10% of your health
Ashlands Loki bargain sneak attacks hit 50% harder, 50% quieter while sneaking; 20% less max health
Deep North Víðarr bargain melee attacks deal 20% more damage; your blocks are 50% weaker
Any shore Njord blessing a ship you steer sails 10% faster; swimming costs 50% less stamina

Hel's mark: if you die with Hel's stone chosen, her mark takes 25% of your max health and stamina. It lifts when you take your things back from your grave (the moment the game gives you Corpse Run), or after one in-game day. If no grave was made, there's no mark. It stays when you switch stones and over a logout.

Daily powers come back on the next in-game day. The tooltip of a power stone says whether it's ready today.

The daily power key is H by default. It does nothing while Alt is held (so Alt+H stays free for other mods) or while you type in chat or the console, or have a menu or your inventory open. Change it in the config or with Configuration Manager (DailyPowerKey).

Every number above can be changed in the config (see below).

The rune altar's offerings

Stone's land Offering to bind it
Meadows 10 flint, 5 deer hide
Black Forest 10 copper, 2 troll hide
Swamp 10 iron, 5 guck
Mountain 10 silver, 3 wolf pelt
Plains 10 black metal, 2 lox pelt
Mistlands 5 refined eitr, 1 black core
Ashlands 10 flametal
Deep North 3 frostcore, 10 timberwood
Any shore (Njord) 5 serpent scale

Stones you haven't found never show at the altar.

New worlds and existing worlds

  • New world: the stones are placed with everything else when the world is made.
  • Existing world: the first time the world loads with the mod, the server (or you, in single player) adds the stones it's missing, once. For each god, one stone goes into land you've already explored, so you can find stones right away; the rest go into land nobody has been to yet, and appear when somebody gets there. Nothing to do, no genloc needed.

In explored land a stone only goes on open, fairly flat ground in its own land, away from water and lava, from the game's own places (dungeons, villages, ruins) and at least 50 m from anything players have built. Trees, bushes and rocks right inside its stone ring are cleared; nothing players built is ever touched. The world remembers that this was done, so it doesn't happen again. You can turn it off with PlaceInExistingWorlds.

Stones stand on fairly flat, open ground: trees and rocks keep clear of them, and no stone stands near lava.

Configuration

  • CopiesPerStone (default 3): how many of each god's stone a world has.
  • PlaceInExistingWorlds (default on): add the missing stones to a world made before the mod (see above).
  • StoneSpacing (default 400): the least distance in metres between any two stones.
  • DailyPowerKey (default H): the key that calls a power stone's power.
  • Stone - <god>: every number of every stone (skill gain, bonuses, costs, durations).
  • DebugLog: writes how the stones were built and what happens with them to the BepInEx log.

The server's settings (everything except the key and DebugLog) are sent to every player.

Console commands

  • ssov_info: which stones you've found, bound and chosen; and, as the host or in single player, how many of each stone this world has and how far the closest one is.
  • ssov_goto [stone] (needs devcommands): teleports you to the closest stone of that god (for example ssov_goto thor), or without a name to the closest stone you haven't found.
  • ssov_placestones (needs devcommands, host or single player): adds the stones this world is missing now, the same way as on its first start with the mod (for example after raising CopiesPerStone).
  • ssov_findall / ssov_reset (need devcommands, for testing): your character finds every stone / forgets every stone.

Translations

The mod comes in English and Turkish, and follows the game's language.

To change a text, or to add a language, put a file of your own in BepInEx/config/StandingStonesOfValheim/Translations/<Language>/ (for example BepInEx/config/StandingStonesOfValheim/Translations/Turkish/MyTexts.json) with only the keys you want, in the same format as the mod's own files (Translations/<Language>/StandingStonesOfValheim.json). Files there win over the mod's own, and an update doesn't touch them. The language folder is named like the game's languages (English, Turkish, German, French...).

Multiplayer

Note: Multiplayer and dedicated servers haven't been tested yet. It's built to work there, but if something seems off, please report it on GitHub Issues.

Install it on the server and on every player's game: the stones are part of the world, and everyone needs the mod to see them. Jötunn checks that everyone has the same version. Each player finds, binds and chooses their own stones.

Feedback and bug reports

Found a bug or have an idea? Open an issue on GitHub. Turn on DebugLog and include the matching lines from BepInEx/LogOutput.log. You can also reach me on Discord: aethuswulf.

Made with AI

aetuss decided what this mod does and how it should work, and tested it in game. The code, the icon, this description and the Turkish translation were written by Claude, an AI model by Anthropic (through Claude Code); aetuss checked the Turkish texts in game.