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StandingStonesOfValheim
Skyrim-style standing stones of the Norse gods, hidden around the world. Find them, choose one, and it guides you: faster skills, blessings, bargains with a cost, or a power once a day.
| Last updated | a week ago |
| Total downloads | 118 |
| Total rating | 0 |
| Categories | Mods Server-side Client-side World Generation AI Generated |
| Dependency string | aetuss-StandingStonesOfValheim-1.1.0 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
ValheimModding-Jotunn
Jötunn (/ˈjɔːtʊn/, 'giant'), the Valheim Library was created with the goal of making the lives of mod developers easier. It enables you to create mods for Valheim using an abstracted API so you can focus on the actual content creation.
Preferred version: 2.30.2denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.
Preferred version: 5.4.2360README
Standing Stones of Valheim
Skyrim-style standing stones of the Norse gods, hidden around the world. Find them, choose one, and it guides you: faster skills, blessings, bargains with a cost, or a power once a day.
Works in new and existing worlds: install it, load your world, and the stones are there, also in land you've already explored.
Requires Jötunn (a mod manager installs it for you).
What changes?
Sixteen standing stones, one for each of sixteen gods, stand in the wilds of every new world. Each is a tall rune stone with the god's rune glowing on it, a ring of small stones around it and a few things that belong to the god, with a faint light at night. A world has two or three of each god's stone, in the land that fits it, so the stones come in the order you explore: the Meadows' stones on your first days, the Deep North's at the very end.
- Read a stone (E): the god's lore, the kind of stone, and what it does. The first touch marks it as found.
- Choose it (Shift+E): it guides you from now on. Only one stone guides you at a time; choosing another is free, and you can change as often as you like. The chosen stone shows as a rune icon with your other effects; its tooltip (or the compendium's active effects) says what it does.
- Hints: after you read a stone, its runes point towards the nearest stone you haven't found yet, in the same land if there's one left there (a direction and a rough distance, no map pin).
- Rune altar: once you've found a stone, you can build a rune altar at home (Hammer, Misc: 20 stone, 10 wood). Bind each stone you've found to it once, with an offering from that stone's land, and then choose any bound stone at the altar instead of travelling back to it.
What you've found, bound and chosen belongs to your character, like your skills, and goes with you to other worlds.
The stones
The colour of a stone's runes tells its kind: blue path stones make a group of skills rise faster, green blessing stones simply help, red bargain stones help more but take something, gold power stones give a power once a day.
| Land | Stone | Kind | What it does |
|---|---|---|---|
| Meadows | Tyr | path | melee weapon skills and Blocking rise 25% faster |
| Meadows | Bragi | blessing | Rested lasts 50% longer |
| Meadows | Frigg | bargain | food lasts 50% longer; you run 10% slower |
| Black Forest | Freyr | path | Wood Cutting, Pickaxes, Fishing and Farming rise 25% faster |
| Black Forest | Ullr | path | Bows, Crossbows and Sneak rise 25% faster |
| Swamp | Hel | bargain | 40% more damage while your health is below 30%; Hel's mark (below) |
| Swamp | Eir | blessing | health regenerates 50% faster |
| Mountain | Skadi | blessing | the cold and freezing hold you 50% less, and you are resistant to frost |
| Mountain | Heimdall | blessing | enemies coming for you within 40 m show as red dots on your minimap |
| Plains | Thor | blessing | +100 max carry weight |
| Plains | Baldr | power | once a day, a blow that would kill you leaves you at 20% health, and nothing can hurt you for 3 seconds |
| Mistlands | Odin | path | Elemental Magic and Blood Magic rise 25% faster |
| Mistlands | Freyja | power | once a day, press H: for 60 seconds you deal 15% more damage and each kill gives back 10% of your health |
| Ashlands | Loki | bargain | sneak attacks hit 50% harder, 50% quieter while sneaking; 20% less max health |
| Deep North | Víðarr | bargain | melee attacks deal 20% more damage; your blocks are 50% weaker |
| Any shore | Njord | blessing | a ship you steer sails 10% faster; swimming costs 50% less stamina |
Hel's mark: if you die with Hel's stone chosen, her mark takes 25% of your max health and stamina. It lifts when you take your things back from your grave (the moment the game gives you Corpse Run), or after one in-game day. If no grave was made, there's no mark. It stays when you switch stones and over a logout.
Daily powers come back on the next in-game day. The tooltip of a power stone says whether it's ready today.
The daily power key is H by default. It does nothing while Alt is held (so Alt+H stays free for other mods) or while you type in chat or the console, or have a menu or your inventory open. Change it in the config or with Configuration Manager (DailyPowerKey).
Every number above can be changed in the config (see below).
The rune altar's offerings
| Stone's land | Offering to bind it |
|---|---|
| Meadows | 10 flint, 5 deer hide |
| Black Forest | 10 copper, 2 troll hide |
| Swamp | 10 iron, 5 guck |
| Mountain | 10 silver, 3 wolf pelt |
| Plains | 10 black metal, 2 lox pelt |
| Mistlands | 5 refined eitr, 1 black core |
| Ashlands | 10 flametal |
| Deep North | 3 frostcore, 10 timberwood |
| Any shore (Njord) | 5 serpent scale |
Stones you haven't found never show at the altar.
New worlds and existing worlds
- New world: the stones are placed with everything else when the world is made.
- Existing world: the first time the world loads with the mod, the server (or you, in single player) adds the stones it's missing, once. For each god, one stone goes into land you've already explored, so you can find stones right away; the rest go into land nobody has been to yet, and appear when somebody gets there. Nothing to do, no
genlocneeded.
In explored land a stone only goes on open, fairly flat ground in its own land, away from water and lava, from the game's own places (dungeons, villages, ruins) and at least 50 m from anything players have built. Trees, bushes and rocks right inside its stone ring are cleared; nothing players built is ever touched. The world remembers that this was done, so it doesn't happen again. You can turn it off with PlaceInExistingWorlds.
Stones stand on fairly flat, open ground: trees and rocks keep clear of them, and no stone stands near lava.
Configuration
CopiesPerStone(default 3): how many of each god's stone a world has.PlaceInExistingWorlds(default on): add the missing stones to a world made before the mod (see above).StoneSpacing(default 400): the least distance in metres between any two stones.DailyPowerKey(default H): the key that calls a power stone's power.Stone - <god>: every number of every stone (skill gain, bonuses, costs, durations).DebugLog: writes how the stones were built and what happens with them to the BepInEx log.
The server's settings (everything except the key and DebugLog) are sent to every player.
Console commands
ssov_info: which stones you've found, bound and chosen; and, as the host or in single player, how many of each stone this world has and how far the closest one is.ssov_goto [stone](needsdevcommands): teleports you to the closest stone of that god (for examplessov_goto thor), or without a name to the closest stone you haven't found.ssov_placestones(needsdevcommands, host or single player): adds the stones this world is missing now, the same way as on its first start with the mod (for example after raisingCopiesPerStone).ssov_findall/ssov_reset(needdevcommands, for testing): your character finds every stone / forgets every stone.
Translations
The mod comes in English and Turkish, and follows the game's language.
To change a text, or to add a language, put a file of your own in BepInEx/config/StandingStonesOfValheim/Translations/<Language>/ (for example BepInEx/config/StandingStonesOfValheim/Translations/Turkish/MyTexts.json) with only the keys you want, in the same format as the mod's own files (Translations/<Language>/StandingStonesOfValheim.json). Files there win over the mod's own, and an update doesn't touch them. The language folder is named like the game's languages (English, Turkish, German, French...).
Multiplayer
Note: Multiplayer and dedicated servers haven't been tested yet. It's built to work there, but if something seems off, please report it on GitHub Issues.
Install it on the server and on every player's game: the stones are part of the world, and everyone needs the mod to see them. Jötunn checks that everyone has the same version. Each player finds, binds and chooses their own stones.
Feedback and bug reports
Found a bug or have an idea? Open an issue on GitHub. Turn on DebugLog and include the matching lines from BepInEx/LogOutput.log. You can also reach me on Discord: aethuswulf.
Made with AI
aetuss decided what this mod does and how it should work, and tested it in game. The code, the icon, this description and the Turkish translation were written by Claude, an AI model by Anthropic (through Claude Code); aetuss checked the Turkish texts in game.