Mods uploaded by cjayride

 259
0 
SeneaLHudLayout
Moves SeneaL UI's hotbar to the bottom left and keeps compass, health, boss bars, and Passive Powers readable.
Last updated: 22 minutes ago
 9
0 
BackpackTombstone
Stops Adventure Backpacks from duplicating a backpack's contents when you die and take it back from the tombstone. Client side.
Last updated: 2 hours ago
 16
0 
NoWoodWaterDamage
Wood, hardwood, and timberwood pieces no longer take wear from standing in water. Rain on an unroofed building still does. Install on client and dedicated server.
Last updated: 2 hours ago
 4
0 
DivineFavorPowers
Makes TalentTree Divine Favor cycle Passive Powers instead of toggling them off.
Last updated: 2 hours ago
 1228
1 
RepairRequiresCoins
Fork of aedenthorn/RepairRequiresMats. Repair your gear using Coins. Updated for Valheim 1.0.
Last updated: a day ago
 2004
2 
SkyheimFix
Valheim 1.0 Fix - Skyheim is a magic mod aimed at providing balanced progression and a reason to go back and slay bosses. Unleash magic both destructive and beneficial!
Last updated: a day ago
 1973
2 
SkyheimCompat
Required companion for Skyheim 1.0 Fix. Localization, cooldowns, SeneaL UI HUD compat, craft crash fix, and rune config.
Last updated: a day ago
 210918
39 
InstantMonsterLootDrop
Loot-flow overhaul for Valheim 1.0: instant drops, 2.5m auto-pickup, lingering bodies, and a stacked loot notification window.
Last updated: a day ago
 1177
1 
Vigor
Vitality + Constitution in one 1.0 Jotunn plugin. Skills still stack. Replaces Gratak VitalityRewrite and Papajin68 Constitution.
Last updated: 3 days ago
 18324
4 
RecycleItemsIntoParts
Fork of aedenthorn/DiscardInventoryItem. Recycle items into lesser parts. Drag and press [Delete]. Updated for Valheim 1.0.
Last updated: 3 days ago
 2207
1 
AssimpLibaries
Assimp / AssimpNet libraries so CustomMeshes can import FBX files on Valheim 1.0.
Last updated: 4 days ago
 2190
1 
CustomMeshes
Fork of aedenthorn's CustomMeshes for Valheim 1.0. Allows you to replace object meshes with imported model files.
Last updated: 4 days ago
 272
1 
PersistentRaids
Raid creatures hunt and persist after the HUD. Open-world mobs stay vanilla. Per-raid Custom Raids durations untouched unless you opt in.
Last updated: 6 days ago
 1107
3 
MonsterLabZ cjayfix
New monsters for Valheim. Community 1.0 fix for ML_PlantGrow (Hoverable.GetHoverOffset) until the original mod updates.
Last updated: 2 weeks ago
 4262
5 
DropSingleItem
Fork of TechGuard/DropSingleItem. Right click to place one item instead of the whole stack. Updated for Valheim 1.0.
Last updated: 2 weeks ago
 11355
5 
HotbarSwitch
Cycles which inventory row is the hotbar without moving items. Updated for Valheim 1.0.
Last updated: 2 weeks ago
 8116
6 
CharacterEditButton
Adds an Edit button to the character selection panel that lets you edit the appearance, sex, and name of existing characters.
Last updated: 2 weeks ago
 20898
5 
CustomTextures
Fork of aedenthorn's CustomTextures for Valheim 1.0. Allows you to replace instances of game textures with custom png files.
Last updated: 2 weeks ago
 49413
23 
ConfigurationManager
Fork of aedenthorn's Configuration Manager. Edit BepInEx mod configs in game. Updated for Valheim 1.0.
Last updated: 2 weeks ago
 2619
2 
CustomArmorStats
Lets you customize global and per-piece armor stats like durability, armor amount, movement modifier, and damage type modifiers. It also adds resistance to Wet status as a possible modifier.
Last updated: 2 weeks ago
 45287
8 
GraphicsConfigPlus
Fork of daccaor/GraphicsConfigPlus for Valheim 1.0. Change graphic settings beyond the in-game options.
Last updated: 2 weeks ago
 6101
3 
AdvancedSigns
Fork of aedenthorn/AdvancedSigns. Customize sign text, font, position, and size, using rich text. Updated for Valheim 1.0.
Last updated: 2 weeks ago
 40102
3 
FasterBoats
Fork of SpectralMemories Faster Boats. Configurable wind and rudder speed multipliers. Updated for Valheim 1.0.
Last updated: 2 weeks ago
 3351
3 
Regeneration
Fork of aedenthorn/Regeneration for Valheim 1.0. Configurable health and stamina loss and regeneration.
Last updated: 2 weeks ago