Please disclose if any significant portion of your mod was created using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
Mods uploaded by j1gA
Your bases, roads, fields and cleared forest on the map and minimap as you build, a detailed map when you zoom in, and, new in 0.17.0, bases in the mountains that the game's map used to hide. No server needed.
Last updated: a week ago
Move, resize and restyle your HUD with the mouse, right in the game: health, stamina, eitr and adrenaline bars, food, hotbar, minimap, even other mods' HUD. Presets included. Client-side.
Last updated: 17 hours ago
Transmog: make your armor, weapons and shields look like other items, keep their stats. Players without the mod see your look too.
Last updated: a day ago
Active abilities keyed to the weapon in your hands: crits, bleed, poison, stagger, lifesteal, exposed targets, berserk, group heals and a tower-shield taunt. Players without the mod see the effects and get healed.
Last updated: a day ago
Speed multipliers for smelters, kilns, cooking stations, fermenters, beehives, sap extractors and plant growth. Fermenters and plants stay consistent for players without the mod.
Last updated: a week ago
Craft, build, refuel and cook from the chests around you - no lag near big storage. Client-side: players without the mod can join, host and server need nothing. Repair all and area repair.
Last updated: a week ago
Low health warning: a red vignette pulses at the screen edges like a heartbeat when your HP is low - stronger and faster as health drops, with a damage flash on hits. Low HP screen effect, client-side.
Last updated: 2 weeks ago
More FPS in big bases: shorter sun-shadow distance for buildings and small objects, no shadow from floors lying on the ground. Measured -1 ms per frame. Client-side.
Last updated: a week ago
Keep your weapons and tools in your hands while swimming. Built for zero FPS cost - no stack trace on every swim check. Client-side, configurable.
Last updated: a week ago
The hosting player takes ownership of chosen objects in its active area - stations, bosses, any prefab or component - so their logic and the host's mods run on the host. Not for dedicated servers.
Last updated: 3 weeks ago
Carry feasts: take portions off a placed feast into your inventory, get the leftovers back with the serving tray. Client-side.
Last updated: a day ago
Every feast one biome earlier: the Bog Witch sells each spice after the previous biome's boss. Client-side, configurable.
Last updated: a day ago