Please disclose if any significant portion of your mod was created using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
Mods uploaded by j1gA
Your bases, roads, fields and cleared forest appear on the map and minimap as you build. The vanilla map shows the world as generated - LivingMap shows it as you've changed it. Client-side, no server needed.
Last updated: 2 days ago
Raid-style boss fights from vanilla parts only: HP phases, add waves, nests, lieutenants, shields, burn windows, threat - seen by every player, mod or not.
Last updated: 3 days ago
Active abilities keyed to the weapon in your hands: crits, bleed, poison, stagger, lifesteal, exposed targets, berserk, group heals and a tower-shield taunt. Players without the mod see the effects and get healed.
Last updated: 3 days ago
Speed multipliers for smelters, kilns, cooking stations, fermenters, beehives, sap extractors and plant growth. Fermenters and plants stay consistent for players without the mod.
Last updated: 3 days ago
The hosting player takes ownership of chosen objects in its active area - stations, bosses, any prefab or component - so their logic and the host's mods run on the host. Not for dedicated servers.
Last updated: 3 days ago