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ExtendedBosses
Raid-style boss fights from vanilla parts only: HP phases, add waves, nests, lieutenants, shields, burn windows, threat - seen by every player, mod or not.
| Last updated | a day ago |
| Total downloads | 217 |
| Total rating | 1 |
| Categories | Mods Enemies Server-side AI Generated |
| Dependency string | j1gA-ExtendedBosses-0.8.6 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.
Preferred version: 5.4.2350README
ExtendedBosses
Raid-style boss fights for a group, from Eikthyr to Fader: HP phases, waves of adds, destructible nests, biome mini-bosses as lieutenants, shields that drop when the nests fall, burn windows, marks, ground hazards, resistance shifts and a threat table — built only from vanilla prefabs, animations and RPCs, so players without the mod see and feel the same fight.
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| Eikthyr marks a player for lightning — spread out! | The Elder: roots under the marked player, a seed grows a new nest |

Phase announcements — every player sees them, with or without the mod
- Profiles
Light(bosses with reinforcements),Raid(default) andHard, globally or per boss; any boss can be set back toVanilla. Everything switches without a rejoin. - Group scaling for 1–8 players: boss HP, adds, nests, stars and marks grow with the group; solo stays doable.
- Reward on top of the vanilla drop: coins, valuables, next-biome resources and upgraded gear for bigger groups.
- English and Russian messages; players without the mod get them in the language set
by
GuestLanguage. - The server's settings apply to every client with the mod; config edits are picked up without a restart.
Install on the host; guests do not need it. With the HostOwner mod (Bosses = true)
the host keeps owning the boss whoever hits it. On a dedicated server every player who may
own the boss needs the mod.
Early version: every boss is implemented, in-game testing is in progress — the numbers are starting values and all adjustable.
Compatibility
Tested with Valheim 1.0.16 (network version 40), BepInEx 5.4.23.5 (BepInExPack_Valheim 5.4.2351).
Who needs it
| Who | What |
|---|---|
| Host | required — the fight runs on the boss's owner; with HostOwner (Bosses = true) that is always the host |
| Dedicated server | recommended for settings and messages; every player who may own the boss also needs the mod |
| Players without the mod | see and feel the same fight, messages in the GuestLanguage language |
Known conflicts
- Other boss overhauls (HardBosses and similar) — do not run two at once.
- Mods that scale boss health or stars by player count or level (e.g. Creature Level and Loot Control) stack with this mod's group scaling; lower
02 Scalingor theirs.
Bugs and feedback
GitHub Issues: https://github.com/tbsj1ga/ExtendedBossesValheim/issues — please attach BepInEx/LogOutput.log.
More mods by j1gA
| Mod | |
|---|---|
| LivingMap — Your buildings, roads and cleared forest on the map and the minimap. | |
| StationSpeed — Faster smelters, kilns, fermenters and crops — consistent even for players without the mod. | |
| WeaponArts — One key, one active ability per weapon: stagger, taunt, heals, berserk, crits. | |
| HostOwner — The host takes ownership of stations and bosses near it, so its mods work for everyone. |

