j1gA-ExtendedBosses icon

ExtendedBosses

Raid-style boss fights from vanilla parts only: HP phases, add waves, nests, lieutenants, shields, burn windows, threat - seen by every player, mod or not.

Last updated a day ago
Total downloads 217
Total rating 1 
Categories Mods Enemies Server-side AI Generated
Dependency string j1gA-ExtendedBosses-0.8.6
Dependants 0 other packages depend on this package

This mod requires the following mods to function

denikson-BepInExPack_Valheim-5.4.2350 icon
denikson-BepInExPack_Valheim

BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.

Preferred version: 5.4.2350

README

ExtendedBosses

Raid-style boss fights for a group, from Eikthyr to Fader: HP phases, waves of adds, destructible nests, biome mini-bosses as lieutenants, shields that drop when the nests fall, burn windows, marks, ground hazards, resistance shifts and a threat table — built only from vanilla prefabs, animations and RPCs, so players without the mod see and feel the same fight.

Eikthyr marks a player for lightning — spread out! The Elder: roots under the marked player, a seed grows a new nest
Eikthyr marks a player for lightning — spread out! The Elder: roots under the marked player, a seed grows a new nest

Phase announcements — every player sees them, with or without the mod

Phase announcements — every player sees them, with or without the mod

  • Profiles Light (bosses with reinforcements), Raid (default) and Hard, globally or per boss; any boss can be set back to Vanilla. Everything switches without a rejoin.
  • Group scaling for 1–8 players: boss HP, adds, nests, stars and marks grow with the group; solo stays doable.
  • Reward on top of the vanilla drop: coins, valuables, next-biome resources and upgraded gear for bigger groups.
  • English and Russian messages; players without the mod get them in the language set by GuestLanguage.
  • The server's settings apply to every client with the mod; config edits are picked up without a restart.

Install on the host; guests do not need it. With the HostOwner mod (Bosses = true) the host keeps owning the boss whoever hits it. On a dedicated server every player who may own the boss needs the mod.

Early version: every boss is implemented, in-game testing is in progress — the numbers are starting values and all adjustable.

Compatibility

Tested with Valheim 1.0.16 (network version 40), BepInEx 5.4.23.5 (BepInExPack_Valheim 5.4.2351).

Who needs it

Who What
Host required — the fight runs on the boss's owner; with HostOwner (Bosses = true) that is always the host
Dedicated server recommended for settings and messages; every player who may own the boss also needs the mod
Players without the mod see and feel the same fight, messages in the GuestLanguage language

Known conflicts

  • Other boss overhauls (HardBosses and similar) — do not run two at once.
  • Mods that scale boss health or stars by player count or level (e.g. Creature Level and Loot Control) stack with this mod's group scaling; lower 02 Scaling or theirs.

Bugs and feedback

GitHub Issues: https://github.com/tbsj1ga/ExtendedBossesValheim/issues — please attach BepInEx/LogOutput.log.

More mods by j1gA

Mod
LivingMap LivingMap — Your buildings, roads and cleared forest on the map and the minimap.
StationSpeed StationSpeed — Faster smelters, kilns, fermenters and crops — consistent even for players without the mod.
WeaponArts WeaponArts — One key, one active ability per weapon: stagger, taunt, heals, berserk, crits.
HostOwner HostOwner — The host takes ownership of stations and bosses near it, so its mods work for everyone.