Please disclose if any significant portion of your mod was created using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
Mods that depend on ConditionalConfigSync
Base storage with requests and reserves, a group contract board with chains and a weekly contract, legends, invasions, a caravan, a gods' altar, wards, blood moons and a tavern with meads and feasts. EpicLoot rewards. EN/RU/UK/FR/DE/PL.
Last updated: 2 days ago
Tiered personal locked storage chests scaled across Valheim progression ages with server-synced configurable capacity, crafting recipes, and subtle emissive lock indicators.
Last updated: 4 days ago
Tiered Mistlands wisp torches and lamps with expanded mist clearance, interactive torch painting, body-worn Wisplight customization, and multiplayer color synchronization.
Last updated: 4 days ago
CoreWoodExtras trough compatibility: accept registered animal foods, feed from mixed inventories, and optionally add crops to selected diets.
Last updated: 3 weeks ago
Automatically loads bakeable items into nearby ovens and routes finished food to nearby chests.
Last updated: a month ago
Let deer, boars and Darkhorn ignore selected placed torches during fire avoidance and wandering while retaining held-torch fear. Server-controlled settings.
Last updated: a month ago
Repair nearby building pieces with one hammer action, synchronized for multiplayer servers.
Last updated: a month ago
Return stored input items and fuel from supported stations one item at a time.
Last updated: a month ago
Valheim 1.0 rewrite of Forever Build. Server-controlled stability: vanilla, Nx taller, or infinite. Host and all clients.
Last updated: a month ago
Fixes various vanilla/mod bugs and cross-mod incompatibilities.
Last updated: a day ago
Safe Forge of Potential refinement with configurable success odds and an independent maximum item level.
Last updated: 5 days ago
Convert battle and protection idols in either direction and upgrade idol tiers at the Forge of Potential, with configurable costs and success chances.
Last updated: 5 days ago
Wards shield the buildings in their range from an energy pool. Install a core item to set its size; absorbed hits drain it, time and Sap refill it. Settings come from the server; every player and the server need the mod.
Last updated: 2 weeks ago
Adds ValBall capture progression, animal state and horse cargo transport. Install on clients and server. Supports reviewed ValBall 1.6.0.
Last updated: 2 weeks ago
CookingAdditions ingredient alternatives and guarded drying-rack storage support. Reviewed with Runic 2.3.0, AdventureBackpacks 2.2.9, BoneAppetit 3.3.18 and ExtraSlots 1.2.16.
Last updated: 2 weeks ago
Varied, slower fisherman catches with boss-progress gates and nearby food stock limits. Requires OdinShipPlus 0.8.5 installed separately, plus this helper on server and clients. Optional RtDOcean seafood.
Last updated: 3 weeks ago
A hoard for your enchanted gear, per ward or shared, with a sortable, filterable list, plus a Rune Cache shelf for enchanting materials.
Last updated: 3 weeks ago
Modular ballista turret improvements with lead shots, spread control, configurable speed, range, cooldown, targeting, and ammo behavior.
Last updated: a month ago