Ship Customizer
Adds a CUSTOM loadout to the ship loadout terminal: fit any weapon or module of any tier on every hardpoint, fill the storage racks and pick the homunculus. Sandbox: CUSTOM runs give no progression.
CHANGELOG
Changelog
0.3.0
- Follows Void Crew's official modding guidelines for sandbox mods:
- Rooms you host are marked [mod_session] from the start, so players opt in before they join.
- Everyone in the room needs Ship Customizer for CUSTOM. If someone without it joins in the hub, CUSTOM switches back to ROOKIE (nobody is kicked).
- Nobody earns progression in a CUSTOM run, and the room is closed to new players until the CUSTOM mission is over.
- A saved CUSTOM run can only be continued while everyone has the mod.
- Important notices also appear in your text chat, so you see them away from the loadout terminal too.
0.2.0
- CUSTOM is built on ROOKIE (the game's default loadout) instead of a hidden challenge loadout.
- New HARDPOINTS button: every hardpoint as a big row, easy to pick in VR.
- The CUSTOM buttons moved above SELECT, clear of the panel headers.
- COPY A LOADOUT lists the terminal's loadouts and the challenge loadouts on separate tabs.
- Empty hardpoints in game loadouts no longer cause warnings.
0.1.0
- First test build: CUSTOM loadout, clickable hardpoints, storage-rack editor, homunculus picker, copy and empty.