Captain_Chuncks_Mods-Ship_Customizer icon

Ship Customizer

Adds a CUSTOM loadout to the ship loadout terminal: fit any weapon or module of any tier on every hardpoint, fill the storage racks and pick the homunculus. Sandbox: CUSTOM runs give no progression.

CHANGELOG

Changelog

0.3.0

  • Follows Void Crew's official modding guidelines for sandbox mods:
    • Rooms you host are marked [mod_session] from the start, so players opt in before they join.
    • Everyone in the room needs Ship Customizer for CUSTOM. If someone without it joins in the hub, CUSTOM switches back to ROOKIE (nobody is kicked).
    • Nobody earns progression in a CUSTOM run, and the room is closed to new players until the CUSTOM mission is over.
    • A saved CUSTOM run can only be continued while everyone has the mod.
  • Important notices also appear in your text chat, so you see them away from the loadout terminal too.

0.2.0

  • CUSTOM is built on ROOKIE (the game's default loadout) instead of a hidden challenge loadout.
  • New HARDPOINTS button: every hardpoint as a big row, easy to pick in VR.
  • The CUSTOM buttons moved above SELECT, clear of the panel headers.
  • COPY A LOADOUT lists the terminal's loadouts and the challenge loadouts on separate tabs.
  • Empty hardpoints in game loadouts no longer cause warnings.

0.1.0

  • First test build: CUSTOM loadout, clickable hardpoints, storage-rack editor, homunculus picker, copy and empty.