Insanity Mutator
Mutator: every main-objective mission on the astral map generates at Insane difficulty instead of a Normal/Hard/Insane mix. Pilgrimage-type quests only.
By Jack_Modding
CHANGELOG
1.0.2
- Multiplayer Functionality section now states plainly that this version requires everyone in the room to have the mod installed, to avoid a crash for a crewmate who doesn't.
1.0.1
- Trimmed the Thunderstore description down to the mechanic; dropped the aside about Survivor's generator.
- Thunderstore icon now has the same outline box as Speedometer, Quickstart and Void Tunnel Decay.
1.0.0
- Stable release. No functional change from 0.2.0; the feature set is verified in game and considered complete.
0.2.0
- No longer marks the session as modded: progression and achievements stay enabled with Insanity selected.
- Insanity now grants +25% run XP, shown in the Mutators menu.
- Adds one extra selectable mutator slot (F5 → Mod Settings toggle, on by default) so Insanity does not cost a vanilla slot. Stacks with other mods that add a slot.
- The Mutators-menu icon now draws (it was blank): the art ships inside the DLL instead of being looked up from the game's loaded sprites.
- Gold horns on the Thunderstore icon.
0.1.1
- Initial release.