Mods that depend on VoidManager
If a thrown item hits an empty slot, it will be put in that slot.
Last updated: a year ago
Automatically sets the exit vector when the void drive is charged.
Last updated: a year ago
Adds a client keybind for players to be attracted to the gravity scoop
Last updated: a year ago
Adds a two-player version of the Lone Sentry Destroyer.
Last updated: 6 months ago
Increases Range, Radius, and Pull speed of gravity scoops. Ignores Mission Items. Inspired by Maverik's 'Better Scoop'.
Last updated: a year ago
Allows the player to carry multiple items at the same time
Last updated: a year ago
Allows you to repair your ship to full health. A Hull Breach is required in order to repair your ship to full health.
Last updated: a year ago
Makes B.R.A.I.N turrets select different targets. Host Side.
Last updated: a year ago
Recreates the homunculus if it gets lost.
Last updated: a year ago
Stores functional shards when inserted into the astral map, which may be activated on demand.
Last updated: a year ago
Makes hull breaches leak air from the ship. Host side.
Last updated: a year ago
Puts PhotonNetwork into OfflineMode, mitigating photon disconnects. Connection to steam and Unity still required.
Last updated: 2 months ago
Automatically adjusts B.R.A.I.N. Turret damage and power consumption based on the number of players in the lobby.
Last updated: 6 months ago
Allows the game to be paused.
Last updated: 6 months ago
While holding the lever down, when the drive hits 100%, activates the void drive.
Last updated: 9 months ago
Removes chat messages produced by the game. Player messages are still displayed.
Last updated: 10 months ago
Swaps items faster than vanilla
Last updated: a year ago
Removes pesky camera limitations.
Last updated: a year ago
Adds a keybind for the pilot to activate the void jump lever
Last updated: a year ago
Displays the void charge state while in the pilot's seat.
Last updated: a year ago
Provides bug fixes, Log Error eliminations, and Optimizations. Client/Host-Side
Last updated: a year ago
Adds a Quickstart option to the main menu that drops you straight into a pilgrimage in the room kind and ship loadout you last used, skipping the hub entirely.
Last updated: 3 weeks ago
Mutator: void-tunnel stability decays on a clock, shorter for high-power ships and risky jumps. The tunnel flickers as the odds climb. Stay long enough and interdiction becomes certain.
Last updated: 3 weeks ago
Mutator: every main-objective mission on the astral map generates at Insane difficulty instead of a Normal/Hard/Insane mix. Pilgrimage-type quests only.
Last updated: 3 weeks ago