Please disclose if any significant portion of your mod was created using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
All mods
Summon any item or a fully difficulty-scaled enemy on demand, so you can test your build's real limits instead of hoping you find the right encounter.
Mods
Tools
Items
Enemies
Client-side
Server-side
Survivors of the Void
Seekers of the Storm Update
Alloyed Collective
AI Generated
Last updated: 7 hours ago
Every run, rewritten. Mutations, curses, world events, hostile teleporters, and item challenges you stack freely - the more chaos you dare, the more it pays. Configurable in-game.
Mods
Tools
Player Characters
Tweaks
Enemies
Client-side
Server-side
Gamemodes
Skills
Survivors of the Void
Seekers of the Storm Update
Alloyed Collective
AI Generated
Last updated: a day ago
A reworked voidling fight. Now works with Inferno and Swarms!
Last updated: a day ago
Adds Jhin, a high damage-low attackspeed survivor. Based on the champion of the same name in League of Legends
Last updated: a day ago
Stage save states with a selectable UI, five slots per character, controller support, and pt-BR localization.
Mods
Tools
Client-side
Survivors of the Void
Seekers of the Storm Update
Alloyed Collective
AI Generated
Last updated: 2 days ago
A simple mod for toning down the DLC3 enemies in a vanilla manner.
Last updated: 3 days ago
(OPEN BETA RELEASE) A full revamp of the False Son and Aurelionite fights to make them more fun and dynamic.
Last updated: 4 days ago
Fix various audio issues with the False Son boss
Last updated: 6 days ago
Allow use of Drifter and Railgunner passive even if their respective DLC is disabled.
Last updated: a week ago
Adds a small configurable chance for classic purchasable drones to spawn as Lemurian Eggs in normal runs.
Last updated: a week ago
Fixes numerous bugs / issues with the False Son survivor
Last updated: 2 weeks ago
Enemies can spawn mutated: Giant, Tiny, Frenzied, Volatile, or rare gold Treasure variants. New versions of every monster, no new models. Part of The Petrichor Protocol.
Last updated: 2 weeks ago
Enlarge every enemy on Petrichor V. Three size tiers - giant enemies hit harder and take more killing, but lumber slowly and drop bonus rewards.
Last updated: 2 weeks ago
Shrink every enemy on Petrichor V. Three size tiers - tiny enemies are weaker and drop less, but move faster and are harder to hit.
Last updated: 2 weeks ago
Equipments Update. Adds quality variants of items. Open Beta Release.
Last updated: 2 weeks ago
Some new fauna have been seen around Petrichor V.
Last updated: 2 weeks ago
A cheat and debug menu for Risk of Rain 2 with items, spawning, stats, run control, aimbot, ESP, presets, and more.
Last updated: 2 weeks ago
[Client-Side]: Adds colored effects to Mercenary Skins and Blight Acrid, Unique ping icons for everything, Reminders to do stuff, Informational chat messages (death, losing items), expanded Death Screen, Devotion Inventory, and a lot of things.
Last updated: 2 weeks ago
Vanilla-focused alternate skills designed by Fenris!
Last updated: 2 weeks ago
A sequel to Starstorm 1. Adds new survivors, mechanics, items, skills, enemies, and more!
Mods
Skins
Player Characters
Tweaks
Items
Language
Audio
Enemies
Artifacts
Client-side
Server-side
Skills
Last updated: 2 weeks ago
Replaces RoR2 music from the following games/gamemodes, two of which are roguelikes: Blaz Blue Entropy Effect X, Arknights' Integrated Strategies, ICEY, and Guardian Tales. Credit goes to Penumbra for the original mod!
Last updated: 2 weeks ago
Adds an inventory display for bosses under their boss health bar.
Last updated: 3 weeks ago
Makes Conduit Canyon sentry keys more consistent. Configurable!
Last updated: 3 weeks ago
localization of the game into Russian with bad humor
Last updated: 3 weeks ago