Please disclose if any significant portion of your mod was created using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
All mods
Summon any item or a fully difficulty-scaled enemy on demand, so you can test your build's real limits instead of hoping you find the right encounter.
Mods
Tools
Tweaks
Items
Enemies
Client-side
Server-side
Survivors of the Void
Seekers of the Storm Update
Alloyed Collective
AI Generated
Last updated: 14 hours ago
Stage save states with a selectable UI, five slots per character, controller support, and pt-BR localization.
Mods
Tools
Client-side
Survivors of the Void
Seekers of the Storm Update
Alloyed Collective
AI Generated
Last updated: 3 days ago
A simple mod for toning down the DLC3 enemies in a vanilla manner.
Last updated: 4 days ago
Allow use of Drifter and Railgunner passive even if their respective DLC is disabled.
Last updated: a week ago
Adds a small configurable chance for classic purchasable drones to spawn as Lemurian Eggs in normal runs.
Last updated: a week ago
Every run, rewritten. Mutations, curses, world events, hostile teleporters, and item challenges you stack freely - the more chaos you dare, the more it pays. Configurable in-game.
Mods
Tools
Player Characters
Tweaks
Enemies
Client-side
Server-side
Gamemodes
Skills
Survivors of the Void
Seekers of the Storm Update
Alloyed Collective
AI Generated
Last updated: 7 hours ago
Enemies can spawn mutated: Giant, Tiny, Frenzied, Volatile, or rare gold Treasure variants. New versions of every monster, no new models. Part of The Petrichor Protocol.
Last updated: 2 weeks ago
Enlarge every enemy on Petrichor V. Three size tiers - giant enemies hit harder and take more killing, but lumber slowly and drop bonus rewards.
Last updated: 2 weeks ago
Shrink every enemy on Petrichor V. Three size tiers - tiny enemies are weaker and drop less, but move faster and are harder to hit.
Last updated: 2 weeks ago
Fixes numerous bugs / issues with the False Son survivor
Last updated: 2 weeks ago
Some new fauna have been seen around Petrichor V.
Last updated: 2 weeks ago
A cheat and debug menu for Risk of Rain 2 with items, spawning, stats, run control, aimbot, ESP, presets, and more.
Last updated: 2 weeks ago
Vanilla-focused alternate skills designed by Fenris!
Last updated: 2 weeks ago
Adds an inventory display for bosses under their boss health bar.
Last updated: 3 weeks ago
Makes Conduit Canyon sentry keys more consistent. Configurable!
Last updated: 3 weeks ago
A skin for Operator that makes them more Draconic - adds a Synth Head, a long thick tail, and more Digitigrade Legs. Has tail physics
Last updated: a month ago
Pick an elite aspect to start your run with, from the Loadout tab.
Last updated: a month ago
A skin for Drifter that makes them a Leezpunk from Palworld. Has tail physics
Last updated: a month ago
FEELING WEIRD WHEN PLAY HERETIC WITHOUT ITEM DISPLAY?(support vanilla heretic and mod)
Last updated: a month ago
Deterministic progressive item drops for the Artifact of Sacrifice! Supports stage progression scaling, custom Elite/Boss kill weights & lucky drops, and fully customizable drops from Vengeance doppelgangers.
Last updated: a month ago
Compatibility Patch that adds HUDdleUP loot panel support for Quality chests, equipment barrels, cloaked chests, and 3D printers.
Last updated: 2 months ago
Provides the Wandering CHEF some spawn locations on some post-loop map variants, plus some additional fixed interactable locations.
Last updated: a month ago
Adds a new artifact that slowly eats away at your inventory
Last updated: 2 months ago
Adds a Newt Altar to Conduit Canyon. Server-side and Vanilla-compatible.
Last updated: 2 months ago