Please disclose if any significant portion of your mod was created using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
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Adds Jhin, a high damage-low attackspeed survivor. Based on the champion of the same name in League of Legends
Last updated: 3 hours ago
Every run, rewritten. Mutations, curses, world events, hostile teleporters, and item challenges you stack freely - the more chaos you dare, the more it pays. Configurable in-game.
Mods
Tools
Player Characters
Tweaks
Enemies
Client-side
Server-side
Gamemodes
Survivors of the Void
Seekers of the Storm Update
Alloyed Collective
AI Generated
Last updated: 14 hours ago
Stage save states with a selectable UI, five slots per character, controller support, and pt-BR localization.
Mods
Tools
Client-side
Survivors of the Void
Seekers of the Storm Update
Alloyed Collective
AI Generated
Last updated: a day ago
Stages convert to voxel terrain at load: explosions and melee swings carve real craters the whole lobby sees. The loading wait hides a four-game arcade with a pet terrarium. Optional gore (off by default) cuts bodies along real swing geometry.
Last updated: a day ago
Makes completing the logbook much more fun by giving Radar Towers (Environment Logs) a consistent personalized spawn location on each stage. Supports several modded stages!
Last updated: a day ago
A simple mod for toning down the DLC3 enemies in a vanilla manner.
Last updated: a day ago
Moves Forlorn Wreckage to stage 5.
Last updated: 4 days ago
Allow use of Drifter and Railgunner passive even if their respective DLC is disabled.
Last updated: 5 days ago
Adds a small configurable chance for classic purchasable drones to spawn as Lemurian Eggs in normal runs.
Last updated: a week ago
Fixes numerous bugs / issues with the False Son survivor
Last updated: a week ago
Disables the 5th stage alternative 'Helminth Hatchery' for systems which crash upon load.
Last updated: a week ago
Adds a new stage 4 to the game, The Stagnant Pipeworks. Scavenge through the decrepit ancient pipes and drains on your expedition through Petrichor V.
Last updated: a week ago
Equipments Update. Adds quality variants of items. Open Beta Release.
Last updated: 2 weeks ago
[Client-Side]: Adds colored effects to Mercenary Skins and Blight Acrid, Unique ping icons for everything, Reminders to do stuff, Informational chat messages (death, losing items), expanded Death Screen, Devotion Inventory, and a lot of things.
Last updated: 2 weeks ago
Vanilla-focused alternate skills designed by Fenris!
Last updated: 2 weeks ago
Replaces RoR2 music from the following games/gamemodes, two of which are roguelikes: Blaz Blue Entropy Effect X, Arknights' Integrated Strategies, ICEY, and Guardian Tales. Credit goes to Penumbra for the original mod!
Last updated: 2 weeks ago
An alternate Stage 5 map set in a dormant observatory, resting high above the planet's surface. 2.0.0 - overhauled the map (and added new stage music by Jared Damron!)
Last updated: 3 weeks ago
Adds a new stage 3 to the game, The Forlorn Wreckage, Venture through the remains of the UES 'Contact Light' on your journey through the planet.
Last updated: 3 weeks ago
Makes Conduit Canyon sentry keys more consistent. Configurable!
Last updated: 3 weeks ago
localization of the game into Russian with bad humor
Last updated: 3 weeks ago
Pick an elite aspect to start your run with, from the Loadout tab.
Last updated: 3 weeks ago
Adds 12 items and 3 equipment.
Last updated: 3 weeks ago
A skin for Operator that makes them more Draconic - adds a Synth Head, a long thick tail, and more Digitigrade Legs. Has tail physics
Last updated: a month ago