Please disclose if any significant portion of your mod was created using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
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Creative / sandbox menu (F2): give any item or equipment, spawn monsters and interactables, god mode, fly, noclip, no cooldowns, stat multipliers, stage select and more.
Tools
Maps
Player Characters
Tweaks
Items
Enemies
Artifacts
Client-side
Server-side
Gamemodes
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AI Generated
Last updated: 2 days ago
A Minecraft-inspired finale: a stage-5 portal to The End. Shatter the Summoning Crystals to wake the Ender Dragon. Shulkers, Endermites, Endermen, an Obsidian Warden, 6 End items (Elytra!) and an Ender Dragon skin.
Last updated: 3 days ago
Knife-throwing Russian mercenary survivor. Embed knives in enemies and rip them out. CS-style flashbang, molotov, smoke, C4, Russian Roulette and a case-opening passive. 10 skills.
Last updated: 3 days ago
Adds a new stage 4 to the game, The Stagnant Pipeworks. Scavenge through the decrepet ancient pipes and drains on your expedition through Petrichor V.
Last updated: 3 days ago
A warm, stylized Tel Aviv stage with Azrieli, Sarona, Florentin, northern plazas and the Mediterranean waterfront. Development preview.
Last updated: 4 days ago
Filter which stages can appear during your runs through an in-game menu.
Last updated: a week ago
An alternate Stage 2 map with a vertical layout, set in a birch tree canopy littered with debris. Includes a Simulacrum variant and music by Cane B!
Last updated: 2 weeks ago
An alternate Stage 1 map set on a dark, overcast island. Includes a Simulacrum variant and music by Cane B!
Last updated: 2 weeks ago
An alternate Stage 5 map set in a dormant observatory, resting high above the planet's surface. Includes a Simulacrum variant and music by Jared Damron!
Last updated: 2 weeks ago
A 3D adaptation of Sunken Tombs from Risk of Rain 1, added to RoR2 as a Stage 4 map. Also includes a Simulacrum variant!
Last updated: 2 weeks ago
It's quiet here, like peace itself resides here. You take a deep breath and step forward.
Last updated: 3 weeks ago
Moves Forlorn Wreckage to stage 5.
Last updated: a month ago
Makes completing the logbook much more fun by giving Radar Towers (Environment Logs) a consistent personalized spawn location on each stage. Supports several modded stages!
Last updated: 2 months ago
Every item, every ally, every enemy - on demand, on your team or theirs. Test your build's real limits instead of hoping the run hands you the answer.
Mods
Tools
Maps
Player Characters
Tweaks
Items
Enemies
Client-side
Server-side
Skills
Survivors of the Void
Seekers of the Storm Update
Alloyed Collective
AI Generated
Last updated: 2 months ago
Adds a MiniMap to your game v4
Last updated: 3 months ago
Stages convert to voxel terrain at load: explosions and melee swings carve real craters the whole lobby sees. The loading wait hides a four-game arcade with a pet terrarium. Optional gore (off by default) cuts bodies along real swing geometry.
Last updated: 3 months ago
Disables the 5th stage alternative 'Helminth Hatchery' for systems which crash upon load.
Last updated: 3 months ago
Adds a new stage 3 to the game, The Forlorn Wreckage, Venture through the remains of the UES 'Contact Light' on your journey through the planet.
Last updated: 4 months ago
An alternate Stage 4 map set on a tropical archipelago littered with comically large sea shells. Also includes a loop variant and a Simulacrum variant!
Last updated: 5 months ago
Ancient Lemurian burial ground. It was a mistake to crashland here... Now with original music!
Last updated: 5 months ago
A loop-exclusive variant for the Wetland Aspect map (configurable). Also includes roach
Last updated: 5 months ago
Fork of StadiaJungleBoss to keep the Legendary Chest in addition to the miniboss to buff Sundered Grove
Last updated: 5 months ago
Collectively adds over a dozen stages from Halo, Garry's Mod, and Team Fortress 2. Final Content Update, LTS.
Last updated: 5 months ago