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MoreMonsterCredits
Separate extra monster-budget settings for stages 3 through 10.
| Last updated | a day ago |
| Total downloads | 38 |
| Total rating | 0 |
| Categories | Mods Tools Maps |
| Dependency string | Fafnir62-MoreMonsterCredits-1.0.0 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.2113Rune580-Risk_Of_Options
A convenient API for adding BepInEx ConfigEntry's to a option menu
Preferred version: 2.8.5README
Give monsters a bigger spawning budget on stages 3–10. Each stage has its own 0–200% slider in Risk of Options.
All sliders default to 0, which changes nothing. A 100% bonus doubles the budget; 200% triples it. The bonus applies to starting monster credits and ongoing monster-director income, not interactable credits or the teleporter's separate boss budget. The game still decides which enemies it can afford and keeps its normal population limits.
Bonuses multiply the credits already calculated by the game and other mods, including LittleGameplayTweaks. Works alongside ScavengerBeforeLoop without changing its one-Scavenger limit.
Ongoing income changes immediately. Set a stage's bonus before entering it to change its starting spawns too. Hidden realms are excluded, and these settings do not repeat after stage 10. The host's settings control spawning.
Requires Risk of Options. Import the ZIP through r2modman's Settings > Profile > Import local mod.
Icon image credit goes to the poster of Cutest monsters in RoR2: my top 3.