Jerelo-ShrinesOfTheTarnished icon

ShrinesOfTheTarnished

Four new shrines: duel your own Reflection, gamble items at Corruption, slay the Swarm, or betray your friends in The Invasion (multiplayer). At least one every stage. Bugs or ideas: message Jerelo on Discord.

By Jerelo
Last updated 17 hours ago
Total downloads 107
Total rating 0 
Categories Tools Tweaks Items Enemies AI Generated
Dependency string Jerelo-ShrinesOfTheTarnished-0.1.8
Dependants 0 other packages depend on this package

This mod requires the following mods to function

bbepis-BepInExPack-5.4.2122 icon
bbepis-BepInExPack

Unified BepInEx all-in-one modding pack - plugin framework, detour library

Preferred version: 5.4.2122
RiskofThunder-RoR2BepInExPack-1.43.0 icon
RiskofThunder-RoR2BepInExPack

Simplify the modding ecosystem of Risk of Rain 2, making it easier for modders to create and maintain their mods while preventing harmful bugs.

Preferred version: 1.43.0
RiskofThunder-R2API_Core-5.3.0 icon
RiskofThunder-R2API_Core

Core R2API module

Preferred version: 5.3.0
RiskofThunder-R2API_Language-1.1.0 icon
RiskofThunder-R2API_Language

API for modifying the language localisation of the game

Preferred version: 1.1.0
RiskofThunder-R2API_Prefab-1.1.1 icon
RiskofThunder-R2API_Prefab

API for Prefab creation, networking and duplication

Preferred version: 1.1.1

README

Shrines of the Tarnished

Four new shrines for Risk of Rain 2, each one a 5 m statue with its own model and glow. You will find at least one on every regular stage, and each one is a gamble: a duel, a sacrifice, a siege or a betrayal.

Shrine Cost What it does
Shrine of Reflection 50 gold (scales with difficulty) A hostile copy of you spawns nearby with all your items and 80% of your damage, and hunts only you. Kill it within 90 seconds and the shrine drops a copy of a random item you own. If time runs out or you die, the copy fades and you get nothing.
Shrine of Corruption 1 lunar coin + 1 random white or green item Your item is taken and the corruption rolls: 20% a red item, 10% a void item, 10% a lunar item, 5% a boss item, 25% a white item, 10% a curse (about 10% less max health until the next stage), 20% nothing. The shrine stays open until it pays out a red, even after the teleporter starts. No white or green item to give? Your coin is refunded.
Shrine of the Swarm 80 gold (scales with difficulty) Three waves of the stage's own monsters (3, then 4, then 5; bosses never come) spawn around the shrine, 15 seconds apart, and fight one stage ahead (tougher picks, extra levels). Kill every one of them within 30 seconds of the last wave and the shrine drops an item: 80% white, 9.5% green, 9.5% boss item, 1% red. Run out of time and the hoard is lost.
The Invasion free Multiplayer only. Whoever uses it turns traitor for 90 seconds: 10x health, 3 seconds of invincibility and the monster team, so the other players can shoot them. Every 10 seconds the traitor survives, they earn gold and a lunar coin. If the team kills the traitor, every other player gets 150 gold (scaled) and the shrine drops a red or two greens. If the traitor survives, they go back to normal and steal 5% of everyone else's gold. Anyone who dies during the event, traitor included, is revived where they fell when it ends.

When and where they appear

  • Every regular stage gets at least 1. The mod tops the stage up after the game has placed its own interactables, and the game's own picks count.
  • The game can place more on its own. The shrines have their own slot in the stage spawner with weight 10, about as often as vanilla shrines (vanilla: chests ~45, drones ~14, shrines ~10, barrels ~10). Each costs 20 spawn credits. Expect 1 to 3 per stage.
  • At most one of each kind per stage.
  • Not on special stages: the bazaar, hidden realms, Commencement, the void stages, Prime Meridian.
  • The Invasion only appears with 2 or more players. In a solo run nobody could fight the traitor.
  • They need open ground with room for a 4 to 5 m base, never on spots the game marks as no-shrine, and they always stand upright.
  • Like vanilla shrines, they shut off once the teleporter starts, except the Shrine of Corruption.

Config

BepInEx/config/com.jerelo.ShrinesOfTheTarnished.cfg (created on first launch; in multiplayer only the host's config matters):

Setting Default
MinShrinesPerStage 1 Guaranteed different shrines per stage (0 to 4). 0 leaves it all to the spawner.
DirectorWeight 10 How often the stage spawner picks one of these shrines.
InvasionInSolo false Lets The Invasion appear in single-player runs.

Multiplayer

Everything is decided by the host and every player sees the same shrines, results and chat messages. Everyone in the lobby needs the mod, on the same version.

Compatibility

  • Standalone: it doesn't depend on or touch any other mod, and it leaves vanilla shrines and spawn budgets alone. It works with modded survivors (the Reflection copies them too, as long as they have an AI).
  • Needs BepInEx and R2API (Core, Language, Prefab); r2modman installs them for you.

Credits

Made by Jerelo. Shrine models made by Jerelo with Meshy.

Found a bug or have a recommendation? Send a message to Jerelo on Discord.