Mods that depend on MelonLoader

 124
1 
The Museum of Technical Demonstration
Replaces Tutorial Music from Descent to one from Museum of Technical Demonstration
Last updated: 2 weeks ago
 63
0 
White Knuckle Radio Song
Replaces Bonelab Radio Song To White Knuckle Radio Song
Last updated: 2 weeks ago
 3855
3 
Crosshairs
A simple crosshair mod for your guns. Point and shoot!
Last updated: a week ago
 337
0 
Particle Accelerator
Upscales particles.
Last updated: 2 weeks ago
 484
0 
DealerAutoRestock
Let recruited dealers restock packaged products from assigned storage or outdoor dead drops.
Last updated: 2 weeks ago
 345
1 
AdvancedDealingCommunity
Community-maintained AdvancedDealing fork for Schedule I 0.4.5f2: separate product/cash dead drops, save migration, dealer automation, and editable English/Russian localization.
Last updated: 2 weeks ago
 292
0 
StrongerGrip
Makes workstation item dragging stronger, with optional Mod Manager & Phone App configuration.
Last updated: 2 weeks ago
 361
0 
TalkFromAnySide
Talk to NPCs while aiming at their torso from the front, side, or back.
Last updated: 2 weeks ago
 218
0 
DoYouCatchMyDrift
The bridge is open and ready for you to drive as fast as possible
Last updated: 2 weeks ago
 6352
8 
DeadPiece
Dismemberment mod for BONELAB that work with fusion.
Last updated: a week ago
 35
0 
Baby Steps Spolszczenie
Modyfikacja do gry Baby Steps wprowadzająca - Polskie tłumaczenie kinowe wraz z Polskimi teksturami
Last updated: 2 weeks ago
 744
0 
MimesisMinimap
Mini-map: Use the 'M' key to toggle visibility.
Last updated: 2 weeks ago
 350
0 
MasterCoreHandAssist
REQUIRED companion code mod for Master Core. Automatically places selected ability cartridges into the opposite free hand.
Last updated: 2 weeks ago
 54
0 
ChainLinkFix
Fixed chain link modules on ship weapons.
Last updated: 3 weeks ago
 363
0 
VehicleDeliverySlots
Configurable delivery vehicle trunk slots, four-digit delivery quantities, adaptive trunk grids, correct order validation, and optional delivery timer override for Schedule I.
Last updated: 3 weeks ago
 112
1 
PropHunt
Multiplayer prop hunt for Schedule I: hiders disguise as props and blend in while hunters track them down. Hosted from the Side Hustle menu.
Last updated: 4 days ago
 609
0 
BoneLab TXAA
NVIDIA TXAA integration in Bonelab
Last updated: 3 weeks ago
 72
0 
DeathBodyOutline
Visual death-body marker mod for Labyrinthine with configurable final-death or every-death display modes.
Last updated: 3 weeks ago
 364
1 
Personify
In-game NPC editor: design body, face, hair, clothing and tattoos live on the menu character, then export a ready-to-publish Personnel NPC pack.
Last updated: 2 days ago
 143
0 
Personnel
The NPC framework for Schedule I. NPC packs as plain folders - spawn points, daily schedules, customer/dealer economy, contacts - spawned as real networked, saved NPCs. No code needed.
Last updated: a week ago
 45
0 
NoCrablets
Deletes Crablets from the game. You're welcome.
Last updated: 5 days ago
 141
1 
Cubs Gunsmith
Persistent weapon cosmetic customization. Choose your scope and skin per weapon.
Last updated: 3 weeks ago
 263
1 
MimesisItemSpawner
In-game UI to search the full item table and spawn any item at your position (host/solo).
Last updated: 3 weeks ago
 34
1 
ProjectSaveTheGnome
Rescue gnomes from missions and display your whole collection around the lobby - saved between sessions and visible to your entire crew.
Last updated: 3 weeks ago