Mods that depend on MelonLoader

 246
1 
Personify
In-game NPC editor: design body, face, hair, clothing and tattoos live on the menu character, then export a ready-to-publish Personnel NPC pack.
Last updated: 2 weeks ago
 97
0 
Personnel
The NPC framework for Schedule I. NPC packs as plain folders - spawn points, daily schedules, customer/dealer economy, contacts - spawned as real networked, saved NPCs. No code needed.
Last updated: 2 hours ago
 116
1 
Cubs Gunsmith
Persistent weapon cosmetic customization. Choose your scope and skin per weapon.
Last updated: 2 weeks ago
 195
1 
MimesisItemSpawner
In-game UI to search the full item table and spawn any item at your position (host/solo).
Last updated: 2 weeks ago
 25
1 
ProjectSaveTheGnome
Rescue gnomes from missions and display your whole collection around the lobby - saved between sessions and visible to your entire crew.
Last updated: 2 weeks ago
 187
0 
GucciMod
the gooch
Last updated: 2 weeks ago
 185
1 
TightBeam
A proper handheld flashlight - dial the beam from a wide near-flood to a tight far-throw.
Last updated: 2 weeks ago
 3009
2 
TimeFreeze
Freeze all NPC physics in BONELAB with a single right thumbstick press. Custom grey visual filter, sounds, and BoneMenu integration.
Last updated: 2 weeks ago
 1442
0 
QuickHolster
Holster items on your chest!
Last updated: 2 weeks ago
 1534
1 
UltimateCrosspathing
Instead of your Towers being restricted to 5 Upgrades in one path and 2 in another, you can take your upgrades in any path, optionally up to all 15!
Last updated: 3 weeks ago
 1089
0 
Unlimited5thTiers
Unlimited amount of the same 5th tier tower allowed, Unlimited amount of the same Paragon tower allowed, Unlimited amount of Vengeful True Sun Gods allowed, Unlimited amount of the same hero (+ using all heroes at once)
Last updated: 3 weeks ago
 480
0 
TornadoWizards
A mod making use of PathsPlusPlus to add an additional upgrade path for Wizards. The 5 new upgrades give them back lightning and tornado themed abilities they had in previous games that were instead shifted to Druids in BTD6.
Last updated: 2 weeks ago
 645
0 
TimeMachine
Stores backups as you play, allowing you to travel back in time to any previous round you passed (even if you just lost!)
Last updated: 3 weeks ago
 335
0 
TempleBase
Adds in the Temple Base, a tower that lets you place another tower on top of it to power it up like a Sun Temple.
Last updated: 3 weeks ago
 394
0 
TacticalTweaks
Adds an assortment of minor gameplay altering tweaks to BTD6, including **Buffable Paragons**!.
Last updated: 2 weeks ago
 455
0 
StarshipEnterprise
Adds in the Starship Enterprise to BloonsTD6 with 7 Upgrade Paths that have 6 Upgrades each.
Last updated: 3 weeks ago
 578
0 
SacrificeHelper
Adds more UI information when doing Temple and Paragon sacrifices so you know exactly what you'll get.
Last updated: 3 weeks ago
 177
0 
RogueRemix
An alternate take on the Rogue Legends mode
Last updated: 3 weeks ago
 449
0 
RetryAnywhere
Makes the Retry Round button show up and be usable in all modes.
Last updated: 3 weeks ago
 282
0 
ReforgeTowers
Lets you reforge towers in a similar way to how you can reforge items in Terraria. The price of reforging a tower is proportional to its total worth.
Last updated: 3 weeks ago
 627
0 
PowersInShop
Adds many of the Monkey Money Powers to the in-game shop for purchase with normal currency.
Last updated: 3 weeks ago
 465
0 
MirrorUniversePaths
Adds a number of alternate tower path branches using Paths++. Many paths are inspired by features of tier 3 towers that get overlooked/overwritten by the tier 4 and 5 upgrades in their path, but now have a new chance to shine with reimagined upgrades.
Last updated: 3 weeks ago
 433
0 
MiniCrosspaths
Adds a number of mini two-upgrade Paths++ paths for towers.
Last updated: 3 weeks ago
 509
0 
MegaKnowledge
Adds in new extra powerful monkey knowledge effects. You can find them at the bottom of the Primary, Military, Magic and Support trees.
Last updated: 3 weeks ago