Mods that depend on MelonLoader
In-game NPC editor: design body, face, hair, clothing and tattoos live on the menu character, then export a ready-to-publish Personnel NPC pack.
Last updated: 2 weeks ago
The NPC framework for Schedule I. NPC packs as plain folders - spawn points, daily schedules, customer/dealer economy, contacts - spawned as real networked, saved NPCs. No code needed.
Last updated: 2 hours ago
Persistent weapon cosmetic customization. Choose your scope and skin per weapon.
Last updated: 2 weeks ago
In-game UI to search the full item table and spawn any item at your position (host/solo).
Last updated: 2 weeks ago
Rescue gnomes from missions and display your whole collection around the lobby - saved between sessions and visible to your entire crew.
Last updated: 2 weeks ago
A proper handheld flashlight - dial the beam from a wide near-flood to a tight far-throw.
Last updated: 2 weeks ago
Freeze all NPC physics in BONELAB with a single right thumbstick press. Custom grey visual filter, sounds, and BoneMenu integration.
Last updated: 2 weeks ago
Instead of your Towers being restricted to 5 Upgrades in one path and 2 in another, you can take your upgrades in any path, optionally up to all 15!
Last updated: 3 weeks ago
Unlimited amount of the same 5th tier tower allowed, Unlimited amount of the same Paragon tower allowed, Unlimited amount of Vengeful True Sun Gods allowed, Unlimited amount of the same hero (+ using all heroes at once)
Last updated: 3 weeks ago
A mod making use of PathsPlusPlus to add an additional upgrade path for Wizards. The 5 new upgrades give them back lightning and tornado themed abilities they had in previous games that were instead shifted to Druids in BTD6.
Last updated: 2 weeks ago
Stores backups as you play, allowing you to travel back in time to any previous round you passed (even if you just lost!)
Last updated: 3 weeks ago
Adds in the Temple Base, a tower that lets you place another tower on top of it to power it up like a Sun Temple.
Last updated: 3 weeks ago
Adds an assortment of minor gameplay altering tweaks to BTD6, including **Buffable Paragons**!.
Last updated: 2 weeks ago
Adds in the Starship Enterprise to BloonsTD6 with 7 Upgrade Paths that have 6 Upgrades each.
Last updated: 3 weeks ago
Adds more UI information when doing Temple and Paragon sacrifices so you know exactly what you'll get.
Last updated: 3 weeks ago
An alternate take on the Rogue Legends mode
Last updated: 3 weeks ago
Makes the Retry Round button show up and be usable in all modes.
Last updated: 3 weeks ago
Lets you reforge towers in a similar way to how you can reforge items in Terraria. The price of reforging a tower is proportional to its total worth.
Last updated: 3 weeks ago
Adds many of the Monkey Money Powers to the in-game shop for purchase with normal currency.
Last updated: 3 weeks ago
Adds a number of alternate tower path branches using Paths++. Many paths are inspired by features of tier 3 towers that get overlooked/overwritten by the tier 4 and 5 upgrades in their path, but now have a new chance to shine with reimagined upgrades.
Last updated: 3 weeks ago
Adds a number of mini two-upgrade Paths++ paths for towers.
Last updated: 3 weeks ago
Adds in new extra powerful monkey knowledge effects. You can find them at the bottom of the Primary, Military, Magic and Support trees.
Last updated: 3 weeks ago