Melee

Updated a month ago

Melee

Bat

  • Charged swing damage: 14 (12)
  • Charged precision multiplier: 0.9x (1x)
  • Charged stagger multiplier: 6x (7x)

This is designed to give the bat a little more 'oomph' and reliability with body shots, without giving it the ability to headshot Scouts from the front / making it too easy to headshot small enemies and overshadow the Knife.

Knife

  • Sleeping multiplier: 1.8x (1.5x)
  • Backstab multiplier: 1.2x (1.7x)

With R8's odd 'backstab' addition, the knife gained the ability to stunlock Giants from behind - which strongly invalidates the Bat, and doesn't make sense for this style of weapon.

Spear

  • Charged precision multiplier: 1.7x (1.5x)

This change helps the Spear fully commit to its unique 'for big monsters' role, notably allowing players to now kill Giants in two stabs, to the occiput + back.