Melee
Updated a month agoMelee
Bat
- Charged swing damage: 14 (12)
- Charged precision multiplier: 0.9x (1x)
- Charged stagger multiplier: 6x (7x)
This is designed to give the bat a little more 'oomph' and reliability with body shots, without giving it the ability to headshot Scouts from the front / making it too easy to headshot small enemies and overshadow the Knife.
Knife
- Sleeping multiplier: 1.8x (1.5x)
- Backstab multiplier: 1.2x (1.7x)
With R8's odd 'backstab' addition, the knife gained the ability to stunlock Giants from behind - which strongly invalidates the Bat, and doesn't make sense for this style of weapon.
Spear
- Charged precision multiplier: 1.7x (1.5x)
This change helps the Spear fully commit to its unique 'for big monsters' role, notably allowing players to now kill Giants in two stabs, to the occiput + back.