Weapon FOV Changes
Updated 4 days agoGTFO's pistols suffer from "Against-the-cheek" syndrome, where the character is holding the gun so close to their face it looks stupid. I've rectified this slightly, pushing the guns viewmodels farther out to look a bit less stupid.
This is done by affecting their LocalPos for hip and sometimes zoom (aiming down sights), and in one instance, affecting actual weapon FOV.
Main
Machine Pistol / HEL Autopistol
Hip: 0.6 (0.55)
Zoom: 0.55 (0.5)
Pistol / Burst Pistol
Hip: 0.62 (0.53)
Sawed-Off Shotgun
Hip: 0.4 (0.38)
Special
High Caliber Pistol
Hip: 0.5 (0.42)
Zoom FOV: 34 (28) *(This is done to fix the 'wide hands' effect the High Cal has when ADS'ing.)