Weapon FOV Changes

Updated 4 days ago

GTFO's pistols suffer from "Against-the-cheek" syndrome, where the character is holding the gun so close to their face it looks stupid. I've rectified this slightly, pushing the guns viewmodels farther out to look a bit less stupid.

This is done by affecting their LocalPos for hip and sometimes zoom (aiming down sights), and in one instance, affecting actual weapon FOV.

Main

Machine Pistol / HEL Autopistol

Hip: 0.6 (0.55)

Zoom: 0.55 (0.5)

Pistol / Burst Pistol

Hip: 0.62 (0.53)

Sawed-Off Shotgun

Hip: 0.4 (0.38)

Special

High Caliber Pistol

Hip: 0.5 (0.42)

Zoom FOV: 34 (28) *(This is done to fix the 'wide hands' effect the High Cal has when ADS'ing.)