A2 - Installing Packs

Updated 2 weeks ago

Installing Packs

Foundations · everyone. Finding a pack someone made, installing it, and turning it on.

You'll be able to: install a pack two ways, confirm it loaded, and enable it.

Where packs live

Thunderstore is the main channel. Community Discords and GitHub releases turn up the rest. A listing worth trusting usually has: screenshots, an author, what it targets (sprites / audio / text / video), a recent update date, and a README.

Installing — two ways

Thunderstore Mod Manager (recommended). Search the pack, click Install. It pulls in dependencies (BepInEx, Stitchwork itself) for you — no folder wrangling.

Manual. Download the zip and extract it into BepInEx/plugins/. The pack must land as:

BepInEx/plugins/{author}-{packname}/Stitchwork/

That Stitchwork/ (or Patchwork/) subfolder is the part everyone forgets — a pack dropped one level too high simply won't be found. If a pack never shows up, this is the first thing to check.

It loaded — now turn it on

  1. The Status Overlay pack count ticks up.
  2. Open the Pack Manager (click the overlay).
  3. Your pack is there — but off. New packs start disabled. Toggle it on, click Apply.

That last step trips people: nothing changes until Apply, by design (see Pack Manager). Stitchwork would rather do nothing than act on a half-made decision.

Uninstalling

Mod Manager: click Uninstall. Manual: delete the pack's folder from BepInEx/plugins/. Stitchwork's state file may still name the gone pack — harmless, it tidies itself. No leftover save damage, no vanilla scars.

Next


You can now install a pack either way, see it in the manager, and switch it on.