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Lethal DissonanceV81
An immersive, vanilla-enhancing modpack featuring 130+ carefully balanced mods for the ultimate survival experience, deep atmosphere, and teamwork.
By FLAY
| Date uploaded | 2 months ago |
| Version | 2.0.7 |
| Download link | FLAY-Lethal_DissonanceV81-2.0.7.zip |
| Downloads | 34 |
| Dependency string | FLAY-Lethal_DissonanceV81-2.0.7 |
This mod requires the following mods to function
ZTM-KilledByAFake
The performance report reveals who the Masked was imitating: 'Was killed by a fake Bob.' Coroner + Mirage integration.
Preferred version: 1.0.1Zingar-Atlas_Abyss
[1.2 Release] A new moon of dark secrets, jagged terrain and carved stone. Below the surface, the Masked Men have broken free. The abyss below extends *redacted* metres and none have survived the fall.
Preferred version: 1.2.6ZetaArcade-AlwaysHearActiveWalkiesFork
[v81] Allows you to hear active walkies even when you're not holding them.
Preferred version: 1.6.0Zehs-SellMyScrap
[v40/v81+] Adds a few terminal commands to sell your scrap from the ship or cruiser. Highly Configurable. Compatible with the ShipInventoryUpdated mod. SellFromTerminal +
Preferred version: 1.15.3Zehs-Hitmarker
Shows a hitmarker when you successfully hit an enemy. With additional features. (Client-side)
Preferred version: 1.2.3Zaggy1024-PathfindingLib
Provides functionality for mod authors to run pathfinding off of the main thread.
Preferred version: 2.4.1Zaggy1024-SmartEnemyPathfinding
Patches the masked to allow them to use custom elevators via PathfindingLib's smart pathfinding API.
Preferred version: 0.0.4Zaggy1024-OpenBodyCams
An open-source implementation of a body/head camera that is displayed on the bottom right monitor in the ship, with the goal of appearing almost identical to the player's actual perspective while providing good performance.
Preferred version: 3.0.12xilophor-LethalNetworkAPI
A library/API to allow developers to easily add networking to their mods.
Preferred version: 3.4.2x753-Mimics
Adds a dangerous new monster to the game. Can you figure out what's real or will you be devoured?
Preferred version: 2.7.4willis81808-LethalSettings
A centralized place for configuring mods from in-game
Preferred version: 1.4.1VirusTLNR-MaskedInvisFix
[V81]Fixes bugs (1 Currently) where masked are invisible. make this a dependency, or add your own implementation in your own masked mimicking mod. I dont mind :) Any mod that makes masked look like the player they are copying will need this.
Preferred version: 0.0.3TwinDimensionalProductions-CoilHeadStare
Makes the Coil Head slowly turn and face you even while you are looking directly at it. Reminding you that it only needs you to falter for a single moment. Extra feature: Coil Head spring bounces when hit with a shovel.
Preferred version: 1.1.0Toskan4134-LethalRegeneration
Natural health regeneration mod with customizable parameters that syncs with host
Preferred version: 1.3.1Thighs-Thighs_Cosmetics
Cosmetics used by Thighs and their pals in Lethal Company
Preferred version: 1.2.6TeamXiaolan-DawnLib
A modern API for Lethal Company content and all sizes of mods [V81]
Preferred version: 0.9.25super_fucking_cool_and_badass_team-Biodiversity
[V81] Expanding the flora and fauna of Lethal Company!
Preferred version: 0.2.95sunnobunno-LandMineFartReverb
They say you fart up to three hours after you die. Better go out with a big one.
Preferred version: 1.0.3SoftDiamond-RollingGiant
Adds the Rolling Giant as a new enemy type. Sounds are included. V81+
Preferred version: 2.6.3Smxrez-SimpleCompany
[2.0.0 - Overhauled entire mod] Adds 21 new vanilla-esque equipment themed cosmetics via MoreCompany
Preferred version: 2.0.4SillySquad-Arachnophilia
Makes several improvements to spiders, currently one new feature with more to come. The mod also makes spiders very configurable.
Preferred version: 1.8.1ShaosilGaming-GeneralImprovements
Fixes many bugs and adds many QoL improvements and optional tweaks. Very configurable.
Preferred version: 1.5.5seechela-LethalElementsForky
[v81] A mod that adds five new weather effects! (Fork of LethalElementsTheta)
Preferred version: 1.4.2seechela-Camera_Overhaul
Satisfying movement through dynamic camera rotations.
Preferred version: 1.4.1ScienceBird-Universal_Radar
Improved, dynamic, and configurable contour maps (and more) for every moon.
Preferred version: 1.2.4Rune580-LethalCompany_InputUtils
API/Library for creating Unity InputActions with in-game re-binding support. Provides an alternative UI that allows for supporting mods to have in-game re-bindable keybinds.
Preferred version: 0.7.13rectorado-KenjiLib
The tiniest collection of scripts I'll use in my projects
Preferred version: 0.7.1rectorado-JKConfig
An Addon for JLL to allow Items and Enemies registered with LLL to have configs
Preferred version: 1.0.1qwbarch-OpusDotNet
An easy-to-use library for encoding and decoding 16-bit audio using the Opus Audio Codec.
Preferred version: 1.0.30qwbarch-Mirage
Voice mimicking where all players hear the same voice, with a focus on masked enemies. Alternative to Skinwalkers + MaskedEnemyOverhaul.
Preferred version: 1.29.1qwbarch-Concentus
Portable C# implementation of the Opus audio compression codec
Preferred version: 2.3.0PlainBen-BensCosmetics
A few cosmetics for my friends - but you're welcome to use them too :)
Preferred version: 1.2.0Ozone-Runtime_Netcode_Patcher
Patches Netcode RPC methods during runtime utilizing Harmony
Preferred version: 0.2.5notnotnotswipez-MoreCompany
A stable lobby player count expansion mod. With cosmetics!
Preferred version: 1.14.0Nikki-Slaughterhouse
(LLL) A new bloody interior from hit game DEVOUR, with a new Lethal Company spin, special mechanics, and more!
Preferred version: 1.2.2mrov-WeatherRegistry
A mod for controlling the game's weather system: scrap multipliers, weather chances, blacklisting and more!
Preferred version: 0.8.8mrov-TerminalUtils
A terminal utility for Lethal Company, providing dynamic preview options, command registration and more.
Preferred version: 0.0.16MonoDetour-MonoDetour
Easy and convenient .NET detouring library, powered by MonoMod.RuntimeDetour.
Preferred version: 0.7.16MonoDetour-MonoDetour_BepInEx_5
HarmonyX interop & BepInEx 5 logger integration for MonoDetour. Initializes MonoDetour early as a side effect.
Preferred version: 0.7.16MelanieMelicious-Extended_Cosmetics_Addon_MelanieMelicious
Extension to More Company's cosmetics feature, to allow more diverse cosmetic options. I'll uh, write a tutorial I guess, but check description for now. Find me in Lethal Company Discord.
Preferred version: 1.1.0MelanieMelicious_and_jakemo-Random_Cosmetics_MelanieMelicious_jakemo
woohoo, now we don't have to manually add custom cosmetics
Preferred version: 0.2.3MegaPiggy-BuyableShotgunShells
Adds shotgun shells to the store for 20 credits (Configurable)
Preferred version: 1.3.0Meeee-InsanityMod
Insanity system for Lethal Company. Sanity drains in the facility, spikes when you witness deaths, and peaks with tunnel vision, camera shake, and haunting voice playback. Includes Paranoia custom weather.
Preferred version: 1.0.9MaxWasUnavailable-LethalModDataLib
A library for Lethal Company, providing a standardised way to save and load modded data.
Preferred version: 1.2.2mattymatty-MonkeyInjectionLibrary
A library mod that lets other mods add properties and methods to existing base-game classes at runtime, without modifying game files.
Preferred version: 1.0.3Lordfirespeed-OdinSerializer
Fast, robust, powerful and extendible .NET serializer built for Unity
Preferred version: 2024.2.2700loaforc-loaforcsSoundAPI
A general use library to replace sounds in Unity games.
Preferred version: 2.0.13loaforc-loaforcsSoundAPI_LethalCompany
LethalCompany bindings for loaforcsSoundAPI (v2)
Preferred version: 1.0.2loaforc-FacilityMeltdown
Maybe taking the apparatus out isn't such a great idea...
Preferred version: 2.7.5LethalResonance-LETHALRESONANCE
MELTDOWN FIXED! STREAM FRIENDLY. Immerse in 700+ enhanced audio tweaks and custom sounds for a scarier, deeper experience. Feel sound roll off objects, blending intense bass and subtle reverb for a captivating, immersive experience.
Preferred version: 4.7.8lethal_coder-PizzaProbabilityUpdated
Adds per-moon chance to the FacilityMeltdown mod. Improves interoperability with PizzaTowerEscapeMusic. Includes optional extras.
Preferred version: 1.2.6KlutzyBubbles-BetterEmotes
Alters the integration method of more emotes and adds some config options. See github for more info.
Preferred version: 1.5.8JacobG5-DestroyItemInSlotFix
Fixes niche vanilla issue with PlayerControllerB.DestroyItemInSlot(int itemSlot) and the new utility slot.
Preferred version: 1.0.0IAmBatby-LethalLevelLoader
A Custom API to support the manual and dynamic integration of all forms of custom content in Lethal Company. (v81 Compatible)
Preferred version: 1.7.13KayNetsua-E_Gypt_Moon
Adds the intermediate-level moon 10-EGypt to the game.
Preferred version: 2.0.27Hardy-LCMaxSoundsFix
Simple mod that increase max number of simultaneous playing sounds, hopefully fixing missing footsteps and other missing sound problems.
Preferred version: 1.2.0Magic_Wesley-Acidir
Acidir is a mysterious new moon set in a dark and deadly swamp.
Preferred version: 7.0.0Hamunii-DetourContext_Dispose_Fix
A BepInEx patcher to fix MonoMod.RuntimeDetour's DetourContext.Dispose not working.
Preferred version: 1.0.9Hamunii-AutoHookGenPatcher
Automatically generates MonoMod.RuntimeDetour.HookGen's MMHOOK files during the BepInEx preloader phase.
Preferred version: 1.1.1Generic_GMD-ManuLib
Wonderous doohickeys for the Generics and the nonGenerics to use for the stuff and things
Preferred version: 1.1.3Generic_GMD-Generic_Doorscript
(V80) Makes doorways with the tag id 7779 unable to connect. Does nothing on its own.
Preferred version: 1.0.2Generic_GMD-Generic_Interiors
Currently adds 6 interiors. Includes Storehouse, Bunker, Drains, Substation, Tower, and Liminal Facility. Now with separate assetbundles!
Preferred version: 5.2.1FutureSavior-Hold_Scan_Button
This mod allows you to hold the scan button to continuously keep scanning instead of having to spam the button.
Preferred version: 1.1.2fumiko-CullFactory
Stops rendering interior rooms that aren't visible - Helps with performance without affecting visuals.
Preferred version: 2.0.11FlipMods-ReservedItemSlotCore
The core mod for all ReservedItemSlot mods. Adds functionality for all ReservedItemSlot mods and adds API functions! LCVR Compatible
Preferred version: 2.0.55FlipMods-ReservedWalkieSlot
Gives a dedicated Walkie slot on the right side of your screen that can optionally be purchased! You can press [X] to activate and speak into the Walkie at anytime.
Preferred version: 2.0.7FlipMods-ReservedFlashlightSlot
Gives a dedicated Flashlight slot on the right side of your screen that can optionally be purchased! Can be toggled with [F] to activate the Flashlight at anytime.
Preferred version: 2.0.10FlipMods-BetterStamina
Tweaks stamina regen/consumption, as well as lessens the penalty of speed/stamina based on weight. Config values are fully customizable for stamina, movement speed, ladder climbing speed, jumping, etc, and will sync with the host.
Preferred version: 1.5.7Evaisa-HookGenPatcher
Generates MonoMod.RuntimeDetour.HookGen's MMHOOK file during the BepInEx preloader phase.
Preferred version: 0.0.5Evaisa-FixPluginTypesSerialization
Fix custom Serializable structs and such not properly getting deserialized by Unity.
Preferred version: 1.1.4EliteMasterEric-CoronerMimics
Provides integration between Coroner and Mimics.
Preferred version: 1.0.2DuskWise-WiseWeapons
Expands the weapons of Lethal Company with more variety, now with grenades! [v81+]
Preferred version: 2.1.1BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2305EliteMasterEric-Coroner
Add Cause of Death to the performance report, now with a Mod API!
Preferred version: 2.4.2Dustin-OxygenDisplay
Adds an oxygen meter under stamina with configurable settings!
Preferred version: 1.0.0DiFFoZ-HarmonyXTranspilerFix
Fixes HarmonyX Transpiler cause patched method to behave incorrectly
Preferred version: 1.4.0DemonMae-Gothic_Monastery_Interior
An Unreal Tournament Interior modeled after DM-Bishop, DM-Gothic, and DM-Peak.
Preferred version: 1.8.1DemonMae-Esoterica_Moon
An endgame Cruiser focused moon taking place on a wartorn wasteland, abandoned and desolate.
Preferred version: 1.2.6DemonMae-CIDOM_Metro_Interior
An Unreal Tournament Interior modeled after City Intro, AS-HiSpeed, and DOM-CIDOM.
Preferred version: 1.4.1DemonMae-Accursed_Crypts_Interior
An Unreal Tournament Interior modeled after DM-Curse][, DM-Agony, and DM-Codex.
Preferred version: 1.6.2DemonMae-Abandoned_Foundry_Interior
A Vanilla Oriented variant of Gearbolt Foundry.
Preferred version: 1.1.1ButteryStancakes-MaskFixes
Fixes several problems with mask items and masked enemies.
Preferred version: 1.6.3ButteryStancakes-JetpackFixes
Fixes multiple bugs with the jetpack, most notably the random explosions and tulip snakes dropping you out of the sky. (See the description for full details!)
Preferred version: 1.6.3ButteryStancakes-EnemySoundFixes
Fixes numerous issues with missing sound effects, or SFX playing when they shouldn't.
Preferred version: 1.9.21BGN-PizzaTowerEscapeMusic
Plays music from Pizza Tower when the early ship leave alert appears
Preferred version: 2.5.0Beaniebe-Super_Market
An abandoned supermarket interior, complete with all your favorite products!
Preferred version: 1.0.3Beaniebe-Storage_Complex
A Vanilla friendly storage interior, with some unique generation (Revamp Update)
Preferred version: 1.2.5Beaniebe-Liminal_House
A Vanilla friendly modern house interior, similar to manor (v81 Support)
Preferred version: 1.1.6Beaniebe-Vehicle_Hangar
A large hangar interior with 3 biome variants, custom hazards and fans!
Preferred version: 1.2.3Beaniebe-Deepcore_Mines
A massive deep mine interior, with 5 floors and many variants!(v80)
Preferred version: 1.0.9Aueser-EnhancedSpectator
Freecam, first-person and cinematic spectating, customizable ghost models, and spatial voice.
Preferred version: 0.3.5AudioKnight-StarlancerAIFix
Automatically assigns interior/exterior AI for enemies based on their spawn location and adjusts certain behaviors so that they act appropriately. Part of my Starlancer Series!
Preferred version: 3.13.2akechii-DiscountAlert
Alerts you which items have a discount when the round begins. Client-side! Customizable!
Preferred version: 2.3.04902-Cruiser_Additions
fixed magnet rotation, move scrap to the ship automatically, storage light, mute engine/radio audio in orbit, cruiser scrap items, speedometer,
Preferred version: 1.4.10mattymatty-AdditionalNetworking
Use more Explicit networking for stuff like selected slot and inventory.
Preferred version: 2.4.1Generic_GMD-Generic_Scraps
Currently adds 22 actual vanilla friendly scrap. Icon by Teserex. Now using moon based injection.
Preferred version: 1.2.0Generic_GMD-Generic_Cosmetics
20 cosmetics to help you really feel like an underpaid disposable worker. Also includes many guns for some reason. And one suit if you have More Suits.
Preferred version: 1.1.0x753-More_Suits
Adds more suits to choose from, and can be used as a library to load your own suits!
Preferred version: 1.5.4cookiecaker-SigurdsScrap
Scrap mod for items mentioned in Sigurd's logs that aren't present in vanilla.
Preferred version: 1.0.4iheartstriders-LilysLoot
Adds new 10 scrap pieces modeled and textured by me! Some of them are rarer ones meant for friends, but most are general objects!
Preferred version: 1.1.0Jordo-NeedyCats
[v80] You like cats? The company likes cats too! Find them roaming the various abandoned facilities and bring them home!
Preferred version: 1.2.5CatBoysGaming46-BlackMesa_HEV_Suit
Black Mesa H.E.V. Suit skin for Lethal Company
Preferred version: 1.0.2FLAY-Lethal_Dissonance_logo
Custom logo and configuration for Lethal Dissonance modpack.
Preferred version: 1.0.1AinaVT-LethalConfig
Provides an in-game config menu for players to edit their configs, and an API for other mods to use and customize their entries.
Preferred version: 1.4.6Wexop-BigMouth
Add a new monster to the game. Be careful, sometimes an item can hide a monster...
Preferred version: 1.1.4TeamClark-Death_Korps_Of_Krieg_Suit
Adds a Krieger suit from Warhammer 40k to the game for all you shovel melee enthusiasts. Requires the More Suits mod to appear.
Preferred version: 1.0.0TeamClark-RustHazmatSuit
Adds the Hazmat suit from Rust to the game as a wearable suit. Requires the More Suits mod to appear. Skin created by Travp333 on the LC Modding Discord and uploaded at their request.
Preferred version: 1.0.0Magic_Wesley-CustomStoryLogsFixed
Allows the addition of custom story logs. (this fixes a couple bugs until the original gets fixed)
Preferred version: 1.6.1LethalAfr0-Zimmer_Meltdown
Adds a cinematic score to escaping facilities. Seriously, one of the best music compilations out there. Yes, it works
Preferred version: 1.0.3README
πͺ Lethal Dissonance V81
An immersive, vanilla-enhancing modpack featuring 130+ carefully balanced mods. Designed for complete immersion into an atmosphere of paranoia, deep environmental and storytelling. Balanced for 4-6 players.
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β οΈ IMPORTANT ADVICE FOR NEW PLAYERS:
If you are playing for the first time, please do NOT use Discord or third-party voice chat apps. Use the in-game proximity voice chat instead β a massive number of core game mechanics heavily rely on sound and direct speech. Additionally, it is highly recommended that the host has the most powerful PC in your group and a stable internet connection.
π¨ ATTENTION:
β’ The very first launch can take a long time. The BepInEx console might seem frozen while loading mods or display path errors β this is completely normal, just restart the game.
β’ You might experience issues with the in-game friend invitation button. I highly recommend inviting your friends directly through Steam.
β’ The "Quit Game" button can sometimes crash the game. Don't worry, these crashes are entirely harmless. Alternatively, you can just close the BepInEx console window to exit the game instantly.
β’ You may also see various errors in the console during startup or when creating a lobby. They are harmless and can be safely ignored.
π BUG REPORTING:
If you encounter any serious issues β such as game-breaking bugs, heavy lag, or unexpected crashes β please don't hesitate to message me on Discord: flay_exe
---
Improved spectator mode
EnhancedSpectator: Upgrades the spectator mode, allowing you to switch between various views using F1 through F6. F1 is the vanilla spectator mode.
π§ Total Audio Overhaul
Thanks to the Lethal_Resonance mod, most sounds in the game have been completely remade. The gameplay is now enveloped in a dark, bleak, and terrifying ambient soundtrack, while the reworked music heavily intensifies the feeling of anxiety.
πΉ New Monsters
HUGE SPOILERS! DO NOT READ THIS SECTION IF YOU WANT TO KEEP THE GAME UNPREDICTABLE
The Biodiversity mod introduces several new creatures designed primarily to expand the local fauna:
- Bloombird π¦’: A true saboteur that doesn't deal direct physical damage. Instead, its target is your ship. Landing on the roof, it begins messing with the crew: switching players on the monitor, shutting down lights, and locking doors.
- Aloe π±: Bracken's "good twin." It wanders around the facility looking for wounded players and sneaks up from behind to drag them to a safe spot and heal them. However, it will not protect you from other monsters.
- Coilcrab π¦: This friend only moves when you aren't looking at it. It has a nasty habit of exploding, but after it dies, you can harvest valuable skin from it.
- Ogopogo π: A marine leviathan that will drag you into the depths to feed you to its spawn.
- Rolling Giant π: Adds a monster with a unique mechanic. It pursues the player only as long as they maintain direct eye contact with it.
- Masks (Mirage) π: Perfectly mimic your and your friends' appearances and even speak in your own voices to throw the crew into absolute confusion. This is all possible thanks to a finely tuned Mirage mod. All masks look highly convincing, can carry items, and speak coherent sentences.
- Mimics πͺ: Adds fake fire exit doors that attack the player when they try to use them to escape.
- The Fiend: Adds a new monster a Fiend. This guy is want only your Fear
π§± New Facilities (Interiors)
- Generic Interiors: A versatile mod that adds a massive variety of complexes, such as drains, towers, liminal facilities, and more.
- A collection of specialized interiors: Acf interior, Liminal House, and Gothic Monastery. All custom layouts is individually matched to the specific theme of the moons.
π New Planets (Moons)
- Egypt: A desert moon with two fire exits and realistic ancient architecture.
- Crypt: A bleak moon surrounded by panel high-rises in the style of Murino city. Residential areas and an atmosphere of utter hopelessness are everywhere.
- Atlas Abyss: The homeland of mimics. They feel right at home here, so your chances of being deceived skyrocket.
- Acidir: A moon featuring a massive ancient mansion surrounded by a unique toxic-green nature.
- PsychSanctum: A moon with a heavy, oppressive atmosphere and an equally unsettling ambient soundtrack.
- Esoterica: A completely dead moon created SOLELY FOR THE COMPANY CRUISER. Features a massive highway, a bridge, and three entrances. There is absolutely nothing to do here without a car. This is a late end-game moon.
π Convenience, Localization, and Quality of Life
- SellMyScrap: A mod that eliminates the routine of selling junk at the Company building, allowing you to sell scrap from the comfort of your ship without wasting time.
- ReservedItemCore (along with ReservedWalkieSlot and ReservedFlashlightSlot) π¦: Provides two additional dedicated slots for the walkie-talkie and flashlight, allowing you to use your main inventory slots exclusively for scrap. It allows hands-free walkie talkie usage by pressing [R] without holding it. Instantly toggle your flashlight by pressing [F], regardless of what item you are currently holding.
- GeneralImprovements π : A global mod that configures half of the game's elements. Tuned for better balance and general convenience. Adds monitors to the ship with extra useful info.
- Lethal Regeneration β€: A health regeneration mod. Health restores faster inside the ship than outside. This ensures that a minor, non-lethal mistake at the start doesn't ruin the rest of your run.
- Better Stamina π: Solves the issue of excessively slow stamina recovery. Strictly balanced so it doesn't make the game too easy.
- AlwaysHearActiveWalkiesFork: Makes walkie-talkies more realistic with regards to audio positioning. Now, your friend's walkie-talkie will be clearly audible in 3D space if you stand nearby.
- OxygenDisplay π«§: Clearly shows the amount of oxygen underwater, helping you realize exactly when it's time to surface.
- Death Informers: The Coroner, Killedbyfake, and CoronerMimics mods output detailed causes of death for crew members, revealing exactly which mimic or mask tricked and ate your friend.
- CullFactory: Unloads the interior layout of the facility when you are outside, significantly boosting game stability and performance.
- MoreCompany: Expands the lobby limit, allowing you to gather large groups of friends.
- Hitmarker: Adds a visual hit marker and a distinct audio response when dealing damage to enemies.
- Vehicle Improvements: The CruiserAdditions and BetterVehicleControls mods aim to fix the Company cruiser. The first fixes physics bugs, while the second simplifies driving controls, making the vehicle much more responsive.
- RemoveInteriorFog: Permanently removes the cursed interior fog inside facilities generated by vanilla weather.
- JetpackFixes: Fixes the jetpack, eliminating random mid-air explosions.
π€― New Mechanics and Dynamic Events
HUGE SPOILERS! DO NOT READ THIS SECTION IF YOU WANT TO KEEP THE GAME UNPREDICTABLE
- InsanityMod π€―: Completely reworks the insanity mechanic. Being alone and wandering in the dark for too long is now lethalβlosing your mind causes the player to die and join the ranks of the mimics. This heavily threatens solo players or occurs during "Paranoia" weather.
- Interactive Loot: The Immersive scrap, MoreScraps, and SlaughterHouseScrap mods add a massive amount of interactive scrap to the maps, including functional flashlights, weapons, and scanners.
- WiseWeapons: Allows you to use certain pieces of scrap as melee weapons, significantly expanding your arsenal.
- Lethal Things: Adds new items to the map generation and the Company store. You can now officially buy a frag grenade for $150.
- FacilityMeltdown: A chaotic event that triggers with a 60% chance when a player removes the apparatus (reactor). You will have exactly two minutes to evacuate before the facility blows sky-high, while monsters aggressively try to block your escape. Combined with the new creatures, this generates tons of insane gameplay moments.
- Arachnophilia: A mod that completely reworks spiders, making them more durable but lowering their single-hit damage. It also adds a creepy spider den interior and increases the amount of cobweb traps.
- CoilHeadStare: Makes the Coil-Head a significantly creepier opponent during prolonged eye contact with the player.
- Weather Conditions: The combination of WeatherRegistry and LethalElementsForky refines the weather system, adds new weather effects, and increases the credit rewards for extreme risksβideal for meeting high quotas in the late game.
- CameraOverhaul πΉ: Completely reworks the first-person camera. Adds realistic tilting, rotational inertia, and dynamic bobbing while running or jumping. This drastically heightens immersion and the physical feel of your character in the environment.
- SnatchinBracken: The Bracken now prefers to play games with you.
- DimmingFlashlights: Flashlights are now dynamic, and their performance quality depends on their current battery level.
π Cosmetics and Fun
The modpack includes numerous mods for custom suits and altered sound effects. The BetterEmotes mod has been added (introducing 8 unique custom emotes). Landmine explosion sounds and shovel hit SFX against enemies have been replaced with funnier alternatives. All suits from the MoreSuits mod and other packs are unlocked by default.
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The main focus of this modpack is to expand the vanilla experience and eliminate routine by offering maximum variety in mechanics and gameplay. I created this modpack simply because I wanted to deliver a high-quality product. I had to finish the game for the developer and manually reconfigure mods that had terrible balance "out of the box." A massive 170 hours of playtime and deep knowledge of modding truly shine through in this stable build.
Thank you for downloading, I hope you enjoy it! Leave a like if you want me to keep pushing updates. My friends don't want play with me, but your friends can!
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Have a great game, contractors!
CHANGELOG
Changelog #π EOL Status (End-Of-Life Notice). Future updates will only include bug fixes.
π If you find any bugs or a critical error, please contact me directly on Discord: flay_exe
Version 3.1.6 - Final Patch
Version 3.1.5 - Fixed some bugs (From now on there will only be bug fixes)
Version 3.1.4 - Changed a head bobbing physics.
Version 3.1.3 - Fixed a meltdown soundtrack bug: removed the L4D2 pack because its music kept playing for several minutes even after the explosion. Restored the Zimmer Meltdown music pack.
Versions 3.0.8 - 3.1.2 Description Correction
# π Version 3.0.7 β The Final Update & EOL (End-Of-Life) Notice
π¨ **IMPORTANT ANNOUNCEMENT:** This is the final content update for the modpack. The project is officially moving to the **EOL (End-Of-Life)** stage. In the future, both versions of the pack will receive **strictly** critical bug fixes and compatibility updates. Thank you to everyone who stayed with us!
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### π Fixes & Optimization
* **Radiation Optimization:** Completely eliminated the FPS drops and lag caused by the radiation mechanic. The mechanic itself remains in the game but has been entirely removed from the problematic *Atlas Abyss* moon.
* **Atlas Abyss Moon Fix:** Fixed a critical bug where the Kidnapper Fox spawned too frequently and completely blocked pathways for the crew.
* **Wardrobe Update:** Fixed the rendering of old suits and added brand-new customization options.
* **Camera Performance:** Camera overlay quality has been reduced to the vanilla level. This significantly lowered the system load and boosted performance on the host's side.
* **Water Camera Fix:** Completely disabled screen shaking when inside water, which functioned incorrectly and kept glitching even after the player got out of the water.
- LethalWashing Removal: The mod was completely removed from the pack due to a critical bug that reset the value of some found items without asking.
* **Helmet UI Fix:** Fixed an annoying visual HUD bug during sprinting, where the helmet interface elements unnaturally floated forward and then abruptly jerked back upon returning to normal walking.
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### πΊ World Balance & New Interiors
* **Room Variety:** Globally rebalanced the internal room generation layout. The pool of available interiors is now much more diverse and interesting. The default factory layout is kept to a minimum, while custom rooms are strictly distributed based on the difficulty levels of the planets.
* **New Dungeons:** Added two new unique and atmospheric interiors β **Basement** and **Haunted Attic**.
* **Risks & Weather:** Adjusted the balance of weather conditions and risk multipliers for a fairer, yet still hardcore and intense experience.
* **Audio Rotation:** The atmospheric *Zimmer_Meltdown* music pack has been completely replaced with a dynamic soundtrack from **Left 4 Dead 2** (*l4d_music*).
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### πΎ Monsters
* **Enemy Spawn:** Completely reworked, retuned, and balanced the spawn chances of all existing monsters across every single moon.
* **New Threat:** A brand-new, highly dangerous, and unpredictable monster has been added to the game. Get ready to test your nerves.
* **Ambient Environment:** Added a new decorative outside monster to game.
Version 3.0.6 (Hotfix) Game & Balance Changes:
- Weather Rotation: Removed the **Radiation** weather due to severe performance issues and heavy lag. It has been replaced with the **Slimy** weather.
- Balance Adjustments: Fine-tuned overall gameplay and economy balance.
- Modpack Info Fixes: Updated and corrected general informational files within the modpack.
Version 3.0.5
Game & Balance Changes:
- Economy Balance Overhaul: Adjusted loot spawns, shop item pricing, and scrap values across multiple moons.
- UI Customization: Fixed and updated our custom logo in the main menu for seamless rendering.
- Trailer Update: The modpack showcase trailer has been updated with new footage and information.
- Modpack Info Fixes: Updated and corrected general informational files within the modpack.
Version 3.0.1 - 3.0.3
* Modpack Info Fixes: Updated and corrected general information about the modpack.
Version 3.0.0 (Release)
Game & Balance Changes:
- Official Media Release: The long-awaited release trailer for the modpack is out: https://www.youtube.com/watch?v=LLNp1UyiQzA
- UI Customization: Our unique logo has been successfully added to the main menu.
- Global Monster Rebalance: Reworked health, speed, and damage stats for all entities.
- Economy & Loot: Completely overhauled the store price charts and scrap values inside the facility.
- Facility Meltdown: Ship takeoff speed during emergency evacuation no longer accelerates the reactor explosion for optimization purposes.
- Visual Effects: Slightly reduced particle counts to improve stability and boost FPS.
- Audio Overhaul: Removed redundant ambient sounds, bringing back the classic scary sounds of the vanilla game.
- Insanity Mod: Rebalanced the sanity drain mechanics for players, making the gameplay a bit more fair.
- Item Balance: Conducted deep adjustments to terminal store prices and item carry weights.
- Moons: The loot table on moon Dine has been completely replaced with Rend loot pool. Dine is now fully balanced.
Bug Fixes:
1. SlaughterhouseScrap and ImmersiveScrap: Completely removed from the pack. They caused severe sound desyncs and broke the economy.
2. Flashlight & Walkie Fixes: Fixed the hand running animation bug; items are now properly attached to the player body.
3. Fixed Footsteps on Snow: Removed conflicting footprint textures that mistakenly played snow step sounds inside the facility corridors.
4. Item Synchronization: Fixed a network desync issue where players occasionally could not pick up scrap from the floor.
5. Dine Optimization: Reduced the maximum number of simultaneously spawning objects to normalize FPS.
6. Removed LethalPerformance: This optimizer was removed because it broke fire exits and overloaded RAM.
Added:
- New Moon Zenit: A unique snowy location with atmospheric environments and great landscapes to explore.
- Cosmetics: Added new suits and customizable clothing options to the ship wardrobe.
- Generic Weathers: Integrated several brand-new unique weather types that can randomly roll on moons.
- New Scrap: Added thematic loot packs Generic Scraps, SigurdScrap, LilysLoot, and NeedyCats.
### Version 2.2.2
- Modpack Info Fixes: Updated and corrected general information about the modpack.
### Version 2.2.1
- Fixed Inventory Softlock: Fully resolved a critical network desync issue that caused permanent freezing of interaction keys (',', 'Tab') and locked item slots for both hosts and clients.
- Network Code Optimization: Adjusted item slot scroll timings in GeneralImprovements and disabled background flashlight scanning to prevent interaction animations from freezing during micro-stutters.
- Fixed Monster AI: Completely removed the SnatchInBracken mod, which was conflicting with other entity scripts and breaking the default behavior and logic of the Bracken.
- Fixed Teleporter Desync: Disabled Radar Booster teleportation, which was causing severe desyncs with Reserved-slot scripts during player teleportation to the ship.
- Ship Camera Optimization: Disabled post-processing effects on the ship internal and external monitor displays, significantly reducing RAM usage and CPU load when orbiting heavy custom moons.
- Fixed Walkie-Talkie Echo: Restricted the environment audio recording radius for AlwaysHearActiveWalkies. Active walkies on the ship will no longer transmit the loud chatter of dropped items to players inside the facility.
- Monster Balance: Fine-tuned spawn weights and generation tables for The Fiend across all vanilla and custom moons, setting it to an optimal encounter rate.
- Fixed Meltdown Localization: Fixed the display language inside the Facility Meltdown mod to ensure all alarms and text render properly.
### Version 2.2.0
- Fixed Hoarding Bugs: Fixed a bug where hoarding bugs would generate deafening noise across the entire map whenever they picked up items.
- Fixed Missing Hands: Fixed a visual glitch during Heatwave weather where players' hands would bug out and drop down.
- Optimization: Better optimized the weather mod - the modpack now consumes significantly less RAM.
### Version 2.1.0
- Modpack Info Fixes: Updated and corrected general information about the modpack.
### Version 2.0.9
- Modpack Info Fixes: Updated and corrected general information about the modpack.
### Version 2.0.8
- Fixed Fire Exit Issue (Adamance): Fixed a bug where the fire exit door on Adamance often would not open, and the fire exit was completely missing inside the facility.
- Mod Optimization: Removed problematic plugins from LethalThings and Biodiversity mods. Their outdated code caused crashes and broke the entire modpack.
- Fixed Quota Logic (Gordion): Fixed an issue on Gordion where failing the quote and dying resulted in a skipped day instead of a proper Game Over.
- Fixed Item Pickup Animation: Fixed a bug where switching away from the shotgun would glitch and freeze the item pickup animation.