Please disclose if any significant portion of your mod was created using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
LethalCattle
A full barn of friends, smarter monsters, and no promise you'll all come home.
By Leezards
| Last updated | an hour ago |
| Total downloads | 0 |
| Total rating | 0 |
| Categories | Modpacks Monsters Moons Interiors Hazards Tweaks & Quality Of Life |
| Dependency string | Leezards-LethalCattle-1.0.0 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
ShaosilGaming-GeneralImprovements
Fixes many bugs and adds many QoL improvements and optional tweaks. Very configurable.
Preferred version: 1.5.5MaxWasUnavailable-LethalModDataLib
A library for Lethal Company, providing a standardised way to save and load modded data.
Preferred version: 1.2.2AudioKnight-StarlancerAIFix
Automatically assigns interior/exterior AI for enemies based on their spawn location and adjusts certain behaviors so that they act appropriately. Part of my Starlancer Series!
Preferred version: 3.13.2IAmBatby-LethalLevelLoader
A Custom API to support the manual and dynamic integration of all forms of custom content in Lethal Company. (v81 Compatible)
Preferred version: 1.7.10Scoops-LethalSponge
A performance and diagnosis suite focused on rendering and memory.
Preferred version: 1.4.3Magic_Wesley-Wesleys_Ememy_Variants
Variants of vanilla enemies for my projects.
Preferred version: 1.2.3chuxiaaaa-ChuxiaFixes
(V81)A collection of Fixes for the vanilla game.(including LateJoin, Player Name, and various bug fixes.)
Preferred version: 1.0.7Evaisa-FixPluginTypesSerialization
Fix custom Serializable structs and such not properly getting deserialized by Unity.
Preferred version: 1.1.4fumiko-CullFactory
Stops rendering interior rooms that aren't visible - Helps with performance without affecting visuals.
Preferred version: 2.0.11Evaisa-HookGenPatcher
Generates MonoMod.RuntimeDetour.HookGen's MMHOOK file during the BepInEx preloader phase.
Preferred version: 0.0.5Lordfirespeed-OdinSerializer
Fast, robust, powerful and extendible .NET serializer built for Unity
Preferred version: 2024.2.2700Sniper1_1-WaterAssetRestorer
Lets moon/interior devs use some of the vanilla water materials that get broken during ripping game files into Unity.
Preferred version: 2.0.0Zaggy1024-OpenBodyCams
An open-source implementation of a body/head camera that is displayed on the bottom right monitor in the ship, with the goal of appearing almost identical to the player's actual perspective while providing good performance.
Preferred version: 3.0.12BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2305FlipMods-ReservedItemSlotCore
The core mod for all ReservedItemSlot mods. Adds functionality for all ReservedItemSlot mods and adds API functions! LCVR Compatible
Preferred version: 2.0.55ButteryStancakes-BarberFixes
Fixes several issues with Barbers. Now allows restoring spawn behaviors from previous versions of the game.
Preferred version: 1.3.1Zaggy1024-PathfindingLagFix
Improves overall performance by threading vanilla AI pathfinding and patching slow methods.
Preferred version: 2.4.2Hamunii-DetourContext_Dispose_Fix
A BepInEx patcher to fix MonoMod.RuntimeDetour's DetourContext.Dispose not working.
Preferred version: 1.0.9ButteryStancakes-ButteryFixes
Fixes a lot of miscellaneous gameplay issues with vanilla. See store description and wiki for more details (and recommendations for other great bugfix packages)
Preferred version: 1.17.16EliteMasterEric-Coroner
Add Cause of Death to the performance report, now with a Mod API!
Preferred version: 2.4.1Hamunii-AutoHookGenPatcher
Automatically generates MonoMod.RuntimeDetour.HookGen's MMHOOK files during the BepInEx preloader phase.
Preferred version: 1.1.1notnotnotswipez-MoreCompany
A stable lobby player count expansion mod. With cosmetics!
Preferred version: 1.14.0Zaggy1024-PathfindingLib
Provides functionality for mod authors to run pathfinding off of the main thread.
Preferred version: 2.4.1mattymatty-MonkeyInjectionLibrary
A library mod that lets other mods add properties and methods to existing base-game classes at runtime, without modifying game files.
Preferred version: 1.0.2JacobG5-DestroyItemInSlotFix
Fixes niche vanilla issue with PlayerControllerB.DestroyItemInSlot(int itemSlot) and the new utility slot.
Preferred version: 1.0.0Zaggy1024-DunGenReferenceFixer
Fixes interior assets' references if they haven't been updated to v80.
Preferred version: 0.0.1Aueser-Error_Fix
Defensive compatibility guards for common Lethal Company V81 runtime errors and modpack log spam.
Preferred version: 0.0.5Aueser-LCMicRecovery
A BepInEx plugin for Lethal Company that attempts to recover stalled or broken microphone capture without restarting the game.
Preferred version: 0.3.7abooban1-ModelReplacementAPIHotfix
Hotfix for ModelReplacementAPI 2.4.19: fixes held item slot errors and disables MoreCompany cosmetics on model replacements.
Preferred version: 1.0.2Madarvadasz-InventoryFix
Fixes the bug that makes it impossible to pick up items after death and respawn in the next round.
Preferred version: 1.0.1LethalCompanyModding-VertexLibrary
Provides extension methods for obtaining the oriented bounding box (OBB) of Unity objects.
Preferred version: 1.1.0mattymatty-Matty_Fixes
A collection of Fixes for the vanilla game, with focus on vanilla compatibility.
Preferred version: 1.1.41mborsh-Wider_Ship_Mod
Makes the ship 'a little' wider for you and your stuff.
Preferred version: 1.4.3Rune580-LethalCompany_InputUtils
API/Library for creating Unity InputActions with in-game re-binding support. Provides an alternative UI that allows for supporting mods to have in-game re-bindable keybinds.
Preferred version: 0.7.13DiFFoZ-HarmonyXTranspilerFix
Fixes HarmonyX Transpiler cause patched method to behave incorrectly
Preferred version: 1.1.0DiFFoZ-LethalPerformance
Optimizes the game by caching frequently searchable components
Preferred version: 1.2.6Sniper1_1-MaterialAssetRestorerCore
API that lets moon/interior devs use some of the vanilla materials that get broken during ripping game files into Unity.
Preferred version: 2.0.0ButteryStancakes-Chameleon
Aesthetic changes to make moon environments feel more cohesive.
Preferred version: 2.4.3Alice-DungeonGenerationPlus
API to expand the compatibilities of Lethal Company's dungeon generation
Preferred version: 1.5.1ButteryStancakes-SpawnCycleFixes
Fixes various bugs with the spawn cycle, making enemy spawns more consistent and fair.
Preferred version: 1.2.2LustrousLuna-Eternal_Void
[v81] Interiors made for LunarLights, Made by LustrousLuna.
Preferred version: 1.1.1TheFluff-FairAI
Mod To Make Entities Less Racist. Everyone that can die will die by most if not all traps.
Preferred version: 1.6.1MonoDetour-MonoDetour
Easy and convenient .NET detouring library, powered by MonoMod.RuntimeDetour.
Preferred version: 0.7.15MonoDetour-MonoDetour_BepInEx_5
HarmonyX interop & BepInEx 5 logger integration for MonoDetour. Initializes MonoDetour early as a side effect.
Preferred version: 0.7.15Hardy-LCMaxSoundsFix
Simple mod that increase max number of simultaneous playing sounds, hopefully fixing missing footsteps and other missing sound problems.
Preferred version: 1.2.0Zaggy1024-SmartEnemyPathfinding
Patches the masked to allow them to use custom elevators via PathfindingLib's smart pathfinding API.
Preferred version: 0.0.4ButteryStancakes-EnemySoundFixes
Fixes numerous issues with missing sound effects, or SFX playing when they shouldn't.
Preferred version: 1.9.14Turkeysteaks-CoronerIntegrations
Provides integration between Coroner and many mods. See the README for the full list!
Preferred version: 0.7.0TeamXiaolan-DawnLib
A modern API for Lethal Company content and all sizes of mods [V81]
Preferred version: 0.9.25XuXiaolan-ReXuvination
Mod that currently completely optimises collision performance in the game.
Preferred version: 1.1.0etherealemil-UsualScrap
Adds many new unique items that expand on the available scrap items and interactions!
Preferred version: 2.0.7Fandovec03-SpiderPositionFix
Host fixes for bunker spider. Fixes desync/separation between agent and mesh container. Client-side fix for the offset idle animation
Preferred version: 1.6.5XuXiaolan-CodeRebirth
Content Expansion mod with Custom Moon, Enemies, Weathers, Items and more! [V80]
Preferred version: 1.6.9qwbarch-OpusDotNet
An easy-to-use library for encoding and decoding 16-bit audio using the Opus Audio Codec.
Preferred version: 1.0.30qwbarch-Concentus
Portable C# implementation of the Opus audio compression codec
Preferred version: 2.3.0willis81808-LethalSettings
A centralized place for configuring mods from in-game
Preferred version: 1.4.1VirusTLNR-MaskedInvisFix
[V81]Fixes bugs (1 Currently) where masked are invisible. make this a dependency, or add your own implementation in your own masked mimicking mod. I dont mind :) Any mod that makes masked look like the player they are copying will need this.
Preferred version: 0.0.3ButteryStancakes-MaskFixes
Fixes several problems with mask items and masked enemies.
Preferred version: 1.6.2qwbarch-Mirage
Voice mimicking where all players hear the same voice, with a focus on masked enemies. Alternative to Skinwalkers + MaskedEnemyOverhaul.
Preferred version: 1.29.1mrov-WeatherRegistry
A mod for controlling the game's weather system: scrap multipliers, weather chances, blacklisting and more!
Preferred version: 0.8.8xilophor-LethalNetworkAPI
A library/API to allow developers to easily add networking to their mods.
Preferred version: 3.4.2WhiteSpike-Moon_Day_Speed_Multiplier_Patcher
Patches the time passing mechanism to solve problems whenever day speed multiplier value has been changed. This is meant for people who wish to use these values and are able to configure them to their desire.
Preferred version: 1.0.1IntegrityChaos-LCCutscene
LCCutscene is a tool to create cutscenes and immersive animations to Lethal Company.
Preferred version: 2.0.1347956-RoundManagerObjectReferenceFix
A mod for Lethal Company that prevents crashes caused by unresolved prefab references in custom moon mods.
Preferred version: 1.0.0FlipMods-TooManyEmotes
Adds over 300 new emotes! Includes emote wheel, allows Masked Enemies to emote, adds emote music (can be muted), implements a system for purchasing emotes on the store (optional), and much more!
Preferred version: 2.3.17loaforc-loaforcsSoundAPI
A general use library to replace sounds in Unity games.
Preferred version: 2.0.12AinaVT-LethalConfig
Provides an in-game config menu for players to edit their configs, and an API for other mods to use and customize their entries.
Preferred version: 1.4.6Pooble-LCBetterSaves
Have as many saves as you want! (And rename them, too!)
Preferred version: 1.7.3Zehs-LCBetterSavesFix
Fixes the LCBetterSaves mod to work properly with the LethalModDataLib mod.
Preferred version: 1.0.0ScienceBird-Universal_Radar
Improved, dynamic, and configurable contour maps (and more) for every moon.
Preferred version: 1.2.4super_fucking_cool_and_badass_team-Biodiversity
[V81] Expanding the flora and fauna of Lethal Company!
Preferred version: 0.2.9Smxrez-FashionableCompany
Adds 20 new vanilla-esque fashion themed cosmetics via MoreCompany
Preferred version: 1.2.1xibao_love-FixEladsHUD
修复EladsHUD在v81中无法显示工具槽的问题(Fix the bug of the EladsHUD not displaying the utility slot in v81)
Preferred version: 1.0.0README
Modpack is subject to change, do not manually update mods
Lethal Cattle
A content-rich, stability-obsessed Lethal Company experience, built for a full barn of friends and the chaos that follows. This pack doesn't just pile on difficulty. It reshapes your pastures, floods them with smarter and stranger creatures, and spends nearly a third of its roster making sure the whole herd runs smoothly while everything on the moon tries to send you to slaughter. Bring a crew, bring a flashlight, and don't count on all of you coming home.
What's Hunting the Herd
CodeRebirth is the beating heart of this pack, a sprawling content expansion themed around "Project Rebirth," an intergalactic mining operation gone wrong. It adds an entire custom moon, a fresh roster of enemies, and disaster weathers that will end your run in seconds: get pulled apart by roaming tornados, or watch the world slowly crumble around you while rare crystals surface for the brave (or stupid) enough to grab them. On top of that come new scrap, shop items, and the trusty mole digger to carve your way through it all.
Biodiversity expands the fauna with variants of existing creatures and originals of its own, some hostile, some unsettlingly helpful:
- The Aloe is a neutral, Bracken-like entity who hunts by your HP. The lower your health, the more she wants you. Get caught and she'll drag you off to her favorite spot to nurse you back to health, whether you like it or not. Mash to escape, and watch your back on the way out.
- The Ogopogo are massive water leviathans lurking at the bottom of Vow, March, and Adamance. They never leave the water, which is the only comforting thing about them. Stay on dry land.
- Vermin are the spawn of the Ogopogo, spilling out during floods and after their parent has dragged prey into the nest. Where there's one, there's a swarm. Wesley's Enemy Variants layers even more surprises onto vanilla spawns, so even the monsters you think you know can catch you off guard. And through it all, ImmortalSnail is coming for you: slowly, endlessly, and utterly unkillable. You can outrun it. You cannot outlast it.
Smarter, Deadlier AI
The predators actually think now. FairAI, SmartEnemyPathfinding, and StarlancerAIFix overhaul enemy behavior from the ground up and repair the broken vanilla logic that let you cheese them, while PathfindingLib and PathfindingLagFix make sure all that extra intelligence never costs you a single frame. SpawnCycleFixes and Chameleon correct how, when, and where things appear, so encounters feel deliberate instead of random. Every threat in this pack, vanilla or modded, plays exactly the way it was meant to. That's not a mercy. That's the point.
Trust No One in the Field
A full Mirage stack lets enemies record and replay your herdmates' voices, turning a friendly shout down the hallway into bait. Paired with MaskedInvisFix and MaskFixes, the masked ones hide better and sound exactly like the people you trust. When someone calls for help in the dark, you'll have half a second to decide whether it's really them. Good luck telling the flock from the wolves.
Round Up the Herd
Lethal Company is best with a crowd, and this pack is built for one:
- MoreCompany expands the herd well past the vanilla cap of four, so nobody sits out
- OpenBodyCams brings working ship-monitor body cams, letting whoever's on comms watch every teammate's final, panicked moments in real time
- TooManyEmotes adds a huge emote library with a full radial wheel, for celebrating a clean run or dancing on a friend's corpse
- FashionableCompany and BarberFixes let everyone look good on the long walk to the slaughterhouse
New Pastures to Graze
Wesley's Moons, Interiors, and Weathers deliver a huge, cohesive set of new planets, dungeons, and conditions to explore, while DungeonGenerationPlus reshapes interior layouts so no two facilities ever feel the same. Wander too far and you might find yourself in the Eternal Void. Piece together what happened here through CustomStoryLogs, and try to keep your bearings with Universal Radar when the halls all start to blur together.
Built to Last
Roughly a third of this pack is the quiet, unglamorous backbone that keeps the whole operation standing while everything else is trying to tear it down:
- Performance: LethalPerformance, CullFactory, PathfindingLagFix, and LCMaxSoundsFix keep even the largest modded interiors running smooth, no matter how many enemies are on the map
- Bug fixes: ButteryFixes, LethalFixes, Matty Fixes, and a small army of patchers quietly squash the crashes, freezes, and jank before they ever reach you
- Saves: LCBetterSaves keeps a herd this size from wandering off into a corrupted save and taking your progress with it So when things go wrong, and they absolutely will, you'll know it was the game that got you, not the framerate.
Grab your flashlight, mind the quota, and don't get herded.
Out here, you're not the rancher. You're the livestock.