Mods that depend on BepInExPack
Allows players to passively regenerate health after spending time out of combat. Fully configurable via percentage or fixed values.
Last updated: 20 hours ago
Limits the maximum number of times each type of enemy can spawn per round, setting a customizable despawn timer when the limit is reached.
Last updated: 20 hours ago
A consumable pill bottle shop item with a speed/stamina buff, hangover, withdrawal, and overdose mechanic.
Last updated: 20 hours ago
Save named cruiser jump spots per moon with wheel-accurate markers, a steering hint, snap-to-spot, landing trajectory preview, and one-click preset sharing.
Last updated: 21 hours ago
[HIGHLY EXPERIMENTAL - expect game-breaking bugs, not for normal play] Singleplayer-feel multiplayer for R.E.P.O. Made by Revival.
Last updated: 18 minutes ago
Unlimited pouch mod for White Knuckle. Removes all inventory capacity limits.
Last updated: a day ago
Fixes a vanilla bug where custom boat sails are not written to the save file when masts are inactive in the hierarchy. Affects owned boats left behind while sailing another vessel.
Last updated: a day ago
Increases the Hauler cart value limit from $20,000 to $50,000. Carry more loot per trip!
Last updated: a day ago
Permanently reveal nearby visible player names with readable configurable text and wall occlusion.
Last updated: a day ago
Sailwind LAN Co-op Mod - Play with friends over LAN or VPN.
Last updated: a day ago
对房主所属国家进行推测
Last updated: a day ago
Client-side ATLYSS mod that moves overhead typing chat bubbles above oversized player heads and adds simple bubble height and scale controls.
Last updated: a day ago
Mossy's revolutionary modpack. Filled with things and such.
Last updated: a day ago
Fixes dual button highlighting in menus
Last updated: a day ago
Premium main menu for the Lethal Oddysey modpack: custom artwork backdrop, terminal HUD readouts, animated hover brackets, scanlines, drifting embers and native hover sounds.
Last updated: a day ago
Vanilla enemies now have a chance to spawn mutated: a mutant keeps the base enemy's look but glows with a coloured aura and gains a nastier ability. More mutants added over time.
Last updated: 12 hours ago
Turns REPO's menus into Kingdom Hearts 2 style. Replaces all the vanilla menus with UI and sounds.
Last updated: a day ago
Batman model imported using ModelReplacementAPI
Last updated: a day ago
Train your character stats by using them in the field, capped by your Improve level, for R.E.P.O.
Last updated: a day ago
A core library and API for Lucky Shot modding. Provides a Mod Menu, Developer Console, unified GameEvents, AudioAPI, InputAPI, and Asset Registries.
Last updated: a day ago
Per-player death counter shown in the truck, now with each player's nemesis (the enemy that's killed them most), a run total, and your own row highlighted. Host-authoritative, synced to all clients, and saved per run.
Last updated: 19 hours ago