Mods that depend on BepInExPack
Customize most of the HUD's colors! (and more)
Last updated: 4 days ago
[v81] Adds 53 items, 60 furniture and 1 pseudo-pocket dimension from Miside
Last updated: 4 days ago
[v81] Adds Vintage Story's Temporal Storm as a weather
Last updated: 4 days ago
Call the fire department! We just nuked the building. // Adds a highly configurable nuke valuable!
Last updated: 4 days ago
Rework of terminal's pages.
Last updated: 4 days ago
Notification system for Ultrakill. This is a library and does nothing on its own.
Last updated: 4 days ago
I was sober making this.
Last updated: 4 days ago
All Humanoid Fantasy life allies as player models
Last updated: 4 days ago
Adds animated Sims Plumbob head cosmetics to REPO, with green, red, blue, yellow, black, pink, and orange versions.
Last updated: 4 days ago
Kriperovich Optimization — lightweight tweaks for Bopl Battle. Type KOPTI in-game to open the menu.
Last updated: 4 days ago
Adds animated Pokemon head cosmetics to REPO.
Last updated: 5 days ago
Turns REPO carts into pocket dimensions that store valuables, sync cart loot, and let players enter the cart to manage the stash if they choose.
Last updated: 5 days ago
Central library of reusable custom effects, status effects, and keywords to make modding Monster Train 2 safer and easier, used as a dependency for other mods.
Last updated: 5 days ago
Replaces a trinket with Randomizer, giving random perks at the start. Replaces Head Lamp by default. Fully configurable.
Last updated: 5 days ago
Completely disables Cadaver Growths.
Last updated: 5 days ago
[v81] Custom sounds for game replacing items and enemies sounds and voicelines with polish memes. Originally made by dawson
Last updated: 5 days ago
Press a key to reveal every valuable within 10m around you (even through walls) and mark them on the map for a short time, on a cooldown, in R.E.P.O.
Last updated: 5 days ago
Scales tumble launch damage by upgrade level for R.E.P.O.
Last updated: 5 days ago
A leveling system that awards stat points from your lifetime haul, with a square-curve cost and configurable difficulty for R.E.P.O.
Last updated: 5 days ago
Slow passive health regeneration based on your Health upgrade level for R.E.P.O.
Last updated: 5 days ago