Mods that depend on BepInExPack IL2CPP
Play AI LIMIT with friends over Steam or direct connections. Shared enemies, doors, levers and lifts, ally health bars, party chat and death spectating. Early release; larger groups remain experimental.
Last updated: 6 days ago
The Blue Prince Implementation for the mult-game randomizer Archipelago
Last updated: a week ago
独立局内判定统计:Exact、小Exact、Near、Break及Early/Late,支持横竖布局、独立宽高、拖动定位、自定义组合键和截图隐藏。
Last updated: a week ago
A Mods tab in the game's own Settings window, plus a Mods menu button. Any BepInEx plugin can list its settings there with one API call.
Last updated: a week ago
Land on crates, tables and rails: the Nivalis Jump body collides at its real height in the air, with ledge mantling and real falls off edges.
Last updated: a week ago
Counter-Strike style bunny hopping for Nivalis Jump: air strafing, auto-hop and no speed loss on landing. Every value adjustable.
Last updated: a week ago
Adds a jump to Nivalis Nights. Adjustable height, gravity, air control, jump buffer and a soft landing. Core of the Bhop and Parkour addons. Settings in game via Nivalis Mod Settings.
Last updated: a week ago
Change ASKA's difficulty settings on an existing save. A Settings Plus button in the pause menu opens the game's own world-customization options. Host only.
Last updated: a week ago
Browse modded rooms with a ticket-stub card that labels the room code and the password, and get the vanilla password prompt filled in for you. Password publishing is now opt-in, in-game sync, my-language filter, 15-language UI.
Last updated: a week ago
Fixes lists on your own cruncher being cut down to one entry (every vmail, every resident at login), and gives you an account on the cruncher in a hotel room you rent.
Last updated: a week ago
Every new city gets a Sync Clinic, a pawn shop and all three black market shops, even 2x2 cities, with more as the city grows. Every city keeps its City Hall, hotel and diner too.
Last updated: a week ago
Fixes 'No translation found' errors on custom characters by filling their names and descriptions from the .custom.json files.
Last updated: a week ago
A hand-planned city: rich north, poor south, the Ledger at its centre. Downtown towers, the Commons, Chinatown, a Red Light strip, the Bricks and the Stacks, every street and district laid out on purpose.
Last updated: a week ago
Clean up the city for cash: trash rounds, a trash bag and litter picker, and crime scene cleanup. Bag the body, scrub the blood, get paid. Optional quiet mode where the killers take a break.
Last updated: 2 weeks ago
EXPERIMENTAL. Villagers put away tools and items their current job no longer needs, into storage that has room and allows it, instead of carrying them forever after a job change.
Last updated: 2 weeks ago
Choose any available element at the level 7 and 14 spell infusions, and center the character select in solo mode.
Last updated: 2 weeks ago
Controller turning is the same speed at any frame rate, so turning no longer slows down in big, busy cities.
Last updated: 2 weeks ago
Notes, letters and documents open in the game's clear text font instead of messy handwriting. The Aa button still switches back.
Last updated: 2 weeks ago
The citizen file popup now says what was added, not just that something was: "New in file: address, work hours, phone number".
Last updated: 2 weeks ago
Fixes the "Missing city data" error on saves from city editor cities. The save loads its city again, with no file renaming. Also rescues saves that are already broken.
Last updated: 2 weeks ago
Stop opening every page. Look at a document and the citizen file fills itself in.
Last updated: 2 weeks ago
Every sync disk shows its real name and what it does, in your inventory, the Inspect window and shops. Disks you already have installed are marked, and a Sort button orders yours by newest, name or upgrades.
Last updated: 2 weeks ago