Mods that depend on BepInExPack IL2CPP
Click to finish the NPC's current line instantly during conversations, so dialogue options come back without waiting. One click per line; configurable key.
Last updated: 2 days ago
Host-side moderation dashboard for Big Walk: kick, ban and shared ban lists, modded-client detection, puzzle and item resets, chat and sign logs.
Last updated: 2 days ago
Fixes speech bubbles that show up as an empty box. The words were there all along, just see-through. Works for vanilla lines and lines from other mods.
Last updated: 2 days ago
When a case objective names a place or a phone, it goes on the case board as a clickable pin, ready for autotravel or dialing. Works on murder cases and sidejobs.
Last updated: 2 days ago
将游戏的打击音效对齐到谱面,无视玩家操作
Last updated: 2 days ago
Adds a unified in-game mod configuration screen to the main and pause menus.
Last updated: 2 days ago
Adds Guz, a playable character who has every other character's passive at once. Unlocked from the start. His runs stay off the leaderboards and nothing is written to your save.
Last updated: 2 days ago
Death drops your tackle at your respawn point instead of where you died. Keeps the death penalty, removes the long walk back.
Last updated: 2 days ago
Fixes the softlock where WASD/ESC stop working but the mouse still works: stops text fields from disabling input while waiting for Steam's floating keyboard, and auto-repairs other stuck input states. Failsafe: hold ESC 2s.
Last updated: 3 days ago
Repairs broken Control Rooms and adds the missing ones in City Hall and townhouses: Micro Cruncher, blueprints, every resident filed, and a staffed Security Guard login. Works on new cities and existing saves.
Last updated: 3 days ago
Pass time anywhere, even standing: raise your watch and hold still. Skip to your alarm or an hour at a time, with a clock showing where it's heading. Wakes you for calls, knocks, murders and the cold.
Last updated: 3 days ago
Writes the current black market and weapons dealer passwords on a sticky note, and pins the illicit addresses and every control room to your case board. From Quick Menu with a controller, or Ctrl + O, Ctrl + I and Ctrl + M.
Last updated: 3 days ago
Evict the tenants of any apartment from Quick Menu or with Alt+Y and put it straight up for sale. Evictions persist across saves, and you keep the old tenants' furniture when you buy.
Last updated: 3 days ago
Mark items, weapons and tomes in an in-game menu (F6) and they get banished automatically when a chest or a level-up offers them.
Last updated: 3 days ago
Edit the settings of every installed BepInEx mod in-game from a Mods button in the main menu and pause menu. Changes are saved right away and applied live when the mod supports it.
Last updated: 3 days ago
Start the game faster: no studio logos and no press-any-key screen, also with a controller connected. Straight to the main menu.
Last updated: 3 days ago
Arachnophobia filter: the desert scorpions become slimes, the scorpion miniboss becomes the pig miniboss and the exploding forest spiders become Tumblebones. Only the look changes; hitboxes, attacks and stats stay the same.
Last updated: 4 days ago
An independent leveling system for Cave Crawlers with XP, attributes and character profiles.
Last updated: 4 days ago
A config manager that looks and feels like part of ASKA.
Last updated: 4 days ago
Seamless P2P multiplayer mod for Megabonk using Steamworks.
Last updated: 4 days ago
Takes the swearing, crude jokes and meme-speak out of Megabonk's English text: 'you ded / maybe him skill issue?' becomes 'you died', Amog becomes Hazmat. Each part can be switched off.
Last updated: 4 days ago
Security camera lasers stay indoors: they stop at window glass (and stained glass) instead of shining out into the street. Only the beam changes; cameras detect exactly what they did before.
Last updated: 4 days ago
Play AI LIMIT with friends over Steam or direct connections. Shared enemies, doors, levers and lifts, ally health bars, party chat and death spectating. Early release; larger groups remain experimental.
Last updated: 5 days ago
The Blue Prince Implementation for the mult-game randomizer Archipelago
Last updated: 5 days ago