Mods that depend on MelonLoader
Trained neural-network brains for the robots in the 'reienfored bots' pallet: humanoids, a robot dog, a 700 kg walker, a crab and a flying drone that balance and move on their own physics.
Last updated: 3 weeks ago
Makes the kill floor in the lobby/hangar harmless and stops you being sent back to the start area for going too far away there. Missions are unchanged.
Last updated: 3 weeks ago
Use the jetpack in every area, including gravity zones, and set how long you hold sprint in the air to start it. Adds options to Options > General.
Last updated: 3 weeks ago
Load custom primitive maps in RUMBLE with bundled courses, map commands, audio triggers, and optional training tools.
Last updated: 3 weeks ago
Shows player and monster paths, icons, deaths, and timeline controls on the Labyrinthine end-game map.
Last updated: 3 weeks ago
Shows tickets, reroll coins, stamps, cosmetics, and map blueprints on the Tab/objective screen.
Last updated: 3 weeks ago
Manage, rename, and move clips and recordings automatically
Last updated: 3 weeks ago
Detachable free camera for Gang Beasts. Multiplayer-safe: HUD toggle leaves lobby UI alone, and freeze/slow-mo are disabled while in a multiplayer session.
Last updated: 3 weeks ago
Heal other Fusion players by touch, holding and healing blows capped at 30% per hit. Yellow hand glow, healing audio and Spin compatibility.
Last updated: 3 weeks ago
Replaces SMG, PDW, assault rifle, Materia Gun and Javelin shot sounds plus Heatblade draw, swing, hit and deflect sounds. Patches the sound bank on startup; fully reversible.
Last updated: 3 weeks ago
Spin physical props and NPCs, throw them and recall props to your hand with configurable homing, launch speeds, purple hand glow and spatial audio.
Last updated: 3 weeks ago
A collection of fun BONELAB mods.
Last updated: 3 weeks ago
Companion for Cub's Gunsmith: re-applies your saved scope and colour after death, respawn and weapon swaps, and keeps it on the first-person weapon.
Last updated: 3 weeks ago
Gives the visual-only ship model in the hangar solid collision, and keeps it up to date when you change ship models.
Last updated: 3 weeks ago
Turns off bloom in Jump Space with a Bloom toggle in Options > Graphics (plus an F9 hotkey).
Last updated: 3 weeks ago
Electric scooter sold at the skate shop: rides like the Golden Skateboard but rolls over curbs instead of stopping, uses no stamina and is 30% faster. Own model, configurable. Mono build for the alternate branch.
Last updated: 3 weeks ago
Electric scooter sold at the skate shop: rides like the Golden Skateboard but rolls over curbs instead of stopping, uses no stamina and is 30% faster. Own model, configurable. IL2CPP build.
Last updated: 3 weeks ago
Server-style rates like Rust: XP, income, deal frequency and storage multipliers per source and per world, set live in a native in-game window (pause menu or F10). Presets x1-x10. Mono build for the alternate branch.
Last updated: 3 weeks ago
Server-style rates like Rust: XP, income, deal frequency and storage multipliers per source and per world, set live in a native in-game window (pause menu or F10). Presets x1-x10. IL2CPP build.
Last updated: 3 weeks ago
Fusion PvP mod: whenever another player damages you, you instantly teleport behind them.
Last updated: 3 weeks ago
A small gold-engraved hammer. Jimmy can lift it normally; every other avatar gets 3000 kg. Requires the separate DFort2 pallet. PCVR.
Last updated: 3 weeks ago