Sparroh-CyclerRework icon

CyclerRework

Adds Heat Cycler — a reworked Cycler SMG with infinite ammo and a heat/overheat system instead of magazines.

Last updated a day ago
Total downloads 1
Total rating 0 
Categories Mods Sandbox
Dependency string Sparroh-CyclerRework-1.0.0
Dependants 0 other packages depend on this package

This mod requires the following mods to function

BepInEx-BepInExPack_Mycopunk-5.4.2403 icon
BepInEx-BepInExPack_Mycopunk

BepInEx pack for Mycopunk. Preconfigured and ready to use.

Preferred version: 5.4.2403

README

CyclerRework (Heat Cycler)

A BepInEx mod for Mycopunk that adds Heat Cycler — a Soft Redline rework of the vanilla Cycler SMG fantasy.

Features

  • New primary weapon (does not replace vanilla Cycler)
  • Infinite ammo — no magazines or reloads
  • Soft Redline heat system
    • Builds Heat while firing; dissipates after a short delay when you stop
    • At max Heat you keep firing (stance: slight RoF/spread brake, damage/element carrot)
    • No base hard lockout
  • Pressure Vent (R) — spend a chunk of heat for a small pulse; clears redline
  • R upgrades can replace/augment vent: Capacitor Dump (cone), Energy Convergence, Elemental Discharge
  • Infinity Burn — overcap past max; self-DoT + outgoing power scales with overcap depth
  • Elemental interlacing (Fire / Shock / Acid) — Crossflash, Pyrolysis, Acid Spark, Braid Protocol, Tri-Valve, Violent Reaction, etc.
  • 43 custom upgrades isolated from vanilla Cycler
  • Configurable heat / zone / vent numbers via BepInEx config

Defaults (Soft Redline)

Setting Default Intent
MaxHeat 100 Redline ceiling
HeatPerShot 2.4 ~3.5s continuous fire to redline
DissipatePerSecond 65 Full cool ~1.5s idle
DissipateDelay 0.15 Stutter-fire forgiveness
HotThreshold 0.70 Hot band carrots
RedlineFireIntervalMult 1.18 ~15% slower RoF at redline
RedlineSpreadMult 1.25 Wider spray at redline
RedlineDamageMult 1.12 Meaner at redline
VentSpend 35 Pressure Vent heat cost
VentMinHeat 15 Min heat to vent
VentRecovery 0.45 Vent cooldown

Install

Thunderstore / r2modman (when published), or manually:

  1. Install BepInEx for Mycopunk
  2. Place CyclerRework.dll in BepInEx/plugins/

In-game

  1. Open gear select
  2. Equip Heat Cycler (auto-unlocked)
  3. Hold fire — heat climbs; at 100% HUD shows redline and you keep shooting
  4. Tap R to Pressure Vent (~35 heat + small pulse)
  5. With Infinity Burn, heat can climb past 100% (overcap)
  6. Build Fire/Shock/Acid grids for interlace payoffs (Tri-Valve, Cyclotron, Crossflash, …)

Build

dotnet build --configuration Release

Output: bin/Release/netstandard2.1/CyclerRework.dll (or project target framework output path)

Design

See Cycler-DesignDoc.txt for pillars, paths, Soft Redline model, and full upgrade brainstorm.
See CHANGELOG.md for shipped vs first-draft history.

Notes

  • Marked IsSandbox (gameplay-affecting content)
  • Multiplayer: all clients should run the same mod version
  • Primary elements: Fire, Shock, Acid (Decay applicator cut by default)

Authors

  • Sparroh

License

MIT — see LICENSE