All mods
[汉化补丁 Chinese Localization] 纯翻译补丁,不含原mod内容。为 Champions of Elatt 提供简体中文本地化(物品/技能/状态效果)。需配合原mod与 LocalizationExtension 使用。A Chinese localization patch for Champions of Elatt.
Last updated: 2 weeks ago
Allows adding / overriding dialogues with SideLoader
Last updated: 3 weeks ago
Voice most dialogue line of the main NPCs with an AI clone of their original voice actor.
Last updated: 3 weeks ago
Lets SideLoader load .ogg and .mp3 files, like it already loads .wav
Last updated: 3 weeks ago
[ALPHA] Wandering encounters for Outward: out in an overworld region, 1-3 hostiles native to that region turn up out of sight, 40-200m away, and walk in. Vanilla loot, never in a town or dungeon. Toast + compass blips. Co-op is not yet verified.
Last updated: 3 weeks ago
[ALPHA] Runtime enemy spawner for Outward: spawn any donor-scene creature beside the player as a real vanilla hostile, with full AI, aggro, combat, and vanilla death/loot. Co-op supported. Early software — see README for known issues.
Last updated: 3 weeks ago
Tame wild creatures of Aurai and keep them as real, persistent companions: feed and bond with them, fight alongside them with Hunt as One and For the Kill, manage their comfort and temperature, and grow a lasting bond across saves.
Last updated: 3 weeks ago
Add an NPC to Outward as plain data: StoryKit builds the character, spawns it at a fixed spot, wires its dialogue, and compiles a trainer skill tree that sells from the vanilla Trainer UI. Requires SideLoader at runtime. A library dependency.
Last updated: 3 weeks ago
Ship a learnable custom skill for Outward without rediscovering the traps: SideLoader pack-load wiring, effect-bucket routing, the stuck-cast guard, dynamic quickslot icons, native cast sync. Requires SideLoader. Auto-installed as a dependency.
Last updated: 3 weeks ago
Persistent-creature companion mechanics for Outward mods: clone/brain-strip body factory, navmesh follower, invisible combat anchor, manual combat. Donor-scene harvesting and template caching moved to DonorKit; aggro control to AggroKit.
Last updated: 3 weeks ago
The donor-scene harvest engine for Outward BepInEx mods: additively load any area, clone a live creature into a dormant template, and unload cleanly. Library dependency, installed automatically when another mod (SpawnKit, CompanionKit) needs it.
Last updated: 3 weeks ago
Shared Photon co-op transport layer for Outward BepInEx mods: channels over one relay, a hello/peer ledger, per-channel counters/heartbeat, PUN diagnostics, and a replicated-record store for consumer state mirroring.
Last updated: 3 weeks ago
Reusable aggro/threat control tooling for Outward BepInEx mods: per-pair targetability gates, detection veto/redirect, taunt and force-target primitives. Inert until a mod uses it — a library dependency, installed automatically.
Last updated: 3 weeks ago
Dependency-free dev-tooling for Outward BepInEx mods: file-driven dev command loop, self-test harness, on-screen toasts, player-ready lifecycle wait, embedded/override table loaders, and a shared dev-verb pack (movement/combat/skill/status probes).
Last updated: 3 weeks ago
Replace Oliele voice lines with AI generated voice.
Last updated: 3 weeks ago
Adds AI generated voice for Narrator 'dialogues'.
Last updated: 3 weeks ago
Makes the Soroborean Caravaneer's fast travel smoother without making travel by foot obsolete.
Last updated: 3 weeks ago
Adds extreme ragdolling to characters when they die. Allows the player to configure the amount of ragdolling.
Last updated: a month ago
Adds themed enchantments for every backpack that Proboina's Backpack Expansion and vik-Backpack_Additions left without a dedicated enchant.
Last updated: a month ago
Sync your Outward saves across devices via a mounted/shared folder: boot-time reconcile, offline-first play, fork detection/resolution, crash-safe session lock. Verified across real devices; some offline/crash-recovery edge cases still being staged.
Last updated: a month ago
Changes Ark of the Exile Rotations, Breath of Darkness, Calygrey Arena Rewards, Lightweight kits, Expeditions, Quest Rewards, Shortcuts, Stashes. All additions/changes are configurable.
Last updated: a month ago
Shows the valid areas where enchanting pillars work.
Last updated: a month ago
This mod allows you to craft all legacy items in one playthrough
Last updated: 2 months ago