Mods that depend on BepInExPack Outward
Add an NPC to Outward as plain data: StoryKit builds the character, spawns it at a fixed spot, wires its dialogue, and compiles a trainer skill tree that sells from the vanilla Trainer UI. Requires SideLoader at runtime. A library dependency.
Last updated: a month ago
Ship a learnable custom skill for Outward without rediscovering the traps: SideLoader pack-load wiring, effect-bucket routing, the stuck-cast guard, dynamic quickslot icons, native cast sync. Requires SideLoader. Auto-installed as a dependency.
Last updated: a month ago
The donor-scene harvest engine for Outward BepInEx mods: additively load any area, clone a live creature into a dormant template, and unload cleanly. Library dependency, installed automatically when another mod (SpawnKit, CompanionKit) needs it.
Last updated: a month ago
Reusable aggro/threat control tooling for Outward BepInEx mods: per-pair targetability gates, detection veto/redirect, taunt and force-target primitives. Inert until a mod uses it — a library dependency, installed automatically.
Last updated: a month ago
Replace Oliele voice lines with AI generated voice.
Last updated: a month ago
Adds themed enchantments for every backpack that Proboina's Backpack Expansion and vik-Backpack_Additions left without a dedicated enchant.
Last updated: 2 months ago
Shared Photon co-op transport layer for Outward BepInEx mods: channels over one relay, a hello/peer ledger, per-channel counters/heartbeat, PUN diagnostics, and a replicated-record store for consumer state mirroring.
Last updated: a month ago
Sync your Outward saves across devices via a mounted/shared folder: boot-time reconcile, offline-first play, fork detection/resolution, crash-safe session lock. Verified across real devices; some offline/crash-recovery edge cases still being staged.
Last updated: 2 months ago
Adds AI generated voice for Narrator 'dialogues'.
Last updated: a month ago
Allows adding / overriding dialogues with SideLoader
Last updated: a month ago
Adds 'open' button to Lexicons, for in game Wiki
First time opening the Lexicon after starting the game take some time
Works with the German & English
if you find errors hit me up in the outward modding community discord channel @serious_05558
Last updated: 3 months ago
Allows players to buy player houses from the start of the game.
Last updated: 3 months ago
Food never rots. Updated rewrite of Jeremiah's StopFoodDecay for the current game version - strips decay from items on spawn and from everything already in the scene.
Last updated: 3 months ago
Guaranteed elemental particle drops (or a configurable multiplier). Generalizes to boosting any drop by item name.
Last updated: 3 months ago
This is a buff to Rogue Engineer Skill. This is personal used mod which can conflict with literally any mod using Sideloader
Last updated: 3 months ago
This is a tweak to the availability of Grenade. is personal used mod which can conflict with literally any mod using Sideloader
Last updated: 3 months ago
Replaces the first feminine head and base body textures for the Auraian race.
Last updated: 3 months ago
[ALPHA] Runtime enemy spawner for Outward: spawn any donor-scene creature beside the player as a real vanilla hostile, with full AI, aggro, combat, and vanilla death/loot. Co-op supported. Early software — see README for known issues.
Last updated: a month ago
Persistent-creature companion mechanics for Outward mods: clone/brain-strip body factory, navmesh follower, invisible combat anchor, manual combat. Donor-scene harvesting and template caching moved to DonorKit; aggro control to AggroKit.
Last updated: a month ago
Dependency-free dev-tooling for Outward BepInEx mods: file-driven dev command loop, self-test harness, on-screen toasts, player-ready lifecycle wait, embedded/override table loaders, and a shared dev-verb pack (movement/combat/skill/status probes).
Last updated: a month ago
This is a tweak to resource gathering and management. This is personal used mod which can conflict with literally any mod using Sideloader
Last updated: 3 months ago
This is a tweak to gameplay. This is personal used mod which can conflict with literally any mod using Sideloader
Last updated: 3 months ago
Runes without the wait: no rune cooldowns and configurable cast animation speed. Rune Sage at the speed of thought.
Last updated: 3 months ago