Mods that depend on MelonLoader
A BONELAB mod for making life easier for other mod creators.
Last updated: 6 months ago
API to Help Modders Get Started and to remove the necessity of GameObject.Find
Last updated: 2 months ago
HBMF - Hard Bullet Modding Framework. A mod that adds some cool functions, and makes life easier for mod creators.
Last updated: a year ago
A mod for loading in custom items, making life easier for other mod creators, and a whole lot more.
Last updated: 3 years ago
Let recruited dealers restock packaged products from assigned storage or outdoor dead drops.
Last updated: 2 hours ago
Community-maintained AdvancedDealing fork for Schedule I 0.4.5f2: separate product/cash dead drops, save migration, dealer automation, and editable English/Russian localization.
Last updated: 4 hours ago
Makes workstation item dragging stronger, with optional Mod Manager & Phone App configuration.
Last updated: 11 hours ago
Talk to NPCs while aiming at their torso from the front, side, or back.
Last updated: 11 hours ago
The bridge is open and ready for you to drive as fast as possible
Last updated: a day ago
Dismemberment mod for BONELAB that work with fusion.
Last updated: 14 minutes ago
Modyfikacja do gry Baby Steps wprowadzająca - Polskie tłumaczenie kinowe wraz z Polskimi teksturami
Last updated: 15 hours ago
Mini-map: Use the 'M' key to toggle visibility.
Last updated: 3 days ago
REQUIRED companion code mod for Master Core. Automatically places selected ability cartridges into the opposite free hand.
Last updated: 6 days ago
Fixed chain link modules on ship weapons.
Last updated: a week ago
Configurable delivery vehicle trunk slots, four-digit delivery quantities, adaptive trunk grids, correct order validation, and optional delivery timer override for Schedule I.
Last updated: a week ago
Multiplayer prop hunt for Schedule I: hiders disguise as props and blend in while hunters track them down. Hosted from the Side Hustle menu.
Last updated: a week ago
Visual death-body marker mod for Labyrinthine with configurable final-death or every-death display modes.
Last updated: a week ago
In-game NPC editor: design body, face, hair, clothing and tattoos live on the menu character, then export a ready-to-publish Personnel NPC pack.
Last updated: 5 days ago
The NPC framework for Schedule I. NPC packs as plain folders; mods spawn them as real S1API NPCs - networked, saved, walking the world as if hand-coded.
Last updated: a week ago
Persistent weapon cosmetic customization. Choose your scope and skin per weapon.
Last updated: 2 weeks ago
In-game UI to search the full item table and spawn any item at your position (host/solo).
Last updated: 2 weeks ago
Rescue gnomes from missions and display your whole collection around the lobby - saved between sessions and visible to your entire crew.
Last updated: 2 weeks ago