Mods that depend on MelonLoader
Co-op rebalance: a per-save crew size (1-4) slows rank XP, customer/region unlocks and the cartel push, adds pressure and capacity, plus a small price markup. IL2CPP / default branch.
Last updated: a week ago
S1API is an open source collaboration project to help standardize Schedule One modding processes. The goal is to provide a standard place for common functionalities so you can focus on making content versus reverse engineering the game.
Last updated: a week ago
Adds effect and weed-strain filters, product search, and sorting to the in-game Product Manager phone app.
Last updated: a week ago
Adds effect and weed-strain filters, product search, and sorting to the in-game Product Manager phone app.
Last updated: a week ago
the HLA gravity gloves, but in bonelab!
Last updated: a week ago
All-in-one Schedule I utility and sandbox menu with player, item, vehicle, NPC, teleport, employee, automation and World Edit tools.
Last updated: a week ago
Adds in the Temple Base, a tower that lets you place another tower on top of it to power it up like a Sun Temple.
Last updated: a week ago
Adds in new choices for towers with abilities that you can pick instead of having an active ability. Selected in the Upgrades menu for the tower by Right-Clicking on the Upgrade to switch.
Last updated: a week ago
Adds an assortment of minor utilities to BTD6.
Last updated: a week ago
A powerful and easy to use API for modding BTD6.
Last updated: a week ago
Simple avatar animation using Unity Animator
Last updated: a week ago
Gives you a Map of Nothing but Void
Last updated: a week ago
Mine BONELAB's world like Minecraft, with a running Minecraft as the rules engine.
Last updated: a week ago
Screen and audio suppression effects when bullets pass near your head.
Last updated: 2 weeks ago
Spawn a detailed black hole with gravity, adjustable size, and right-hand pointer dragging. Includes BoneMenu controls.
Last updated: 2 weeks ago
Adds in-game tools to author and adjust worker idle points per property, with visual markers, hotkeys, and support for extra hire locations like Motel Room, RV, and Sewer office, including in‑game movement of existing/default idle points.
Last updated: 2 weeks ago
Adds in-game tools to author and adjust worker idle points per property, with visual markers, hotkeys, and support for extra hire locations like Motel Room, RV, and Sewer office, including in‑game movement of existing/default idle points.
Last updated: 2 weeks ago
Local couch co-op beta: each controller has its own three-second Sandevistan and independent cooldown. Xbox PC 1.28, offline only.
Last updated: 2 weeks ago
Trained neural-network brains for the robots in the 'reienfored bots' pallet: humanoids, a robot dog, a 700 kg walker, a crab and a flying drone that balance and move on their own physics.
Last updated: 2 weeks ago
Makes the kill floor in the lobby/hangar harmless and stops you being sent back to the start area for going too far away there. Missions are unchanged.
Last updated: 2 weeks ago
Use the jetpack in every area, including gravity zones, and set how long you hold sprint in the air to start it. Adds options to Options > General.
Last updated: 2 weeks ago
Load custom primitive maps in RUMBLE with bundled courses, map commands, audio triggers, and optional training tools.
Last updated: 2 weeks ago
Shows player and monster paths, icons, deaths, and timeline controls on the Labyrinthine end-game map.
Last updated: 2 weeks ago
Shows tickets, reroll coins, stamps, cosmetics, and map blueprints on the Tab/objective screen.
Last updated: 2 weeks ago