Mods that depend on MelonLoader

 856
1 
ReinforcedBots
Trained neural-network brains for the robots in the 'reienfored bots' pallet: humanoids, a robot dog, a 700 kg walker, a crab and a flying drone that balance and move on their own physics.
Last updated: 2 weeks ago
 170
0 
GymMaps
Load custom primitive maps in RUMBLE with bundled courses, map commands, audio triggers, and optional training tools.
Last updated: 2 weeks ago
 437
2 
ReplayMod
Match replay for Gang Beasts
Last updated: 2 weeks ago
 755
2 
Bloodcleaner
Clear's blood
Last updated: 2 weeks ago
 487
1 
HealMode
Heal other Fusion players by touch, holding and healing blows capped at 30% per hit. Yellow hand glow, healing audio and Spin compatibility.
Last updated: 2 weeks ago
 41
0 
GunSoundSwap
Replaces SMG, PDW, assault rifle, Materia Gun and Javelin shot sounds plus Heatblade draw, swing, hit and deflect sounds. Patches the sound bank on startup; fully reversible.
Last updated: 2 weeks ago
 467
1 
FreecamMod
Detachable free camera for Gang Beasts. Multiplayer-safe: HUD toggle leaves lobby UI alone, and freeze/slow-mo are disabled while in a multiplayer session.
Last updated: 2 weeks ago
 609
1 
AvatarAnimator
Simple avatar animation using Unity Animator
Last updated: 2 weeks ago
 67
0 
FreezePin
Hold ALT to lock the rotation when pinning
Last updated: 2 weeks ago
 632
1 
AlbertsModMenuBETA
A collection of fun BONELAB mods.
Last updated: 2 weeks ago
 71
0 
GunsmithPersist
Companion for Cub's Gunsmith: re-applies your saved scope and colour after death, respawn and weapon swaps, and keeps it on the first-person weapon.
Last updated: 2 weeks ago
 58
0 
HangarShip
Gives the visual-only ship model in the hangar solid collision, and keeps it up to date when you change ship models.
Last updated: 2 weeks ago
 90
0 
NoKillFloor
Makes the kill floor in the lobby/hangar harmless and stops you being sent back to the start area for going too far away there. Missions are unchanged.
Last updated: 2 weeks ago
 95
0 
AlwaysJetpack
Use the jetpack in every area, including gravity zones, and set how long you hold sprint in the air to start it. Adds options to Options > General.
Last updated: 2 weeks ago
 38
0 
NoBloom
Turns off bloom in Jump Space with a Bloom toggle in Options > Graphics (plus an F9 hotkey).
Last updated: 2 weeks ago
 91
0 
BluePrinceArchipelagoMelonLoader
The Blue Prince Implementation for the mult-game randomizer Archipelago
Last updated: 5 days ago
 493
0 
ElectricScooter Mono
Electric scooter sold at the skate shop: rides like the Golden Skateboard but rolls over curbs instead of stopping, uses no stamina and is 30% faster. Own model, configurable. Mono build for the alternate branch.
Last updated: 2 weeks ago
 1097
0 
ElectricScooter
Electric scooter sold at the skate shop: rides like the Golden Skateboard but rolls over curbs instead of stopping, uses no stamina and is 30% faster. Own model, configurable. IL2CPP build.
Last updated: 2 weeks ago
 1048
1 
BehindYou
By NXA
Fusion PvP mod: whenever another player damages you, you instantly teleport behind them.
Last updated: 2 weeks ago
 140
0 
DFort2
A small gold-engraved hammer. Jimmy can lift it normally; every other avatar gets 3000 kg. Requires the separate DFort2 pallet. PCVR.
Last updated: 3 weeks ago
 57
0 
QuietPause Mono
Mutes Schedule I while minimized or unfocused and pauses world sounds in the pause menu (menu clicks stay). Options in Settings > Audio. Mono build for the alternate branch.
Last updated: 3 weeks ago
 101
0 
QuietPause
Mutes Schedule I while minimized or unfocused and pauses world sounds in the pause menu (menu clicks stay). Options in Settings > Audio. IL2CPP build.
Last updated: 3 weeks ago
 394
0 
GuideArrows Mono
3D arrows under the compass to the nearest deal, buyer, dealer, stash, quest, potential customer and home base, each in its own color; the targets glow through walls. Configurable, movable. Mono build for the alternate branch.
Last updated: a week ago
 809
0 
GuideArrows
3D arrows under the compass to the nearest deal, buyer, dealer, stash, quest, potential customer and home base, each in its own color; the targets glow through walls. Configurable, movable. IL2CPP build.
Last updated: a week ago