Mods that depend on MelonLoader
Health bars over characters after they take damage or always, your own movable health bar, floating damage numbers, stun bar and KO badges. Fully configurable in game. Mono build for the alternate branch.
Last updated: 2 weeks ago
Health bars over characters after they take damage or always, your own movable health bar, floating damage numbers, stun bar and KO badges. Fully configurable in game. IL2CPP build.
Last updated: 2 weeks ago
Server-style rates like Rust: XP, income, deal frequency and storage multipliers per source and per world, set live in a native in-game window (pause menu or F10). Presets x1-x10. Mono build for the alternate branch.
Last updated: 3 weeks ago
Server-style rates like Rust: XP, income, deal frequency and storage multipliers per source and per world, set live in a native in-game window (pause menu or F10). Presets x1-x10. IL2CPP build.
Last updated: 3 weeks ago
Play Schedule I in 13 languages (RU, UK, DE, FR, ES, PT-BR, IT, PL, TR, ZH, JA, KO) and switch instantly in Settings or with F9. Fonts match the game's look. Mono build for the alternate branch.
Last updated: 2 weeks ago
Play Schedule I in 13 languages (RU, UK, DE, FR, ES, PT-BR, IT, PL, TR, ZH, JA, KO) and switch instantly in Settings or with F9. Fonts match the game's look. IL2CPP build.
Last updated: 2 weeks ago
Applies a limp ragdoll state to NPCs and restores them when BONELAB Fusion is loaded.
Last updated: 3 weeks ago
Screen and audio suppression effects when bullets pass near your head.
Last updated: 2 weeks ago
Spin physical props and NPCs, throw them and recall props to your hand with configurable homing, launch speeds, purple hand glow and spatial audio.
Last updated: 3 weeks ago
A noclip mod, comes with, ground detector, airwalk, and wall transfer, experimental.
Last updated: 3 weeks ago
Skips the studio logos and intro videos, so the game opens straight to the main menu. Requires MelonLoader.
Last updated: 6 days ago
Random and custom difficulty, plus a random wizard pick, right in the game's menus. Requires MelonLoader. Obviously...
Last updated: 6 days ago
Rebind every key and controller button right in Options → Controls. Yes, before the official update. I think the mod will become outdated soon. Requires MelonLoader.
Last updated: 6 days ago
Multiplies end-of-run gold, run XP and wizard rank XP. Set everything in a new Options tab. Requires MelonLoader.
Last updated: 6 days ago
A backpack with an enterable pocket dimension, floating item storage, and a inventory. PCVR Steam BONELAB.
Last updated: a month ago
Fixes the 0.4.7 bug that stops special customers from ever showing up, and adds a phone app that tracks them: which crew is coming, when, and what they buy. Call a crew in, send them away, or tune the timing and order size. No S1API needed.
Last updated: a month ago
every sound in the game becomes one clip of your choosing!
Last updated: a month ago
Freeze after players or NPCs watch for a configurable time. Separate looks add up. Choose outline colors, freeze time and cooldown in BoneMenu. Corner VR countdown. Double-tap both triggers + Y + B together to disable. PCVR with Fusion.
Last updated: 3 weeks ago
Makes weapon magazines infinite. No more reloading!
Last updated: a month ago
Adds a search bar to filter customers in the dealer assignment menu.
Last updated: a month ago
A mod which give access to Overpass.
Last updated: a month ago
Video call across BONELAB servers using Fusion's Steam or Epic network. Add contacts or find a random call from a movable wrist panel. Steam and Meta PC; Epic mode requires Epic-enabled Fusion.
Last updated: a month ago
BoneAI v3.3: four-stage beta voice recognition with free-tier web fallbacks, Codex model picker, and game tools.
Last updated: a month ago
Adds a Mods tab to the game's settings screen. Other mods register switches, sliders and dropdowns backed by their MelonPreferences with one call each. IL2CPP.
Last updated: 4 days ago