Mods that depend on MelonLoader
API to Help Modders Get Started and to remove the necessity of GameObject.Find
Last updated: 2 months ago
A BONELAB mod for making life easier for other mod creators.
Last updated: 2 months ago
HBMF - Hard Bullet Modding Framework. A mod that adds some cool functions, and makes life easier for mod creators.
Last updated: 2 years ago
A mod for loading in custom items, making life easier for other mod creators, and a whole lot more.
Last updated: 4 years ago
Better than godmode! Works on both the default (IL2CPP) and alternate (Mono) game branches.
Last updated: 3 hours ago
Better than godmode! Works on both the default (IL2CPP) and alternate (Mono) game branches.
Last updated: 3 hours ago
Every deal leaves a trail. Witnesses talk, staff snitch, evidence piles up and SWAT raids your properties. Detective Ray Vance can make it go away, for a price. Co-op ready.
Last updated: 4 hours ago
Your old mods stopped working after a Schedule I update? Polyfill patches the game so a lot of them run again. It patches the game, not your mods - your own files are never changed, and one console command takes the patch back out.
Last updated: 5 hours ago
Taco Ticklers becomes a Taco Bell: new paint, bell tower, signs, pylon, menu boards and a retro dining room. Order a Crunchy Taco at the register and eat it.
Last updated: 7 hours ago
Press R to ragdoll and R again to get up. Your speed carries into the fall, so bail off a fast skateboard or crash a motorcycle and go flying. First or third person (V), and skate speed builds up the longer you ride.
Last updated: 7 hours ago
First person view (V) on the Motorcycle_Pack bikes. Works alongside Chassis (it keeps its cars) or alone (then cars get first person too).
Last updated: 7 hours ago
Makes dungeon enemies drop loot that matches the current map's spawn pool.
Last updated: 13 hours ago
Makes jumping in the game actually useful. The default jumping in Mimesis is practically useless. This mod improves the jump mechanics so you can effectively navigate through the maps.
Last updated: 14 hours ago
A boilerplate template for Mimesis mods. Replace this with your mod description.
Last updated: 14 hours ago
Increases the maximum player count beyond the default limit of 4 players. Configure your preferred maximum and play with larger groups.
Last updated: 14 hours ago
Emulates additional players for testing purposes. Useful for testing multiplayer mods like TooManyPlayers when you don't have friends available to join your game.
Last updated: 14 hours ago
Use paintballs as markers in dungeons. Paintballs create puddles and leave footprints when you walk through them. Without this mod, these effects are useless as they disappear too quickly. MarkerMod makes them into practical markers you can use in dungeons
Last updated: 15 hours ago
Expand your inventory with additional backpack slots. Toggle between standard inventory and backpack with a configurable key. Features animated UI, visual key hints, and automatic cleanup when leaving the game.
Last updated: 15 hours ago
Marco's repaint shop becomes a tuning garage for every car: paint, lights and looks, and engine, brakes, transmission, suspension, turbo and tyre upgrades, picked from a menu over the car.
Last updated: 16 hours ago
Hide holsters & ammo pouch with full interaction. Won't reappear on distance on optimized maps. Includes hover fix and multiplayer support.
Last updated: 18 hours ago
Set custom spawn points per map and toggle respawning at your death location in BONELAB with full BoneMenu VR support.
Last updated: 18 hours ago
Repair your wrecked RV in Schedule I - get the job from Mrs. Ming, pay Marco the mechanic, guided by a tracked quest with a repair cinematic.
Last updated: 18 hours ago
Vehicle framework for Schedule I. Drivers and passengers sit visibly with hands on the wheel. Adds a first person view, horn, indicators, locks and owners, a base interior for vanilla cars and co-op sync.
Last updated: 19 hours ago