Mods that depend on BepInExPack
More emotes and a sign you can draw on, rebuilt for v81.
Last updated: 2 weeks ago
Replaces the config with one that sets HideManagerGameObject to true.
Last updated: 2 weeks ago
Adds 2 Lionelk Plush Buddies using MoreCompany.
Last updated: 2 weeks ago
Disables the overcharge mechanic from a configurable level onward. Configurable in-game via REPOConfig.
Last updated: 2 weeks ago
A dark forest moon with a church
Last updated: 2 weeks ago
A small forested mini park with a rugged dirt trail and a paved path winding through dense pine trees.
Last updated: 2 weeks ago
Set your sensitivity in cm/360, every zoom matches it 1:1
Last updated: 2 days ago
Archipelago.gg implementation for Crashout Crew
Last updated: 2 weeks ago
Displays valuable item prices on the original R.E.P.O. map with live color and size settings.
Last updated: 2 weeks ago
Arcade cabinets for LethalCasino: play Mines, Crash, Plinko, and two full slot machines (Scrap Bandit & Bass Company) inside the casino building. Requires LethalCasino.
Last updated: 2 weeks ago
Increases the box stacking size limit to 32... Which isn't quite the sky but close enough.
Last updated: 2 weeks ago
Prevents players joining each other without mod compatibility.
Last updated: 2 weeks ago
Allows unfound localization ids to fallback to the id itself.
Last updated: 2 weeks ago
Fixes the annoying global pouring water sound for the purifier
Last updated: 2 weeks ago
Mod that does the thing it says in the name.
Last updated: 2 weeks ago
Companion fixes for ShowMoonPriceLLL risk-label formatting and StoreRotationConfig mouse-wheel scrolling. Preserves existing settings.
Last updated: 2 weeks ago
Shows each player's name above their characters in multiplayer, in that player's color, just above the health bar. Uses the nickname you gave a Steam friend when there is one.
Last updated: 2 weeks ago
A lightsaber weapon: a one-handed sword with a glowing, humming blade in the color you choose. Drops as loot, stocked by weapon shops, or Ctrl+L gives one. Legendary with Fire damage by default; every number is a setting.
Last updated: 2 weeks ago
Two new barrels in battles: the Sleep Barrel (everyone within 2 hexes sleeps for 2 turns) and the Mana Burst Barrel (everyone within 2 hexes gets half their mana back). Multiplayer with ModNet.
Last updated: 2 weeks ago
Three new shrines for battles: the Null Shrine (mana costs doubled near it), the Phoenix Shrine (revives the first unit to fall near it, once) and the Mystery Shrine (another shrine's aura every round). Multiplayer with ModNet.
Last updated: 2 weeks ago
More battle globules (bigger, earlier and more frequent waves, your numbers) and seven new kinds with their own models: Swift, Fury, Bulwark, Chaos, Taunt, Bubble and Monster. Multiplayer through ModNet.
Last updated: 2 weeks ago
WORK IN PROGRESS. A third game mode beside Campaign and Roguelike: endless, ever-harder waves of enemies on one big arena, for max-level campaign heroes, solo or co-op. Numbers and features still change often.
Last updated: 2 weeks ago
Build your own battle maps in the game: an editor (F8, or Map Editor on the main menu) for hexes, heights, tiles, objects, hero and enemy spots, then fight on them. Adventure maps take the place of random fight rooms on quest islands.
Last updated: 2 weeks ago
Get every Cosmetic Box you extract instead of the vanilla per-level limit, and no more Stuck in loading kick.
Last updated: 2 weeks ago