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Bounty Hunters Fixed
A patch for Bounty Hunters: handles unregistered & mod-added enemies (stops the log spam, auto-pays a bounty by difficulty tier).
By matsu
CHANGELOG
Changelog
1.0.1
- Fixed: enemies that are mutated/renamed versions of a VANILLA enemy (e.g. Matsu's REPO Mutant Enemies — a mutated Gnome or Banger) were being priced by the generic difficulty-tier auto-bounty instead of the base mod's own price for that enemy. Vanilla Bounty Hunters deliberately prices common enemies like Gnome and Banger at 0 (no bounty) — a renamed mutation of one is still fundamentally that enemy, so it now gets exactly what Bounty Hunters itself would pay for the underlying vanilla type, not a fresh guess. (Only affects Matsu's REPO Mutant Enemies mutation names specifically; any other renamed/unknown enemy still falls back to the difficulty-tier auto-bounty as before.)
1.0.0
- Initial release.
- Bounty Hunters now handles unregistered / mod-added enemies:
- Stops the
[BountyHunters] Unknown enemy namewarning spam. - Auto-assigns a bounty to unrecognised enemies based on their difficulty tier (Difficulty 1/2/3 → 2000 / 3000 / 5000, matching the base mod's tiers; configurable).
- Stops the
- Soft dependency — does nothing if Bounty Hunters isn't installed. Vanilla enemy bounties are unchanged.