Decompiled source of Bounty Hunters Fixed v1.0.0

Matsu.BountyHuntersFixed.dll

Decompiled a day ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyCompany("Matsu.BountyHuntersFixed")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("Matsu.BountyHuntersFixed")]
[assembly: AssemblyTitle("Matsu.BountyHuntersFixed")]
[assembly: AssemblyVersion("1.0.0.0")]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace Matsu.BountyHuntersFixed
{
	[BepInPlugin("com.matsu.bountyhuntersfixed", "Bounty Hunters Fixed", "1.0.0")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	public class Plugin : BaseUnityPlugin
	{
		public const string Guid = "com.matsu.bountyhuntersfixed";

		public const string Name = "Bounty Hunters Fixed";

		public const string Version = "1.0.0";

		private const string BountyHuntersGuid = "denis.repo.bountyhuntersui";

		public static ManualLogSource Log;

		public static ConfigEntry<int> Tier1Value;

		public static ConfigEntry<int> Tier2Value;

		public static ConfigEntry<int> Tier3Value;

		public static ConfigEntry<int> DefaultValue;

		private void Awake()
		{
			//IL_00e0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e6: Expected O, but got Unknown
			//IL_011e: Unknown result type (might be due to invalid IL or missing references)
			//IL_012c: Expected O, but got Unknown
			//IL_0156: Unknown result type (might be due to invalid IL or missing references)
			//IL_0163: Expected O, but got Unknown
			Log = ((BaseUnityPlugin)this).Logger;
			Tier1Value = ((BaseUnityPlugin)this).Config.Bind<int>("Bounty", "Difficulty1Value", 2000, "Bounty paid for an unregistered/mod-added enemy of difficulty tier 1 (matches vanilla easy enemies, e.g. Elsa/Peeper).");
			Tier2Value = ((BaseUnityPlugin)this).Config.Bind<int>("Bounty", "Difficulty2Value", 3000, "Bounty paid for an unregistered/mod-added enemy of difficulty tier 2 (matches vanilla medium enemies, e.g. Hidden/Mentalist).");
			Tier3Value = ((BaseUnityPlugin)this).Config.Bind<int>("Bounty", "Difficulty3Value", 5000, "Bounty paid for an unregistered/mod-added enemy of difficulty tier 3 (matches vanilla hard enemies, e.g. Cleanup Crew/Huntsman).");
			DefaultValue = ((BaseUnityPlugin)this).Config.Bind<int>("Bounty", "FallbackValue", 2000, "Bounty paid when an enemy's difficulty can't be determined (falls back to the lowest tier).");
			Type type = AccessTools.TypeByName("BountyHunters.EnemyNameDirectory");
			Type type2 = AccessTools.TypeByName("BountyHunters.BountyRewardTable");
			if (type == null || type2 == null)
			{
				Log.LogInfo((object)"Bounty Hunters not found — patch idle (soft dependency).");
				return;
			}
			try
			{
				BhBridge.Init(type, type2);
				Harmony val = new Harmony("com.matsu.bountyhuntersfixed");
				MethodInfo methodInfo = AccessTools.Method(type, "Normalize", new Type[1] { typeof(string) }, (Type[])null);
				val.Patch((MethodBase)methodInfo, new HarmonyMethod(AccessTools.Method(typeof(NormalizePatch), "Prefix", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
				MethodInfo methodInfo2 = AccessTools.Method(type2, "TryGetReward", (Type[])null, (Type[])null);
				val.Patch((MethodBase)methodInfo2, (HarmonyMethod)null, new HarmonyMethod(AccessTools.Method(typeof(TryGetRewardPatch), "Postfix", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
				Log.LogInfo((object)"Bounty Hunters Fixed 1.0.0 — patched Bounty Hunters (unregistered enemies now get an auto bounty; warning spam suppressed).");
			}
			catch (Exception arg)
			{
				Log.LogError((object)$"Failed to patch Bounty Hunters: {arg}");
			}
		}

		public static int TierValue(Difficulty d)
		{
			//IL_0000: Unknown result type (might be due to invalid IL or missing references)
			//IL_0012: Expected I4, but got Unknown
			return (int)d switch
			{
				0 => Tier1Value.Value, 
				1 => Tier2Value.Value, 
				2 => Tier3Value.Value, 
				_ => DefaultValue.Value, 
			};
		}
	}
	internal static class BhBridge
	{
		private static IDictionary? _nameMapping;

		public static void Init(Type enemyNameDirectory, Type rewardTable)
		{
			_nameMapping = AccessTools.Field(enemyNameDirectory, "NameMapping")?.GetValue(null) as IDictionary;
		}

		public static bool TryMapName(string rawName, out string mapped)
		{
			mapped = rawName;
			if (_nameMapping == null)
			{
				return false;
			}
			if (_nameMapping.Contains(rawName))
			{
				mapped = (string)_nameMapping[rawName];
				return true;
			}
			return false;
		}
	}
	internal static class DifficultyCache
	{
		private static readonly Dictionary<string, int> _valueByName = new Dictionary<string, int>();

		public static void RefreshFromLiveEnemies()
		{
			//IL_0058: Unknown result type (might be due to invalid IL or missing references)
			try
			{
				EnemyDirector instance = EnemyDirector.instance;
				if (instance?.enemiesSpawned == null)
				{
					return;
				}
				foreach (EnemyParent item in instance.enemiesSpawned)
				{
					if (!((Object)(object)item == (Object)null))
					{
						string enemyName = item.enemyName;
						if (!string.IsNullOrEmpty(enemyName) && !_valueByName.ContainsKey(enemyName))
						{
							_valueByName[enemyName] = Plugin.TierValue(item.difficulty);
						}
					}
				}
			}
			catch
			{
			}
		}

		public static int ValueFor(string name)
		{
			if (!_valueByName.TryGetValue(name, out var value))
			{
				return Plugin.DefaultValue.Value;
			}
			return value;
		}
	}
	internal static class NormalizePatch
	{
		public static bool Prefix(string rawName, ref string __result)
		{
			DifficultyCache.RefreshFromLiveEnemies();
			if (string.IsNullOrWhiteSpace(rawName))
			{
				__result = "Unknown";
				return false;
			}
			if (BhBridge.TryMapName(rawName, out string mapped))
			{
				__result = mapped;
				return false;
			}
			__result = rawName;
			return false;
		}
	}
	internal static class TryGetRewardPatch
	{
		public static void Postfix(string rawEnemyName, ref int reward, ref bool __result)
		{
			if (!__result && !string.IsNullOrWhiteSpace(rawEnemyName))
			{
				reward = DifficultyCache.ValueFor(rawEnemyName.Trim());
				__result = true;
			}
		}
	}
}