matsu-RepoLiveCargo icon

RepoLiveCargo

BETA: Capture live enemies, carry physical cages and deliver them for rewards. Darts weaken attacks; physics nets slow pursuit. Multiplayer playtesting is still needed.

By matsu
Last updated 4 hours ago
Total downloads 32
Total rating 0 
Categories Mods Misc Items Weapons Client-side Server-side AI Generated
Dependency string matsu-RepoLiveCargo-0.1.0
Dependants 0 other packages depend on this package

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2305 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2305
Zehs-REPOLib-4.2.0 icon
Zehs-REPOLib

Library for adding content to R.E.P.O.

Preferred version: 4.2.0

README

RepoLiveCargo — BETA 0.1.0

Capture enemies alive, carry them in physical cages, and deliver them to an Extractor for spendable recovery rewards. No contracts, advance enemy lists, permanent custom HUD or floating cage labels.

This is a beta. The single-player native test suite passed 191 checks with no runtime errors. Real separate-client multiplayer, late joining, revival and compatibility with other mods still need playtesting. All players must install the same version. Back up your saves and try a separate profile first.

How to play

  1. Buy a tranquilizer, net launcher and suitable cage in the shop.
  2. Hit a supported enemy with darts until asleep, then hit it with the physical net.
  3. Bring an empty suitable cage close to the target, grab it, and press the native item-use key (normally E) to load the enemy.
  4. Physically carry the cage. Sedation wears off; awake cargo struggles and damages containment. Re-sedate through the cage and avoid hard impacts.
  5. Put the whole cage inside an active, unlocked Extractor receiving area, grab it, and press the item-use key to deliver.
Supported enemy Dart hits when fired in succession Cage
Gnome 1 Light or reinforced
Animal 2 Reinforced
Rugrat 3 Reinforced

Every target also needs a net before loading. Unsupported families, mutant variants and additional enemy mods cannot be captured.

Recovery rewards go into spendable run currency, separately from the valuable quota. Injured cargo and damaged cages reduce payment. Dead cargo pays nothing. An enemy can only be delivered once; the emptied cage can be reused.

Equipment

  • Light cage: smaller, lighter, Gnome only. Reinforced cage: all three supported families. Both remain physical objects; neither empty nor occupied cages enter inventory. Guns can enter inventory and recharge in the truck.
  • Tranquilizer: non-lethal darts, 18 m range. Supported cargo accumulates sedation. A hit also halves ordinary native attack damage and knockback for 12 seconds, even when not capturing. Green droplets show this effect. It is not an instant stun for other enemies; executions and attacks bypassing the native HurtCollider damage path are not reduced.
  • Net launcher: an approximately 3 m deformable physical net, 8 m range. Actual contact slows native ground movement by 70% for 20 seconds on supported cargo, or 8 seconds on other ordinary vanilla enemies. Attacks and vision stay active. Teleports and scripted charges are not cancelled. Removing the fabric ends the slowdown. Effects do not stack into stronger debuffs.

Status lamp: cyan = empty, green = sedated, flashing orange = awake/damaged, red = broken/dead cargo. These tools' utility effects do not enable capture or rewards for unsupported enemies. Unverified custom enemy behaviours are excluded.

Installation and settings

Install with Thunderstore Mod Manager or r2modman. Required dependencies: BepInExPack and REPOLib 4.2.0 or later. RepoMutantEnemies, DeathCounter and MVP are not required.

Equipment.LoanerKit is an optional host setting, disabled by default. Turn it on only if you want a free truck kit instead of buying equipment. There is no fixed six-player array, but larger-lobby gameplay has not been verified. Host-authoritative code is not a claim of completed multiplayer testing.

Feedback

Use the REPO Mods — Bug Reports & Requests form. Write RepoLiveCargo 0.1.0 in the details. If it is not yet listed, choose Other. Include reproduction steps, host/client status, other mods, and the relevant BepInEx log excerpt.

Credits

Independent mod by Matsu; not an official semiwork product. The gun models were created with Meshy on the owner's paid plan. The owner confirmed permission to publish both reference images. Mesh simplification, texture conversion and runtime integration are by this project. Cage geometry and the physics net are original project assets. The jacket is the actual Rugrat-in-cage render with square framing, not a generated cover illustration. The shown Rugrat and R.E.P.O. belong to semiwork. See Meshy's licensing guidance. Game assemblies, native enemy 3D models and dependency binaries are not bundled.

日本語

敵を殺さず捕獲し、物理ケージで運び、生きたままExtractorへ納品して報酬を得るMODです。 依頼・出現敵の事前一覧・常設の追加HUD・ケージ頭上の文字はありません。

0.1.0はベータ版です。 単独実機の自動検査191項目がPASS、実行時エラー0。 別ホスト/クライアント、途中参加、復活、多人数、他MOD併用は未検証です。 全員同じ版を入れ、セーブをバックアップして別プロファイルで試してください。

ショップで麻酔銃・ネット銃・ケージを購入し、麻酔と網を当てた対象へ空ケージを近づけます。 ケージを掴んで使用キー(通常E)で収容。物理的に運び、ケージ全体を稼働中・未ロックの Extractorの受入範囲へ入れ、掴んで使用キーで納品します。覚醒したらケージ越しに再麻酔してください。

対応はGnome/Animal/Rugratの3種。麻酔の目安は順に1/2/3発で、全種に網が必要です。 軽量ケージはGnome専用、強化ケージは3種対応。空でも敵入りでもケージは収納不可です。 通常筋力でも単独運搬できるよう調整しましたが、乱暴な衝突や暴れで壊れると脱走します。 銃はインベントリ収納・トラック充電に対応します。

報酬は貴重品ノルマとは別の所持金です。敵の負傷・ケージ損傷で減額、死亡なら報酬なし。 納品後はケージを再使用できます。状態ランプは水色=空、緑=麻酔中、橙点滅=覚醒/損傷、赤=破損/死亡。

捕獲以外でも、麻酔銃は通常敵の標準打撃・吹き飛ばしを12秒間半減。 縄ガンは実際に当たった網で移動を70%減速します(対応種20秒、他の通常敵8秒)。 敵の攻撃・視認は止まらず、即死・特殊ダメージや専用突進・テレポートも封じません。 未対応の敵が報酬対象になることはなく、未検証の変異体・追加敵には適用しません。

必須はBepInExPackとREPOLib。トラック貸出設定 Equipment.LoanerKit は初期値オフです。 不具合・要望は上記アンケートへ、内容欄に RepoLiveCargo 0.1.0 と記載してください。